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Returning 35 results for 'plates action and his clashing'.
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plane action and his casting
player action and his clanging
player action and his clothing
planes actions and his chasing
player action and his crushing
Magic Items
Mordenkainen Presents: Monsters of the Multiverse
infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or
or it dies, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare
Monsters
Guildmasters’ Guide to Ravnica
Mount. If the specter isn’t mounted, it can use a bonus action to magically teleport onto its gloamwing mount, provided the specter and the gloamwing are on the same plane of existence. When it
leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.
Undead Nature. A Nightveil specter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight.
A leucrotta’s stench would normally warn
are confused or unaware of the actual threat.Kicking Retreat. Immediately after the leucrotta makes a Hooves attack, it takes the Disengage action.
Magic Items
Storm King's Thunder
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties.
Mark of Courage. As a bonus action, you can touch the unfurled banner and
monsters
Corpse Fuel. If the stoker can see a corpse at the start of its turn, it must move as far as possible to enter the corpse’s space and use its action to incinerate the corpse. Medium or smaller
spirits of fire who inhabit furnaces, engines, and boilers that burn bodies or souls. The resulting creature is composed of ghostly flames and steam, with swirling plates of phantom iron that resemble
Infernal Tack
Legacy
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Magic Items
Mordenkainen’s Tome of Foes
the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The
as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare from thin air; one must first be
magic-items
This large greataxe is made from a blade taken off a Ripper and refitted into a housing made from the plates of constructs and reinforced with the rib bones of a monstrosity. The blade is equipped
a Bloodied creature using this weapon, you can make one additional attack with this weapon as part of the same action.
Crafting. Creating a Whirling Bonesaw requires a Very Rare Workshop and the
magic-items
. It crumbles to dust when you expend the final charge.
You can expend 1 charge from the medallion to take an extra action on your turn. Each time you do, you can roll 1d6. On a 1, at the end of your
Workshop and the following Legendary Components:
Animus fromThe Algorithm[/monsters]*
[Hide] Plates from a Construct
[Natural Weapon] Any Needles
[Organ] Eye from a Construct
* At the Game Master's discretion, the animus could be any other Legendary Construct instead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an action to call the nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you
. It acts as your ally and takes its turn on your initiative count. It remains for 1 day, until you or it dies, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an action to call the nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you
. It acts as your ally and takes its turn on your initiative count. It remains for 1 day, until you or it dies, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gorgon Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor. Horrific Structure. A gorgon’s iron plates range from
mange. When a rusty gorgon moves, its plates squeal as they rub together. Monstrous Predator. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gorgon Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor. Horrific Structure. A gorgon’s iron plates range from
mange. When a rusty gorgon moves, its plates squeal as they rub together. Monstrous Predator. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
8: Prototype Lab Metal plates, chains, cogs, and pipes are strewn about the oversized bays in this chamber. Each bay contains a prototype detention drone in a different state of assembly. Only one
character who repaired it and follows that character’s instructions to the best of its ability. It lacks the Detention Orb action of other detention drones.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
8: Prototype Lab Metal plates, chains, cogs, and pipes are strewn about the oversized bays in this chamber. Each bay contains a prototype detention drone in a different state of assembly. Only one
character who repaired it and follows that character’s instructions to the best of its ability. It lacks the Detention Orb action of other detention drones.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
…challenge a character’s ideal or exploit a flaw. The character might hear rumors of the dragon’s activity, spurring them into action.
4 …trap the characters between clashing forces.
5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Features Dyson Logos Map 4.10: Horizon’s Edge Map 4.10 depicts Horizon’s Edge, including the following features: Building Platforms. Massive plates made of meticulously fitted stones
can use an action to manipulate sliding portions of the disk and designate a destination platform. If the creature succeeds on a DC 20 Intelligence (Arcana) check, the disk flies at a speed of 60
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Features Dyson Logos Map 4.10: Horizon’s Edge Map 4.10 depicts Horizon’s Edge, including the following features: Building Platforms. Massive plates made of meticulously fitted stones
can use an action to manipulate sliding portions of the disk and designate a destination platform. If the creature succeeds on a DC 20 Intelligence (Arcana) check, the disk flies at a speed of 60
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
…challenge a character’s ideal or exploit a flaw. The character might hear rumors of the dragon’s activity, spurring them into action.
4 …trap the characters between clashing forces.
5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visage, steel staffs, and robes made of articulated, overlapping metal plates. These “Halaster horrors” attack anyone not accompanied by the Mad Mage or by a creature that looks like him. These
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with round, metal plates sewn into it. It can be attached to a 10-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties. Mark of
Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with round, metal plates sewn into it. It can be attached to a 10-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties. Mark of
Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visage, steel staffs, and robes made of articulated, overlapping metal plates. These “Halaster horrors” attack anyone not accompanied by the Mad Mage or by a creature that looks like him. These
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by destroying the original contract. Zariel can use an action to summon the contract, which appears in her one hand. The contract is otherwise hidden in a secret place known only to her. Getting
original contract resembles the copy stored in Thavius’s infernal puzzle box: nine square plates of infernal iron linked together by short chains, each plate inseparable from the others and inscribed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by destroying the original contract. Zariel can use an action to summon the contract, which appears in her one hand. The contract is otherwise hidden in a secret place known only to her. Getting
original contract resembles the copy stored in Thavius’s infernal puzzle box: nine square plates of infernal iron linked together by short chains, each plate inseparable from the others and inscribed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spurs until the wearer dies or the tack is removed. You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare
action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again. The tack doesn’t conjure a nightmare; one must first be subdued so the tack can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels, the sound of clashing steel is unlikely to be noticed by the duergar in areas 18c and 18d. Magical explosions or other unusual sounds do draw their attention, though. 18c. A Miner Disturbance
Sunlight Sensitivity traits of a duergar, as well as its Enlarge and Invisibility action options. In this form, she wields a glaive and can use her action to attack with it three times (+13 to hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels, the sound of clashing steel is unlikely to be noticed by the duergar in areas 18c and 18d. Magical explosions or other unusual sounds do draw their attention, though. 18c. A Miner Disturbance
Sunlight Sensitivity traits of a duergar, as well as its Enlarge and Invisibility action options. In this form, she wields a glaive and can use her action to attack with it three times (+13 to hit
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
couple of mugs and plates sit on a small circular table in the center of the space. A tattered and faded rug decorates the wooden floor.
The jackalweres like to relax and chat with each other in this
organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spurs until the wearer dies or the tack is removed. You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare
action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again. The tack doesn’t conjure a nightmare; one must first be subdued so the tack can be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
couple of mugs and plates sit on a small circular table in the center of the space. A tattered and faded rug decorates the wooden floor.
The jackalweres like to relax and chat with each other in this
organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them
, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare from thin air; one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them
, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare from thin air; one