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Returning 35 results for 'player area and his collected'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and the morkoth can’t use its tentacles on another target.
Hypnosis. The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
Monsters
Tyranny of Dragons
Rejuvenation. If destroyed, the tile chimera regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the
.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15
Monsters
Strixhaven: A Curriculum of Chaos
that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Blood Boil", "rollDamageType":"necrotic
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
Species
Acquisitions Incorporated
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
Monsters
Fizban's Treasury of Dragons
. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
Backgrounds
Sword Coast Adventurer's Guide
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.
Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the
Monsters
Fizban's Treasury of Dragons
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
Monsters
Fizban's Treasury of Dragons
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains to hide the chambers that house their hoards and collected lore
Monsters
Fizban's Treasury of Dragons
the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on
creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
Monsters
Fizban's Treasury of Dragons
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
Equipment
collected by the druids who, after a sighting of an elder spirit, are sure to scour the area for this most exotic of prizes.
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more
valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more
secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each player write two or three ideas for wild magical outfits on pieces of paper and collect them. Then, during an outing with friends or privately using their Masque charms, the characters can try out
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each player write two or three ideas for wild magical outfits on pieces of paper and collect them. Then, during an outing with friends or privately using their Masque charms, the characters can try out
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
. The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
. The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
consciousness the following morning. If the characters are present when Sinensa awakens, Sinensa gives them the ruby morel from area B5 and permission to keep any other treasure or mushrooms they collected in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
consciousness the following morning. If the characters are present when Sinensa awakens, Sinensa gives them the ruby morel from area B5 and permission to keep any other treasure or mushrooms they collected in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected goes a long way toward improving the attitudes
characters can potentially sway them with other offers. Reward player ingenuity for options such as the following: Promise to turn over Severin as a prisoner if captured, or to deliver his body to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected goes a long way toward improving the attitudes
characters can potentially sway them with other offers. Reward player ingenuity for options such as the following: Promise to turn over Severin as a prisoner if captured, or to deliver his body to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
8. Office of the Torturer Characters approaching this area from the north can see activity through the open doorway to area 9, but can’t make out any details until they advance beyond the corridor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
8. Office of the Torturer Characters approaching this area from the north can see activity through the open doorway to area 9, but can’t make out any details until they advance beyond the corridor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duergar are rooting through the collected works, and a single cloaker lurks in the shadows of the vaulted ceiling.
Ladders. Sliding iron ladders on rails allow access to the tallest shelves, which top
visitors, the duergar instinctively enlarge themselves and attack. If two duergar fall in battle, the survivors turn invisible and flee to area 12 while the cloaker covers their escape. The holy texts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climbs to area 21.
The bowl contains six crystal pebbles, each one a Runestone fragment that has been collected by Ipses the pseudodragon (see area 14). Bringing a fragment to Jalester Silvermane in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climbs to area 21.
The bowl contains six crystal pebbles, each one a Runestone fragment that has been collected by Ipses the pseudodragon (see area 14). Bringing a fragment to Jalester Silvermane in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
38. Treasure Vault The wealth the temple has collected over centuries is stored in this hidden vault. Much of this wealth consists of gemstones gathered from the underground lake beyond areas 30 and
39. Secret Door The secret door leading into this area can be detected with a successful DC 14 Wisdom (Perception) check, but is locked. Without the key (found in area 2 or area 20), the lock requires
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duergar are rooting through the collected works, and a single cloaker lurks in the shadows of the vaulted ceiling.
Ladders. Sliding iron ladders on rails allow access to the tallest shelves, which top
visitors, the duergar instinctively enlarge themselves and attack. If two duergar fall in battle, the survivors turn invisible and flee to area 12 while the cloaker covers their escape. The holy texts
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in the text. This might involve one or more D20 Tests (see the D&D Beyond Basic Rules) to determine the outcome. It could also lead to combat (see below). Step 4: Repeat. When the player characters reach another area of the cave, repeat this procedure.
Rhythm of Play When the characters enter an area for the first time, do the following: Step 1: Describe the Area. Describe what the characters perceive in the area. Focus on what they see, hear, or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
38. Treasure Vault The wealth the temple has collected over centuries is stored in this hidden vault. Much of this wealth consists of gemstones gathered from the underground lake beyond areas 30 and
39. Secret Door The secret door leading into this area can be detected with a successful DC 14 Wisdom (Perception) check, but is locked. Without the key (found in area 2 or area 20), the lock requires