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Returning 35 results for 'player allies and his changelings'.
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player allows and his changeling
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Magic Items
Divine Contention
artifact has a terrible side effect: someone known to the wielder is also erased from reality. After the villain uses the ruinstone, roll a d20: on a 5-20, one of their allies disintegrates, on an 1-4
, one of the player characters disintegrates.
If a creature bound its soul to the ruinstone in the “Thalivar’s Beacon” quest, the artifact explodes when used and the creature who is
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
powerful and dangerous force below. It’s a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daask’s increasing aggression.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
powerful and dangerous force below. It’s a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daask’s increasing aggression.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters during the fight. The archmage prefers to keep Grin Ousstyl to assist him, so the drow mage is likewise unable to assist. However, the adventurers have a number of other allies willing to
fight alongside them in this last battle. Most of the heroes’ allies are of limited use against the demon lords — creatures immune to many forms of attack, including nonmagical weapons. Rather than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters during the fight. The archmage prefers to keep Grin Ousstyl to assist him, so the drow mage is likewise unable to assist. However, the adventurers have a number of other allies willing to
fight alongside them in this last battle. Most of the heroes’ allies are of limited use against the demon lords — creatures immune to many forms of attack, including nonmagical weapons. Rather than
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Being a Player If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do: Make a Character. Your character is your alter ego in the fantasy
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Being a Player If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do: Make a Character. Your character is your alter ego in the fantasy
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Being a Player If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do: Make a Character. Your character is your alter ego in the fantasy
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Being a Player If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do: Make a Character. Your character is your alter ego in the fantasy
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and cities, with or without a similarly wide-ranging political authority. Organizations can play an important part in the lives of player characters, becoming their patrons, allies, or enemies just like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and cities, with or without a similarly wide-ranging political authority. Organizations can play an important part in the lives of player characters, becoming their patrons, allies, or enemies just like
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
for a focused collaborative effort between player and DM, as with the cartographer’s Tale of Safe Travel. Where the narrative options in a position’s features lend themselves to interpretation, the DM
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nonplayer character into the ongoing story of your campaign, as well as general advice about including helpful allies in a game without overshadowing the player characters. The chapter also introduces a new
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
for a focused collaborative effort between player and DM, as with the cartographer’s Tale of Safe Travel. Where the narrative options in a position’s features lend themselves to interpretation, the DM
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
potential allies for a character who belongs to the right faction.) In addition, the Elder Elemental Eye might be an aspect of the imprisoned god Tharizdun, a dark power of destruction, entropy, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
example, a player who has avoided spellcasting so far might want to give a cleric or wizard a try. The player should determine who their character is and why the character suddenly appears when the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nonplayer character into the ongoing story of your campaign, as well as general advice about including helpful allies in a game without overshadowing the player characters. The chapter also introduces a new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult’s subterranean warrens leads into area 5 (the black chapel). When the ritual begins, the temple is the focus of the cult’s activity, with Severin’s Red Wizard allies (use mage statistics) at the
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
turning up in the aftermath. Endangered Allies If any of the player characters’ allies are accompanying them, a demon sortie (see above) attacks the NPCs. The characters must decide whether or not to
Demon Showdown Ideally, the adventurers and their allies remain hidden from the battling demons, letting them fight it out among themselves. Still, there are challenges for the characters to overcome
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
turning up in the aftermath. Endangered Allies If any of the player characters’ allies are accompanying them, a demon sortie (see above) attacks the NPCs. The characters must decide whether or not to
Demon Showdown Ideally, the adventurers and their allies remain hidden from the battling demons, letting them fight it out among themselves. Still, there are challenges for the characters to overcome
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didn’t
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didn’t
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
be reunited with the other adventurers in a later chapter of the adventure when the drow catch up to them. If a player character is permanently slain, think about the ways a player might introduce a
new character to the party in the midst of a journey through the Underdark. Convert one of the group’s existing nonplayer character allies — including fellow escaped prisoners from Velkynvelve — into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
be reunited with the other adventurers in a later chapter of the adventure when the drow catch up to them. If a player character is permanently slain, think about the ways a player might introduce a
new character to the party in the midst of a journey through the Underdark. Convert one of the group’s existing nonplayer character allies — including fellow escaped prisoners from Velkynvelve — into
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult’s subterranean warrens leads into area 5 (the black chapel). When the ritual begins, the temple is the focus of the cult’s activity, with Severin’s Red Wizard allies (use mage statistics) at the
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
potential allies for a character who belongs to the right faction.) In addition, the Elder Elemental Eye might be an aspect of the imprisoned god Tharizdun, a dark power of destruction, entropy, and