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Returning 35 results for 'plates achieve and his creating'.
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Monsters
Bigby Presents: Glory of the Giants
Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any creatures standing on it.
Regional Effects
The region surrounding a
scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold envelops the land within 6 miles of the scion (see the Dungeon Master
Monsters
Bigby Presents: Glory of the Giants
rushes at any foe that dares to challenge it. Emulating sagas of Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
Monsters
Fizban's Treasury of Dragons
nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal dragon characters.
Crystal Dragon
. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom. (Chaotic
Monsters
Fizban's Treasury of Dragons
healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal dragon characters
lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom
Monsters
Fizban's Treasury of Dragons
positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal
shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
would be a shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
tampering with the dead in my search to better understand death.”
61–80
“I want to achieve the everlasting existence of undeath.”
81–00
“I am awash in
magic-items
This breastplate is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Breastplate requires a Very Rare Workshop and the following
magic-items
Attack rolls made using this magic dart can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Dart requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic javelin can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Javelin requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic longsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Longsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
This chain shirt is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this chain
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Chain Shirt requires a Very Rare Workshop and the following
magic-items
This scale mail is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this scale mail
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Scale Mail requires a Very Rare Workshop and the following Very
magic-items
Attack rolls made using this magic club can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Club requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic heavy crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Heavy Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic light crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Light Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic maul can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pike can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pike requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic quarterstaff can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Quarterstaff requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic shortsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Shortsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic war pick can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s War Pick requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
This helm is forged in fires ignited with elemental dust, using plates from a construct and the heart of a red dragon. The plates are then soaked in elemental fluid before having an animus gem
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
magic-items
Attack rolls made using this magic weapon can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Weapon requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic flail can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Flail requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pistol can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pistol requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic spear can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Spear requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic trident can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Trident requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic dagger can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Dagger requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic greataxe can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Greataxe requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic hand crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Hand Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic handaxe can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Handaxe requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic mace can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Mace requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic rapier can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Rapier requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic sling can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Sling requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic whip can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Whip requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates