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Returning 35 results for 'player allow and his clanging'.
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planes also and his cleansing
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Magic Items
Divine Contention
combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions).
Each use of the
, one of the player characters disintegrates.
If a creature bound its soul to the ruinstone in the “Thalivar’s Beacon” quest, the artifact explodes when used and the creature who is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
island.
A morkoth may allow a visitor to bargain for something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Monsters
Fizban's Treasury of Dragons
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Variant Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
Inspiration
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic Inspiration and you already have it, you can give it to a player character in your group who lacks
a reward for making the game more fun for everyone playing.Other rules might allow your character to gain Heroic Inspiration independent of the DM's decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook CoveView Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six
miles away, and a well-known trail along the coastal bluffs beyond Respite leads to the pirate caves. Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook CoveView Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six
miles away, and a well-known trail along the coastal bluffs beyond Respite leads to the pirate caves. Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliath Player Characters All the character races presented in the Player’s Handbook are well suited for this adventure, as are goliaths—tall, strong folk who live in the mountains. Appendix C includes a description of goliaths and their traits, if you want to allow them in your game.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliath Player Characters All the character races presented in the Player’s Handbook are well suited for this adventure, as are goliaths—tall, strong folk who live in the mountains. Appendix C includes a description of goliaths and their traits, if you want to allow them in your game.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
particular order of the Mages of High Sorcery. If the player would like to change their choice, allow them to do so.
Test Results The answers to the questions in the previous section might be straightforward and make it clear what order a character and their player want to join. If they aren’t, use events during
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Races All the character races presented in the Player’s Handbook are well suited for this adventure, as are fairies and harengons (both presented below). If you allow players to create fairy or
harengon characters for this adventure, they should assume that their characters are from the same world as the other player characters and have never set foot in the Feywild despite their fey heritage.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
particular order of the Mages of High Sorcery. If the player would like to change their choice, allow them to do so.
Test Results The answers to the questions in the previous section might be straightforward and make it clear what order a character and their player want to join. If they aren’t, use events during
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Races All the character races presented in the Player’s Handbook are well suited for this adventure, as are fairies and harengons (both presented below). If you allow players to create fairy or
harengon characters for this adventure, they should assume that their characters are from the same world as the other player characters and have never set foot in the Feywild despite their fey heritage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Players When a new player joins the group, allow the new player to create a character of a level equal to the lowest-level member of the party. The only exception to this guideline is when the
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Players When a new player joins the group, allow the new player to create a character of a level equal to the lowest-level member of the party. The only exception to this guideline is when the
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
the other cubes by interposing itself between them and the characters. At your discretion, allow Glabbagool to use the Help action to assist the characters’ attacks. Treasure. Once destroyed, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, give the players a copy of the Yawning Portal Familiar Faces handout in appendix C and allow each player to select one NPC as a friendly acquaintance. Additional information about these NPCs can be found at the end of this introduction.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each player write two or three ideas for wild magical outfits on pieces of paper and collect them. Then, during an outing with friends or privately using their Masque charms, the characters can try out
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Arresting Characters When the authorities show up to arrest one or more player characters for breaking the law, you can handle the arrest in one of two ways. The first approach is to roleplay the
might allow fugitive characters to forge alliances with NPCs who can help clear their names. If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Arresting Characters When the authorities show up to arrest one or more player characters for breaking the law, you can handle the arrest in one of two ways. The first approach is to roleplay the
might allow fugitive characters to forge alliances with NPCs who can help clear their names. If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
the other cubes by interposing itself between them and the characters. At your discretion, allow Glabbagool to use the Help action to assist the characters’ attacks. Treasure. Once destroyed, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, give the players a copy of the Yawning Portal Familiar Faces handout in appendix C and allow each player to select one NPC as a friendly acquaintance. Additional information about these NPCs can be found at the end of this introduction.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each player write two or three ideas for wild magical outfits on pieces of paper and collect them. Then, during an outing with friends or privately using their Masque charms, the characters can try out
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency When you ask a player to make an ability check, consider whether a skill or tool proficiency might apply to it. The player might also ask you if a particular proficiency applies. One way
involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. In effect, you’re asking for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency When you ask a player to make an ability check, consider whether a skill or tool proficiency might apply to it. The player might also ask you if a particular proficiency applies. One way
involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. In effect, you’re asking for a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character back when the player returns. Sometimes a cliffhanger can serve this purpose: the character charges in to help their beleaguered companions. Allow a few minutes at the end of play for
cliffhanger can keep players intrigued and excited until the next session. If a player missed a session and you had that player’s character leave the party for a while, make sure that there’s a way to bring the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character back when the player returns. Sometimes a cliffhanger can serve this purpose: the character charges in to help their beleaguered companions. Allow a few minutes at the end of play for
cliffhanger can keep players intrigued and excited until the next session. If a player missed a session and you had that player’s character leave the party for a while, make sure that there’s a way to bring the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring
available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ask a player whether a specific NPC has intrigued them. If so, make sure that NPC interacts with them during the encounter. Alternatively, characters who have joined an Extracurricular or taken on a
Job might encounter an NPC associated with that endeavor. You may also allow your players to browse the “Fellow Students” section to learn more about the NPCs.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it also means players don’t know whether their decisions will earn them inspiration. It also means the player can’t spend the inspiration on the act that earned it, unless you allow a player to
criteria the group has established. In this variant, you can allow each player to award inspiration more than once per session. If you do so, the first time that a player awards inspiration in a session
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character back when the player returns. Sometimes a cliffhanger can serve this purpose: the character charges in to help their beleaguered companions. Allow a few minutes at the end of play for
cliffhanger can keep players intrigued and excited until the next session. If a player missed a session and you had that player’s character leave the party for a while, make sure that there’s a way to bring the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring
available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character back when the player returns. Sometimes a cliffhanger can serve this purpose: the character charges in to help their beleaguered companions. Allow a few minutes at the end of play for
cliffhanger can keep players intrigued and excited until the next session. If a player missed a session and you had that player’s character leave the party for a while, make sure that there’s a way to bring the