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Returning 35 results for 'planes arts and his cities'.
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Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
Cleric
Legacy
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed
Wizard
Legacy
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Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples The nation of Adar in Sarlona is home to vast fortress monasteries devoted to the Path of Light. In Khorvaire, a mere handful of shrines appear in cities with large kalashtar communities
. These shrines are calm and peaceful, the air scented with Sarlonan incense. The chambers are open, providing space for martial arts. Labyrinthine patterns engraved on the floors serve as an aid to meditation, while the walls hold crystals that focus and amplify the psychic abilities of the priests.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples The nation of Adar in Sarlona is home to vast fortress monasteries devoted to the Path of Light. In Khorvaire, a mere handful of shrines appear in cities with large kalashtar communities
. These shrines are calm and peaceful, the air scented with Sarlonan incense. The chambers are open, providing space for martial arts. Labyrinthine patterns engraved on the floors serve as an aid to meditation, while the walls hold crystals that focus and amplify the psychic abilities of the priests.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
for each of the Outer Planes described in chapter 6, except for the Nine Hells (ruled by the archdevil Asmodeus) and the Abyss (the domain of demons). So Arborea might be the domain of a god who is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
for each of the Outer Planes described in chapter 6, except for the Nine Hells (ruled by the archdevil Asmodeus) and the Abyss (the domain of demons). So Arborea might be the domain of a god who is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Putting the Planes Together As described in the Player’s Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include, inspired by the
standard planes, drawn from Earth’s myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Putting the Planes Together As described in the Player’s Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include, inspired by the
standard planes, drawn from Earth’s myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
about the end of the great empire. The Great Cities In the decades and centuries following the collapse of Netheril, many cities of the Sword Coast and the North, such as Illusk and Citadel Sundbarr
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
hidden in an orphanage run by a rakshasa disguised as the headmaster A wizard’s academy rife with corruption and practitioners of the necromantic arts A noble’s manor where rich, devil-worshiping
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
about the end of the great empire. The Great Cities In the decades and centuries following the collapse of Netheril, many cities of the Sword Coast and the North, such as Illusk and Citadel Sundbarr
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
hidden in an orphanage run by a rakshasa disguised as the headmaster A wizard’s academy rife with corruption and practitioners of the necromantic arts A noble’s manor where rich, devil-worshiping
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
of other creatures. Diagram 2.2: The Astral Plane Wildspace is where the Astral Plane overlaps with the Material Plane. Creatures and objects in Wildspace age normally and exist on both planes
locations typically take the form of floating islands or cities of fantastic proportions. Astral travelers might visit these dominions as they would any other ports of call, though a dominion’s divine
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
of other creatures. Diagram 2.2: The Astral Plane Wildspace is where the Astral Plane overlaps with the Material Plane. Creatures and objects in Wildspace age normally and exist on both planes
locations typically take the form of floating islands or cities of fantastic proportions. Astral travelers might visit these dominions as they would any other ports of call, though a dominion’s divine
Orc
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of dragons and returned!
What is Eberron? It’s a world bound by a golden ring and surrounded by twelve moons. It’s the intersection of thirteen planes of existence, which shift in and out of
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of dragons and returned!
What is Eberron? It’s a world bound by a golden ring and surrounded by twelve moons. It’s the intersection of thirteen planes of existence, which shift in and out of
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
Xoriat and Kythri (see chapter 4 for descriptions of both), the planes of madness and chaos. Time moves strangely in places in the deep swamps, which twists mundane beasts and plants into strange shapes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
primarily fisherfolk and artisans. Community gardens supplement the village’s food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities. The villagers
respect Respite’s devoted mayor, an orc woman named Gale Whittenby. Storm’s Eye Weather Vane Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for
operatives monitor adventuring groups from major cities on the Material Plane. An operative might be a priest, a scholar, a charity worker, a government liaison, a philanthropist, or any other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortal, more like a savior than a god.”
Thuel frowned. “Their savior, our damnation.”
— James Wyatt, Dragon Forge
Tieflings rarely appear in the cities and towns of Khorvaire, with most dwelling
avatar for an imprisoned Overlord — and you are fleeing that destiny. Other tieflings are shaped not by fiendish powers, but by the influence of the fiend-tainted planes. Such tieflings might be born in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortal, more like a savior than a god.”
Thuel frowned. “Their savior, our damnation.”
— James Wyatt, Dragon Forge
Tieflings rarely appear in the cities and towns of Khorvaire, with most dwelling
avatar for an imprisoned Overlord — and you are fleeing that destiny. Other tieflings are shaped not by fiendish powers, but by the influence of the fiend-tainted planes. Such tieflings might be born in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
primarily fisherfolk and artisans. Community gardens supplement the village’s food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities. The villagers
respect Respite’s devoted mayor, an orc woman named Gale Whittenby. Storm’s Eye Weather Vane Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for
operatives monitor adventuring groups from major cities on the Material Plane. An operative might be a priest, a scholar, a charity worker, a government liaison, a philanthropist, or any other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
Xoriat and Kythri (see chapter 4 for descriptions of both), the planes of madness and chaos. Time moves strangely in places in the deep swamps, which twists mundane beasts and plants into strange shapes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Planes of Eberron The material plane is enfolded by thirteen planes of existence. Many of these have aspects of both outer and inner planes. All of the planes overlap with Eberron in some way
, and they influence and are influenced by the material plane. This influence waxes and wanes; scholars often depict the planes as orbiting Eberron, though this purely a metaphor for their shifting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Planes of Eberron The material plane is enfolded by thirteen planes of existence. Many of these have aspects of both outer and inner planes. All of the planes overlap with Eberron in some way
, and they influence and are influenced by the material plane. This influence waxes and wanes; scholars often depict the planes as orbiting Eberron, though this purely a metaphor for their shifting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and