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Returning 22 results for 'plant instantly'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a
one corpse in its body and instantly regains 11 (2d10);{"diceNotation":"2d10", "rollType":"heal", "rollAction":"Digest"} hit points. Nothing of the digested corpse remains. Any equipment on the corpse
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Magic Items
Tasha’s Cauldron of Everything
pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
. Your walking speed increases by 10 feet.
Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition.
Plant. You gain the ability to cast
feats
vicinity within the last 24 hours. These events are revealed to you in visions that appear as though you were present as they occurred. After using this ability on a plant, you instantly become aware of its
that might be encountered while traveling. You gain the following benefits:
You can touch a plant or tree as an action to determine what has occurred to it and the area within its immediate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Moonbeam 2nd-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1
on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moonbeam 2nd-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1
on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a
Compendium
- Sources->Dungeons & Dragons->Stranger Things
instantly knows that they pose no danger to her. (No stats for her. She’s not someone they should fight. If they insist on trying, they can hit her only with a critical hit, and even then she shrugs off
tracked. The lair is a cave where the Material Plane and the Upside Down touch. A special plant grows there — a plant whose flowers bloom in both worlds. These flowers can be used to cross between
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into its body and feeds on carrion to repair itself. The plant has a malevolent bent and despises the living. Horrible Odor. With or without humanoid corpses nested in its body, a corpse flower exudes
. Corpse-flower seedlings are quite useful for various purposes. Simply kill and bury a necromancer, and you should have a good crop in about a week.
Corpse Flower
Large plant, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remains into its body to sustain and repair itself. The plant has a malevolent bent and despises the living. With or without corpses nested in its body, a corpse flower exudes a stench of decay that
Plant, Typically Chaotic Evil
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
features near their lairs. Similar effects include the following examples: Death Warning. The dragon is instantly aware of the death of any creature within 1 mile of its lair and can review the last
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
daily at dawn. Perfect Tools. While holding the mortar and pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less
. The mortar instantly fills with the desired amount of that material. Once you use this action, you can’t do so again until you finish a short or long rest. You can also use the artifact as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
Amidor the Dandelion Small Plant, Neutral Good
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STR
6 (–2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. Brown mold has Immunity to Fire damage, and any source of fire brought within 5 feet of it causes the mold to instantly expand across a surface and toward the fire, creating a new
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
. Path. Your walking speed increases by 10 feet. Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition. Plant. You gain the ability to cast Speak
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
moves up to half its Speed, and it makes one Grave Strike attack.
Violet Fungus Medium Plant, Unaligned
AC 5 Initiative −5 (5)
HP 18 (4d8)
Speed 5 ft.
Ability Score Mod Save
Str 3
body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The vrock has Advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are attuned to the artifact, other creatures can’t take short or long rests while within 300 feet of you. 81–85 While attuned to the artifact, you deal 1d6 necrotic damage to any plant you touch that
must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you are instantly transformed into a wight (see the Monster Manual) under the DM’s control that is sworn to protect
Magic Items
Infernal Machine Rebuild
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
Resistance to that damage type until you choose a different one with this feature. Level 14: Hurl Through Hell Once per turn when you hit a creature with an attack roll, you can try to instantly transport
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
entirely in the Cube are repaired instantly. Dispel. Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube. Draconic Sorcery Breathe the Magic of Dragons Your innate
Resistance to all damage for the next minute.
37–40 You turn into a potted plant until the start of your next turn. While you’re a plant, you have the Incapacitated condition and have Vulnerability to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
cloud wisps. The scion instantly appears in the space the cradle occupied and uses the cradle’s initiative count.
Flyby. The cradle doesn't provoke opportunity attacks when it flies out of an enemy’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see “Destroy the Lair”). X14
instantly teleported to the arena (area X6). X34b. This tomb is empty except for an invisible, blue metal tile on the west wall. It functions identically to the one in area X34a. X35. Nar’l Xibrindas’s






