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Returning 28 results for 'planes arisen and his crushing'.
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Monsters
Vecna: Eve of Ruin
used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy
ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and
Monsters
Vecna: Eve of Ruin
prone condition.Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over
, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.
Vlazoks have keen senses, owing to the eyes
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transitive Planes The transitive planes serve as paths between planes: Astral Plane. This endless, silvery expanse links the Material Plane and the Outer Planes. Whole civilizations have arisen in
this glimmering vastness, while others navigate the magical cosmos in spelljamming vessels. Ethereal Plane. This ghostly realm connects the Material Plane and the Inner Planes. The region where the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transitive Planes The transitive planes serve as paths between planes: Astral Plane. This endless, silvery expanse links the Material Plane and the Outer Planes. Whole civilizations have arisen in
this glimmering vastness, while others navigate the magical cosmos in spelljamming vessels. Ethereal Plane. This ghostly realm connects the Material Plane and the Inner Planes. The region where the
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last physical remains was ever disturbed, its gems would claim the
Triton
Legacy
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. The Elemental Planes are often inhospitable to natives of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. The Elemental Planes are often inhospitable to natives of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vlazok Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling
survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them. Vlazoks have keen senses, owing to the eyes positioned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vlazok Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling
survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them. Vlazoks have keen senses, owing to the eyes positioned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to have surpassed any to have arisen since. For centuries, it lived only in the mythologies of elves and dwarves. In some stories, the downfall occurred when mortals try to challenge the gods. In
free to choose any traits as you determine, creating a character whose unique nature shapes their experience in the world.
Arisen The arisen are spoken of in fearful whispers across Etharis, all too
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
special devotion, they organize a rrakkma — an illithid hunting party — to other planes, not returning to their monasteries until they slay at least as many illithids as there are hunters in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
of elemental nodes throughout the world. Elemental nodes are places in the Material Plane that are suffused with energy from the Elemental Planes. For example, a subterranean magma chamber or a swamp
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
would feed.
Acererak abandoned his physical body, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
special devotion, they organize a rrakkma — an illithid hunting party — to other planes, not returning to their monasteries until they slay at least as many illithids as there are hunters in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
would feed.
Acererak abandoned his physical body, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
of elemental nodes throughout the world. Elemental nodes are places in the Material Plane that are suffused with energy from the Elemental Planes. For example, a subterranean magma chamber or a swamp
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
items at the betting booth. Chris Seaman In Dungeonland, otherworldly gamblers bet on adventurers across the planes Betting Booth. Knol Knockturn (neutral, tiefling assassin) runs the betting booth, a
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
items at the betting booth. Chris Seaman In Dungeonland, otherworldly gamblers bet on adventurers across the planes Betting Booth. Knol Knockturn (neutral, tiefling assassin) runs the betting booth, a
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the