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Returning 33 results for 'planes are and his closed'.
Classes
Player’s Handbook
are sought when baleful spirits require exorcism, when locations must be guarded against magical spying, and when portals to other planes of existence must be closed. Adventuring parties value Abjurers for the protection they provide against a variety of hostile magic and other attacks.
School of Abjuration
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Classes
Player’s Handbook (2014)
school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
magic-items
when encountering different hydras in the future.
Dreadful Insight – Insatiable Curiosity (+15): You cannot bear to think that there are secrets out there that are beyond your grasp. A closed
door, a parchment covered with strange runes, or anything else that holds a secret is an irresistible lure to you.
Lore: The Book of Dzyan allows you to automatically succeed all DC 25 or lower checks made to learn about creatures of the planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fey Crossings Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes
into the Feywild with a step. To an observer, the traveler is there one moment and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fey Crossings Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes
into the Feywild with a step. To an observer, the traveler is there one moment and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Good Outer Plane Radiant Sacred flame Lawful Outer Plane Force Guidance The Outlands Psychic Mage hand Agent of Order Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) Feat You
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Good Outer Plane Radiant Sacred flame Lawful Outer Plane Force Guidance The Outlands Psychic Mage hand Agent of Order Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) Feat You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
closed. Abjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved. Arcane Ward Starting at 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
closed. Abjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved. Arcane Ward Starting at 2nd
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
esoteric philosophies of the Outer Planes and multiversal theories. The spiral stairs rise to area W3. Research Collection. A character who spends 1 hour researching the Outer Planes here can make an
, leaving out the last sentence if the nycaloth is invisible: A sizable desk stands opposite the door in this stuffy study. Cabinets, crowded bookshelves, and maps of the Outer Planes cover the room’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
esoteric philosophies of the Outer Planes and multiversal theories. The spiral stairs rise to area W3. Research Collection. A character who spends 1 hour researching the Outer Planes here can make an
, leaving out the last sentence if the nycaloth is invisible: A sizable desk stands opposite the door in this stuffy study. Cabinets, crowded bookshelves, and maps of the Outer Planes cover the room’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. The
rises up to 20 feet if it’s in liquid. 10 The rear hatch unseals and opens. The rear hatch closes and seals. Conceptopolis Amulet of the Planes, Apparatus of Kwalish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. The
rises up to 20 feet if it’s in liquid. 10 The rear hatch unseals and opens. The rear hatch closes and seals. Conceptopolis Amulet of the Planes, Apparatus of Kwalish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(Arcana) check notes that none of these individuals is a native of the Outer Planes (a fact that matters for iron flasks). Speaking with Sincerity The headquarters of the Excelsior guard is a palatial
sunflies (see Morte’s Planar Parade). The sunflies glow in rainbow hues. The door to their cage is closed by a simple hook. If a character opens the sunfly cage, a sunfly hops forward and raises its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(Arcana) check notes that none of these individuals is a native of the Outer Planes (a fact that matters for iron flasks). Speaking with Sincerity The headquarters of the Excelsior guard is a palatial
sunflies (see Morte’s Planar Parade). The sunflies glow in rainbow hues. The door to their cage is closed by a simple hook. If a character opens the sunfly cage, a sunfly hops forward and raises its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
dreadnought’s eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
dreadnought’s eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
at the top of the stairs. Four closed doors lie before you, and a large entryway gapes from across the hall to the south.
The doors to the bedrooms are shut but unlocked. In the middle of the south
, sweeping novels. An entire section on arcane theory includes books about the other planes of existence. If you so desire, the library can include books relevant to other plots in your campaign. Several open
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
at the top of the stairs. Four closed doors lie before you, and a large entryway gapes from across the hall to the south.
The doors to the bedrooms are shut but unlocked. In the middle of the south
, sweeping novels. An entire section on arcane theory includes books about the other planes of existence. If you so desire, the library can include books relevant to other plots in your campaign. Several open
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of each of its turns until it escapes the vortex. Any creature that ends its turn in the vortex with 0 hit points is ripped to shreds, and its remains are scattered across the planes of existence along
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of each of its turns until it escapes the vortex. Any creature that ends its turn in the vortex with 0 hit points is ripped to shreds, and its remains are scattered across the planes of existence along
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and Mwaxanaré is accustomed to getting everything she wants. Against Asharra’s wishes, the princess forged a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, to become a
Asharra’s personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and Mwaxanaré is accustomed to getting everything she wants. Against Asharra’s wishes, the princess forged a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, to become a
Asharra’s personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When a creature enters the grotto, a flare of magic teleports the entrant and creatures within 10 feet of it to one of the Outer Planes. Roll on the Grotto Destination table to determine where the
demons emerge, whichever comes first. The portal can be closed early through any of the following means: Closing the Book. A character within 5 feet of the altar can close the book as an action with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When a creature enters the grotto, a flare of magic teleports the entrant and creatures within 10 feet of it to one of the Outer Planes. Roll on the Grotto Destination table to determine where the
demons emerge, whichever comes first. The portal can be closed early through any of the following means: Closing the Book. A character within 5 feet of the altar can close the book as an action with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
closed monastery doors. The plain doors are made of heavy timber with iron studs. A dusty footpath circles the building.
If the characters scout around the other sides of the building, add the
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
closed monastery doors. The plain doors are made of heavy timber with iron studs. A dusty footpath circles the building.
If the characters scout around the other sides of the building, add the
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers