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Returning 35 results for 'plant about and his course'.
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Equipment
Ability: Intelligence Utilize: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer's Kit, Potion of Healing
A character who has proficiency with the Herbalism Kit can create a Potion of
Healing. Doing so requires using this kit and 25 GP of raw material over the course of 1 day (8 hours of work).
If you have proficiency with a tool, add your Proficiency Bonus to any ability check you
Monsters
Van Richten’s Guide to Ravenloft
Semblance of Life. The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature’s memories and behaves like that creature, but with
contradiction to the digested creature’s established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
animals or plants, ray of sickness
3/day each: dispel magic, ensnaring strike, entangle, plant growth
1/day each: etherealness, teleport
Legendary Resistance (3/Day). If Zuggtmoy fails a saving
(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save DC 22):
At will: detect magic, locate animals or plants
3/day each: dispel magic, entangle, plant growth
1/day each: etherealness, teleportProtective Thrall. When Zuggtmoy is hit by an attack
;t take the same lair action two rounds in a row:
Rally Plants. Up to four Plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed
Monsters
Spelljammer: Adventures in Space
of bludgeoning damage.
If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction
":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if
Monsters
Spelljammer: Adventures in Space
cold damage instead of bludgeoning damage.
If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10;{"diceNotation":"1d10","rollType
":"roll","rollAction":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Hedge Mazes. Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes.
Panicked Beasts. Beasts within 1 mile of the lair become
frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
more of the following effects:
Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes.
Beasts within 1 mile of the lair
be affected by this regional effect again for 24 hours.
If Baphomet dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Baphomet
If a
Monsters
Fizban's Treasury of Dragons
dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bodytaker Plant Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bodytaker Plant Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. In the course of her explorations, the wizard disappeared, and the protective magical wards on her home expired. The house fell into disrepair, then eventually into ruin. Ivy has all but engulfed it
well and began spawning evil plant monsters called blights (see "Blights" in the Creatures chapter). The blights obey Grannoc, who uses them to defend his woodland manse and kill trespassers within the forest.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. In the course of her explorations, the wizard disappeared, and the protective magical wards on her home expired. The house fell into disrepair, then eventually into ruin. Ivy has all but engulfed it
well and began spawning evil plant monsters called blights (see "Blights" in the Creatures chapter). The blights obey Grannoc, who uses them to defend his woodland manse and kill trespassers within the forest.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Mod Save
Int
in captivity can become reliable mounts.
The thing’s got an axe for a face and a giant, angry rooster for everything else—of course I want to ride it!
—Batley Summerfoot, Adventurer
Alex Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Mod Save
Int
in captivity can become reliable mounts.
The thing’s got an axe for a face and a giant, angry rooster for everything else—of course I want to ride it!
—Batley Summerfoot, Adventurer
Alex Stone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.) Navigator’s Tools (25 GP) Ability: Wisdom Weight: 2 lb. Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15) Poisoner’s Kit (50 GP) Ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.) Navigator’s Tools (25 GP) Ability: Wisdom Weight: 2 lb. Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15) Poisoner’s Kit (50 GP) Ability
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Readying the Plan Over the course of their adventures, the characters have collected the components needed to create the talisman at the center of Vizeran DeVir’s summoning ritual: The intact and
the Underdark, he expects the adventurers to plant it in Menzoberranzan. Having learned from Vizeran’s apprentice Grin Ousstyl of the archmage’s secret goal to see the city destroyed, the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.) Navigator’s Tools (25 GP) Ability: Wisdom Weight: 2 lb. Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15) Poisoner’s Kit (50 GP) Ability
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Readying the Plan Over the course of their adventures, the characters have collected the components needed to create the talisman at the center of Vizeran DeVir’s summoning ritual: The intact and
the Underdark, he expects the adventurers to plant it in Menzoberranzan. Having learned from Vizeran’s apprentice Grin Ousstyl of the archmage’s secret goal to see the city destroyed, the characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.) Navigator’s Tools (25 GP) Ability: Wisdom Weight: 2 lb. Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15) Poisoner’s Kit (50 GP) Ability
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and burned. The farmers need seeds and plant cuttings from Grolantor’s Larder to replant their fields, but monsters from the Dinosaur World Encounters or Megafauna World Encounters table (see chapter
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and burned. The farmers need seeds and plant cuttings from Grolantor’s Larder to replant their fields, but monsters from the Dinosaur World Encounters or Megafauna World Encounters table (see chapter
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vanish after 1 hour. Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed and make one weapon attack. Zuggtmoy uses either
magic, creating one or more of the following effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vanish after 1 hour. Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed and make one weapon attack. Zuggtmoy uses either
magic, creating one or more of the following effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects: Plant life
DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects: Plant life
DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
: Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. Beasts within 1 mile of the lair become frightened and disoriented, as
on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
: Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. Beasts within 1 mile of the lair become frightened and disoriented, as
on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.