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Returning 35 results for 'player action and his commander'.
Other Suggestions:
plates action and his command
plane action and his command
plane action and his commands
placed action and his command
planar action and his command
Magic Items
Dungeon Master’s Guide (2024)
command words, each requiring a Magic action to use:
First Command Word. The box unfolds into a Rowboat.
Second Command Word. The box unfolds into a Keelboat.
Third Command Word. The Folding Boat
in the Player’s Handbook. If either vessel is reduced to 0 Hit Points, the Folding Boat is destroyed.
Monsters
Acquisitions Incorporated
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6);{"diceNotation":"2d6
can be any item found on the Adventuring Gear table in chapter 5, “Equipment,” of the Player’s Handbook. The item must be worth no more than 15 gp.Multiattack. The spy makes two melee
Monsters
Eberron: Rising from the Last War
Commander of Bones. As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target
must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
Master of the Pallid Banner. While
Monsters
Vecna: Eve of Ruin
, and the target’s speed is reduced by 10 feet until the serrated bolt is removed. A target’s speed can be reduced by only one serrated bolt at a time. A creature can use its action to
, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.PoisonOverdrive (Recharges after Finishing a
Magic Items
Mythic Odysseys of Theros
the creatures pulling them work like controlled mounts, as described in the mounted combat rules in the Player’s Handbook, but with the following differences:
Mounting or dismounting a chariot
creature pulling it.
If multiple creatures are pulling the chariot, they all act on the same initiative, and they must take the same action on their turn.
Magic Items
Divine Contention
A fiery red crystal the size of a human palm.
Once per day as a bonus action, a villain can activate the ruinstone to undo one deed they have performed. The possibilities here are broad, but in
combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions).
Each use of the
Magic Items
Acquisitions Incorporated
,” of the Player’s Handbook, or any similar item selected with the DM’s permission. The summoned item is transported to you from somewhere else in the world, but it is generic in
, it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hypnosis action, originating at a point within 120 feet of itself. It doesn’t need to see the effect’s point of origin.
Regional Effects
The island surrounding a morkoth’s lair is
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Magic Items
Tasha’s Cauldron of Everything
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of
holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally
Backgrounds
Spelljammer: Adventures in Space
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally
eradicated.
6
My commander betrayed my unit, and I will have revenge.
D6
FLAW
1
I grow combative and unpredictable when I drink.
2
I find civilian life
Monsters
The Book of Many Things
one.The champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The champion
Deck of Many Things. The avatar of death slew her in a flash. That was many centuries ago, and Wynemar is now a powerful and bloodthirsty Undead commander of the Grim Harrow.
Wreathed in searing
Monsters
Curse of Strahd
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
Magic Items
Acquisitions Incorporated
valuables. Its innards are connected to a secure coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can
monsters
another creature takes an action to shake it awake.
Order Attack. Salaisa shouts or signs an order. One drow ally within 30 feet of Salaisa that can see or hear her can use a Reaction to make an
her position as head of the drow wardens who defend the outpost. She’s a capable commander and comfortable in the chain of command. Although she has no qualms about voicing her opinion to Quara
feats
any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don’t gain Heroic Inspiration.
Win Big. As a Bonus Action, you can expend your Heroic Inspiration to gain a number of Temporary Hit Points equal to your level.
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
to take lair actions. On initiative count 20 (losing initiative ties), the morkoth takes a lair action to cause one of the effects described below:
The morkoth uses its Hypnosis action, originating
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are being
races
Mordenkainen Presents: Monsters of the Multiverse
: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tower is staffed by an amnizu commander, a chain devil subcommander, ten bearded devils (each one with a hell hound on the end of a short chain), and two spined devils (see “Watchtower Locations” for how
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tower is staffed by an amnizu commander, a chain devil subcommander, ten bearded devils (each one with a hell hound on the end of a short chain), and two spined devils (see “Watchtower Locations” for how
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Sword Wraith Commander Sword Wraith Commander
Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18(+4)
DEX
14(+2
)
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Aundair and the Eldeen Reaches and to determine if this interaction has any personal relevance to the character. If a player character has the soldier background, you can introduce an NPC as a former
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Sword Wraith Commander Sword Wraith Commander
Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18(+4)
DEX
14(+2
)
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Sword Wraith Commander Sword Wraith Commander
Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18(+4)
DEX
14(+2
)
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Aundair and the Eldeen Reaches and to determine if this interaction has any personal relevance to the character. If a player character has the soldier background, you can introduce an NPC as a former
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Sword Wraith Commander Sword Wraith Commander
Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18(+4)
DEX
14(+2
)
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos makes her a great and feared commander. The map of the Thunder Cliffs Caves represents the cave system at low tide. The yellow parts of the map show the sandy areas that become flooded at high
establish shrines that will eventually put the Cult of Talos in control of the area.
Map 8: Caverns at Thunder Cliffs View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos makes her a great and feared commander. The map of the Thunder Cliffs Caves represents the cave system at low tide. The yellow parts of the map show the sandy areas that become flooded at high
establish shrines that will eventually put the Cult of Talos in control of the area.
Map 8: Caverns at Thunder Cliffs View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
. The ability score can now be increased above 20, up to a maximum of 30.
New Feat. The character gains a new feat chosen by the player, but subject to your approval.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Supreme Commander Supreme commanders lead the githyanki armies, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into
battle. Githyanki Supreme Commander
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 187 (22d8 + 88)
Speed 30 ft.
STR
19(+4)
DEX
17(+3)
CON
18(+4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
. The ability score can now be increased above 20, up to a maximum of 30.
New Feat. The character gains a new feat chosen by the player, but subject to your approval.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Commander Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth of their psionic abilities, goblin
psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst. Goblin Psi Commander Small Aberration (Goblinoid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Commander Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth of their psionic abilities, goblin
psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst. Goblin Psi Commander Small Aberration (Goblinoid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Supreme Commander Supreme commanders lead the githyanki armies, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into
battle. Githyanki Supreme Commander
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 187 (22d8 + 88)
Speed 30 ft.
STR
19(+4)
DEX
17(+3)
CON
18(+4