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Returning 35 results for 'player always and his cursed'.
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player always and his cure
player always and his curse
Monsters
Curse of Strahd
"} piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
Equipment
with the ability to cast sorcerer spells. The drug’s effects are potentially dangerous and always unpredictable. This isn’t something a player character should want to use; adventurers
are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball in a crowded street. The specific effects of dragon’s blood are up to you, but you can take inspiration from the Wild Magic Surge table in the Player’s Handbook.
Monsters
The Book of Many Things
cursed with lycanthropy. While cursed in this way, the target retains its alignment, languages, and equipment but otherwise uses the werewolf stat block, excluding actions that require equipment the
curse. And if bargaining doesn’t work, there’s always blackmail. (See the “Using the Moonstalkers in Your Campaign” section in chapter 11 for more details.)Change Shape
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be
abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other leaders who betrayed their masters.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Species
Van Richten’s Guide to Ravenloft
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Backgrounds
Sword Coast Adventurer's Guide
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
those who can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion
Monsters
Curse of Strahd
, “Into the Mists”, to understand his personality and goals.
Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Monsters
Fizban's Treasury of Dragons
always to bolster the defenses of the dragon’s lair and hoard.
Sapphire Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures
verge of starvation after incorrectly identifying a nearby phase spider nest as an easy food source.
6
A sapphire dragon wyrmling;sapphire dragon wyrmling's hoard contains a cursed item, which
Backgrounds
Sword Coast Adventurer's Guide
more, as a member of an Uthgardt tribe.
Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
Backgrounds
Sword Coast Adventurer's Guide
Suggested Characteristics
Use the tables for the soldier background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit
your identity as a knight of your order.
Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Backgrounds
Sword Coast Adventurer's Guide
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
largely depends on your worldview and your motivation for fighting.
Soldier
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by
spells
Test it makes.
Culmination. The cursed creature twists into a deformed figure and becomes a Mind Siphon.
GM TipsIf a player’s character turns into a monster after the Culmination of a curse
2d10 Psychic damage and is aware it was targeted by a curse.
Initial Effect. On a failed save, the target takes 4d10 Psychic damage, has the Blinded condition for 1 minute, and is cursed.
Triggering
monsters
Line. Failure: 78 (12d12);{"diceNotation":"12d12", "rollType":"damage", "rollAction":"Accursed Breath", "rollDamageType":"Necrotic"} Necrotic damage, and the target is cursed. The cursed target has
triggering creature must succeed on a DC 20 Wisdom saving throw or become cursed until the end of its next turn. The cursed creature has Disadvantage onD20 Test;D20 Tests and can’t regain Hit
monsters
radius. While cursed with witchflame, the creature can’t benefit from the Invisible condition. Multiattack. The witchfire makes two attacks.
Witchflame Caress. Melee Attack Roll: +11
always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and may even join their covens.Fire, Necrotic, PoisonAcid, Bludgeoning, Lightning, Piercing, Slashing, Thunder
races
A dhampir is marked by a forbidding birthright—a humanoid half-cursed with vampirism, living as a mortal but touched by a dreaded immortal power. A dhampir possesses many of the grim features
will is strong enough to resist it.
Always spawned from creatures of other heritages, dhampir are incredibly rare and vary widely in form and temperament. The only thing all dhampir truly share is the
races
culture and are often entirely unique unto themselves. One player might create an accursed character taking the form of a halfling-sized talking raven who hatched from a petrified basilisk egg during a
full moon. In all the world, there is no one else quite like them, and the combination of heritage traits chosen by the player of that accursed character reflects as such. Another player might choose
feats
You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
backgrounds
whispers out of your grasp, but you have seized both forbidden knowledge and cursed power from them. The deeper you plunge into depravity, the more certainty you feel that you are not there alone.
blackened.
3
Something has been following you since you uncovered the illicit secrets. You sense it always behind you, drawing closer.
4
Your shadow converses with you when you’re
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
backgrounds
best of who you are and where you are from. Flashes of déjà vu are common, taunting you with recollection, but they almost always slip away, as ungraspable as the mists of Druskenvald. An
GM, letting you as a player discover the cause alongside your character.
Suggested Story Threads. This background presents a paradox when considering threads to weave through a campaign, since the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
offers several new player character options: a new class, subclasses, backgrounds, feats, equipment, and spells—as well as the unique Heritage System and Transformations.
With the Heritage System, you
that in your heritage.
Transformations are another potential tool for creating a character that meets the demands of the dark and dangerous stories told in Etharis. Cursed with lycanthropy, bitten by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
what you might do with them. It’s always up to the DM to decide if an unusual race is an option for player character; there’s a place for dragonborn in Eberron, but if a DM doesn’t want to use them in a campaign, they remain hidden and unknown.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, choose a creature you can see within 60 feet of yourself to be cursed by your Evil Eye. While a creature is cursed by your Evil Eye, you can deal Sneak Attack damage to the creature if you don’t have
Disadvantage on the attack roll.
The creature remains cursed by your Evil Eye for 1 minute or until you curse a different creature with your Evil Eye, whichever comes first.
Level 3: Misfortunist
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
what you might do with them. It’s always up to the DM to decide if an unusual race is an option for player character; there’s a place for dragonborn in Eberron, but if a DM doesn’t want to use them in a campaign, they remain hidden and unknown.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
easily attune to the supernatural forces that caused your inherited affliction. You always have the Detect Evil and Good spell prepared and can cast it without expending a spell slot. In addition
, choose one of the following types of creatures as the being that cursed your ancestor: Fey, Fiend, or Undead. On each of your turns while you maintain Concentration on Detect Evil and Good, including the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
recruits. A player character cursed with wererat lycanthropy becomes an NPC under the DM’s control on nights of the full moon. Wererat Lycanthropy Any humanoid creature cursed with wererat lycanthropy
a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
to rush it? Can I... Whatever the players ask, the answer should (almost) always be something like, “You can try!” If a character has a specific spell or ability that will let them accomplish what they
want to do, help the player use that spell or ability. Otherwise, ask the player to make a ability check that's appropriate to their character's tactics, such as a Strength (Athletics) check for
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
to rush it? Can I... Whatever the players ask, the answer should (almost) always be something like, “You can try!” If a character has a specific spell or ability that will let them accomplish what they
want to do, help the player use that spell or ability. Otherwise, ask the player to make a ability check that's appropriate to their character's tactics, such as a Strength (Athletics) check for
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
recruits. A player character cursed with wererat lycanthropy becomes an NPC under the DM’s control on nights of the full moon. Wererat Lycanthropy Any humanoid creature cursed with wererat lycanthropy
a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCs—the stuffed gorgon head over the hearth, another regular among the
customers, and so on. This is a way to make this location truly feel like home, and to give each player a personal investment in it. This location becomes an automatic starting point for adventures, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCs—the stuffed gorgon head over the hearth, another regular among the
customers, and so on. This is a way to make this location truly feel like home, and to give each player a personal investment in it. This location becomes an automatic starting point for adventures, the