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Returning 35 results for 'player areas and his confident'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest
Species
Acquisitions Incorporated
enclaves, and others near the widespread human settlements of Faerûn.
Without a cultural identity or memory of their own, the verdan quickly adopted the cultural practices of the areas into which they
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the player rolled and got a high number but didn’t sense anything amiss, the player would be confident that the baroness wasn’t charmed. With a low roll, a negative answer wouldn’t mean much. A hidden roll allows uncertainty.
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the player rolled and got a high number but didn’t sense anything amiss, the player would be confident that the baroness wasn’t charmed. With a low roll, a negative answer wouldn’t mean much. A hidden roll allows uncertainty.
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the House (1-10) The following areas correspond to labels on the map of the house below. Map B.1: Death HouseView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the House (1-10) The following areas correspond to labels on the map of the house below. Map B.1: Death HouseView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Argynvostholt (Q1-Q9) The following areas correspond to labels on the maps of Argynvostholt below. Map 7.1: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Berez The following areas correspond to labels on the map of Berez below. Map 10.1: The Ruins of Berez (Area U)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Village The following areas correspond to labels on the map of the village of Barovia below. Map 3.1: Village of BaroviaView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Argynvostholt (Q1-Q9) The following areas correspond to labels on the maps of Argynvostholt below. Map 7.1: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Berez The following areas correspond to labels on the map of Berez below. Map 10.1: The Ruins of Berez (Area U)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Den The following areas correspond to labels on the map of the werewolf den below. Map 15.1: Werewolf Den (Area Z)View Player Version Mounted to the walls throughout the den are iron brackets containing lit torches. All areas are brightly lit, though shadows abound.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Den The following areas correspond to labels on the map of the werewolf den below. Map 15.1: Werewolf Den (Area Z)View Player Version Mounted to the walls throughout the den are iron brackets containing lit torches. All areas are brightly lit, though shadows abound.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Winery (Ground Floor W1-W12) The following areas correspond to labels on the map of the winery below. Map 12.1: Wizard of Wines Winery (Area W)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Barovia (A-I) The following areas correspond to labels on the map of Barovia below and on the poster map. Map 2.1: BaroviaView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Village The following areas correspond to labels on the map of the village of Barovia below. Map 3.1: Village of BaroviaView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Krezk The following areas correspond to labels on the map of Krezk below. Map 8.1: The Village of Krezk (Area S)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Krezk The following areas correspond to labels on the map of Krezk below. Map 8.1: The Village of Krezk (Area S)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Barovia (A-I) The following areas correspond to labels on the map of Barovia below and on the poster map. Map 2.1: BaroviaView Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas in the Alley View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Winery (Ground Floor W1-W12) The following areas correspond to labels on the map of the winery below. Map 12.1: Wizard of Wines Winery (Area W)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Pass The following areas correspond to labels on the map of the Tsolenka Pass below. These structures are made of tightly fitted stone and can’t be scaled without the aid of magic or a climber’s kit. Map 9.1: Tsolenka Pass (Area T)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Pass The following areas correspond to labels on the map of the Tsolenka Pass below. These structures are made of tightly fitted stone and can’t be scaled without the aid of magic or a climber’s kit. Map 9.1: Tsolenka Pass (Area T)View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas in the Alley View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in the Ruins The following locations are identified on map 5.3. Areas 1–area 10 represent the ruined cellar, and areas 11–area 14 represent the Winding Way. Access between the two is found in area 6. Map 5.3: Abbey Ruins View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City The following descriptions correspond to areas marked on maps 3.1 and 3.2. Map 3.1: Omu View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Hill The following locations correspond to labels on the map of Yester Hill below. Map 14.1: Yester Hill (Area Y)View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in the Ruins The following locations are identified on map 5.3. Areas 1–area 10 represent the ruined cellar, and areas 11–area 14 represent the Winding Way. Access between the two is found in area 6. Map 5.3: Abbey Ruins View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City The following descriptions correspond to areas marked on maps 3.1 and 3.2. Map 3.1: Omu View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level All location descriptions for this level are keyed to map 18. Areas of Vanrakdoom that have shifted into the Shadowfell have darker shading around them on the map. View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Temple (X1-X6) The following areas correspond to labels on the maps of the Amber Temple below. Map 13.1: Amber Temple (Area X) - Upper LevelView Player Version All the doors in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Exploring the Wastes As the characters venture into the Northern Wastes, they might want to explore the following areas. Map 5.1: kalaman and northern wastes View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Exploring the Wastes As the characters venture into the Northern Wastes, they might want to explore the following areas. Map 5.1: kalaman and northern wastes View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Hill The following locations correspond to labels on the map of Yester Hill below. Map 14.1: Yester Hill (Area Y)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Temple (X1-X6) The following areas correspond to labels on the maps of the Amber Temple below. Map 13.1: Amber Temple (Area X) - Upper LevelView Player Version All the doors in the