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Returning 35 results for 'player allow and his colors'.
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Magic Items
Tasha’s Cauldron of Everything
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of
holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally
Magic Items
Divine Contention
combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions).
Each use of the
, one of the player characters disintegrates.
If a creature bound its soul to the ruinstone in the “Thalivar’s Beacon” quest, the artifact explodes when used and the creature who is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
island.
A morkoth may allow a visitor to bargain for something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Magic Items
Acquisitions Incorporated
As a rank 2 hoardsperson, you are granted the use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature
Monsters
Fizban's Treasury of Dragons
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Variant Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.
backgrounds
GM, letting you as a player discover the cause alongside your character.
Suggested Story Threads. This background presents a paradox when considering threads to weave through a campaign, since the
your thoughts wander.
5
Rainbow colors, such as those on a soap bubble or oil slick, fill you with unexplained terror.
6
You have a fragmented recollection of traveling to a remote place
races
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit dao’s steadfast strength and control over earth.
An earth genasi’s skin can be the colors
for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each
races
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations Fistandia’s mansion is eerily quiet. Rooms with windows to the outside are lit by the indigo miasma swirling outside the mansion, which colors everything in the room with its tint
. In the larger rooms it tones down the warm light of the oil lamps. The following locations are keyed to the map of Fistandia’s mansion. Map 2.1: fistandia's mansion View Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations Fistandia’s mansion is eerily quiet. Rooms with windows to the outside are lit by the indigo miasma swirling outside the mansion, which colors everything in the room with its tint
. In the larger rooms it tones down the warm light of the oil lamps. The following locations are keyed to the map of Fistandia’s mansion. Map 2.1: fistandia's mansion View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allow actors to perform amazing stunts. Dream parlors focus on entirely illusory entertainment. Those with the inclination to display their wealth wear glamerweave, clothing imbued with illusion
. Expensive glamerweave can produce more elaborate effects, such as a gown that appears to be made of blooming flowers. Glamerweave can also create abstract effects that slowly shift colors or shimmer with a subtle glow.
Inspiration
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic Inspiration and you already have it, you can give it to a player character in your group who lacks
a reward for making the game more fun for everyone playing.Other rules might allow your character to gain Heroic Inspiration independent of the DM's decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allow actors to perform amazing stunts. Dream parlors focus on entirely illusory entertainment. Those with the inclination to display their wealth wear glamerweave, clothing imbued with illusion
. Expensive glamerweave can produce more elaborate effects, such as a gown that appears to be made of blooming flowers. Glamerweave can also create abstract effects that slowly shift colors or shimmer with a subtle glow.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook CoveView Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six
miles away, and a well-known trail along the coastal bluffs beyond Respite leads to the pirate caves. Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook CoveView Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six
miles away, and a well-known trail along the coastal bluffs beyond Respite leads to the pirate caves. Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliath Player Characters All the character races presented in the Player’s Handbook are well suited for this adventure, as are goliaths—tall, strong folk who live in the mountains. Appendix C includes a description of goliaths and their traits, if you want to allow them in your game.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliath Player Characters All the character races presented in the Player’s Handbook are well suited for this adventure, as are goliaths—tall, strong folk who live in the mountains. Appendix C includes a description of goliaths and their traits, if you want to allow them in your game.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
particular order of the Mages of High Sorcery. If the player would like to change their choice, allow them to do so.
Test Results The answers to the questions in the previous section might be straightforward and make it clear what order a character and their player want to join. If they aren’t, use events during
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Races All the character races presented in the Player’s Handbook are well suited for this adventure, as are fairies and harengons (both presented below). If you allow players to create fairy or
harengon characters for this adventure, they should assume that their characters are from the same world as the other player characters and have never set foot in the Feywild despite their fey heritage.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
particular order of the Mages of High Sorcery. If the player would like to change their choice, allow them to do so.
Test Results The answers to the questions in the previous section might be straightforward and make it clear what order a character and their player want to join. If they aren’t, use events during
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Races All the character races presented in the Player’s Handbook are well suited for this adventure, as are fairies and harengons (both presented below). If you allow players to create fairy or
harengon characters for this adventure, they should assume that their characters are from the same world as the other player characters and have never set foot in the Feywild despite their fey heritage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Players When a new player joins the group, allow the new player to create a character of a level equal to the lowest-level member of the party. The only exception to this guideline is when the
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Players When a new player joins the group, allow the new player to create a character of a level equal to the lowest-level member of the party. The only exception to this guideline is when the
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Treasures Blue dragons have strict standards for what treasures they allow into their hoards and reject valuable objects that don’t meet those standards. One blue dragon might keep only
fountains; and fine textiles in cool colors. They also love scents that evoke storms and rain, and magic items that produce weather effects. Blue Dragon Art Objects d8 Object
1 An intricately
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, give the players a copy of the Yawning Portal Familiar Faces handout in appendix C and allow each player to select one NPC as a friendly acquaintance. Additional information about these NPCs can be found at the end of this introduction.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each player write two or three ideas for wild magical outfits on pieces of paper and collect them. Then, during an outing with friends or privately using their Masque charms, the characters can try out
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Arresting Characters When the authorities show up to arrest one or more player characters for breaking the law, you can handle the arrest in one of two ways. The first approach is to roleplay the
might allow fugitive characters to forge alliances with NPCs who can help clear their names. If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Arresting Characters When the authorities show up to arrest one or more player characters for breaking the law, you can handle the arrest in one of two ways. The first approach is to roleplay the
might allow fugitive characters to forge alliances with NPCs who can help clear their names. If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, give the players a copy of the Yawning Portal Familiar Faces handout in appendix C and allow each player to select one NPC as a friendly acquaintance. Additional information about these NPCs can be found at the end of this introduction.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colors—red, blue, violet, and orange—and has
frogs with us?” The amphibians in the lounge are four frogs that students found outside the café and smuggled inside. The frogs’ glowing colors appear to be the result of some magic the students haven’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colors—red, blue, violet, and orange—and has
frogs with us?” The amphibians in the lounge are four frogs that students found outside the café and smuggled inside. The frogs’ glowing colors appear to be the result of some magic the students haven’t