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Returning 35 results for 'player allows and his chosen'.
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Monsters
Guildmasters’ Guide to Ravnica
equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.Multiattack. Lazav makes three shortsword attacks.
Shortsword. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(green).
Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all
dragonshields are champions of their people. Almost all dragonshields begin life as normal kobold;kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
entire community. To keep some semblance of order and to root out traitors, drow priestess of Lolth;priestesses of Lolth employ inquisitors. Inquisitors are chosen from the ranks of the priesthood
.
Variant: Demon Summoning
Drow Inquisitor (Summoner Variant);Variant: Demon Summoning
Some drow inquisitors have an action that allows them to summon a yochlol.
Summon Demon (1/Day). The drow
Magic Items
The Book of Many Things
This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
chosen by the DM.
3
Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes 8d6 necrotic damage. Any Humanoid who survives this damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Backgrounds
Guildmasters’ Guide to Ravnica
black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
Monsters
Fizban's Treasury of Dragons
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.A Deep Dragon’s Lair
Deep dragons make their lairs in
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
Zariel by destroying fiends and other evildoers wherever I find them.
6
The Sword of Zariel has chosen me. I shall not fail to wield it justly.
Flaws
D6
FLAW
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Equipment
These handy books contain detailed information on a single large city or notable destination chosen by the GM. Most of these guides were written by Jonall, though some were written by other notable
explorers. A traveler’s guide allows you to add your proficiency bonus to any Intelligence checks you make related to the destination it details.
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll
magic-items
: Celestial.
Attunement Check: Intelligence (Religion) DC 20. To end your attunement to the Seven Cryptical Books of Hsan, you must visit each of the seven realms that it allows access to.
Benefits
. That spell must be chosen from the cleric spell list.
You gain a +1 bonus to the DC of any spell you cast that is on the cleric spell list.
You have advantage on all Wisdom saving throws.
You
monsters
access to dozens of brains. The strange apparatus that keeps the brains alive also allows the mi-go, or any human who gains access to the device, the ability to speak to the brain.Hideous Counsel.
;The mi-go confers with a human brain it has sealed away in a jar. The specimen is specifically chosen for the knowledge it can provide to the mi-go, allowing it to adapt to a variety of situations. The
monsters
Command. The lesser crawling one chooses up to three willing Undead or Mythos creatures it can see. Each of the chosen creatures can take a Reaction to move up to its Speed, and each creature gains
collective entity that allows the cultist to arise once more.
Relentless Malevolence. A crawling one’s true threat lies in its ability to live on despite horrid wounds. If a small mass of the worms and
Find Steed
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is
one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted
monsters
creatures it can see. Each of the chosen creatures can take a Reaction to move up to its Speed, and each creature gains Advantage on the next attack roll it makes before the greater crawling one’s next
vermin devour the body, the spellcaster’s evil presence spreads throughout the devourers. They become a collective entity that allows the cultist to arise once more.
Relentless Malevolence. A
races
Mordenkainen Presents: Monsters of the Multiverse
formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
Creating Your Character
At 1st level, you choose whether your
character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Adventures League play. After the players have chosen their characters, please pass out Player Handout. Gith & The Sha’sal Khou. This will help them to understand why their characters get along.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Adventures League play. After the players have chosen their characters, please pass out Player Handout. Gith & The Sha’sal Khou. This will help them to understand why their characters get along.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes equipped with six different kinds of Artisan’s Tools, chosen from the following list: Carpenter’s Tools
Cobbler’s Tools
Glassblower’s Tools
Jeweler’s Tools
Leatherworker’s Tools
Handbook. Craft: Magic Item (Implement). If you are level 9+, you can commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes equipped with six different kinds of Artisan’s Tools, chosen from the following list: Carpenter’s Tools
Cobbler’s Tools
Glassblower’s Tools
Jeweler’s Tools
Leatherworker’s Tools
Handbook. Craft: Magic Item (Implement). If you are level 9+, you can commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll. In addition, whenever a character fails a death saving throw, the player can spend one hero point to turn the failure into a success.
starts with 5 hero points at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character’s level. A player can spend a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to seek redemption. He grants a boon, the Path of Baalzebul trait, that allows a favored cultist to look good in the aftermath of an ally’s failure. Path of Baalzebul. As a bonus action on its turn
, this creature can choose one ally it can see within 30 feet of it. Until the start of this creature’s next turn, it gains advantage on all ability checks and attack rolls, while the chosen ally suffers disadvantage on all ability checks, attack rolls, and saving throws.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll. In addition, whenever a character fails a death saving throw, the player can spend one hero point to turn the failure into a success.
starts with 5 hero points at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character’s level. A player can spend a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to seek redemption. He grants a boon, the Path of Baalzebul trait, that allows a favored cultist to look good in the aftermath of an ally’s failure. Path of Baalzebul. As a bonus action on its turn
, this creature can choose one ally it can see within 30 feet of it. Until the start of this creature’s next turn, it gains advantage on all ability checks and attack rolls, while the chosen ally suffers disadvantage on all ability checks, attack rolls, and saving throws.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
soul-bound dead. If a player chooses this option, the dead character returns to play with no changes. Syranna warns such characters that a soul-bound creature created in this way will die permanently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the player rolled and got a high number but didn’t sense anything amiss, the player would be confident that the baroness wasn’t charmed. With a low roll, a negative answer wouldn’t mean much. A hidden roll allows uncertainty.
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
soul-bound dead. If a player chooses this option, the dead character returns to play with no changes. Syranna warns such characters that a soul-bound creature created in this way will die permanently