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Returning 35 results for 'player aren and his cunning'.
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Monsters
Acquisitions Incorporated
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6);{"diceNotation":"2d6
can be any item found on the Adventuring Gear table in chapter 5, “Equipment,” of the Player’s Handbook. The item must be worth no more than 15 gp.Multiattack. The spy makes two melee
Deep Gnome
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Species
Elemental Evil Player's Companion
known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins.
When you create a
gnome character, you may choose the deep gnome as an alternative to the subraces in the Player’s Handbook.
Monsters
Vecna: Eve of Ruin
save or half as much damage on a successful one. Nonmagical objects in the area that aren’t being worn or carried take 44 (8d10);{"diceNotation":"8d10", "rollType":"damage", "rollAction
brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Monsters
The Book of Many Things
actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack
of the following effects:
Corruption Abounds. While within 3 miles of the lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely
Monsters
The Book of Many Things
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the lair, creatures that aren’t members of the
Monsters
The Book of Many Things
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack;opportunity attacks.
Stab (Costs 2
following effects:
Corruption Abounds. While within 3 miles of the lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the
Backgrounds
Sword Coast Adventurer's Guide
aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
hideous to the beautiful.
Many of the cultists of Fraz-Urb’luu aren’t even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
of Fraz-Urb’luu aren’t even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes, some lost god or celestial, or even another fiend
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
Suggested Characteristics
Use the tables for the soldier background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit
Backgrounds
Sword Coast Adventurer's Guide
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
.
If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren&rsquo
Bugbear
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Species
Volo's Guide to Monsters
, preferring to operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears aren’t likely to attack lone travelers or
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Exploring the Tomb To survive the tomb’s horrors, the player characters must call on every ounce of their cunning and willpower.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Exploring the Tomb To survive the tomb’s horrors, the player characters must call on every ounce of their cunning and willpower.
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
Goblin
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
people in the domain live here, though scattered homesteaders and hermits take their chances in the wilds.Map 3.13: tepest View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
people in the domain live here, though scattered homesteaders and hermits take their chances in the wilds.Map 3.13: tepest View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other creature) improve the chances of
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other creature) improve the chances of
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
despite his countless imperfections. The last member of the Vanthampur family is Slobberchops, a mean-looking tressym (winged cat) with a bobtail and numerous battle scars. Characters who encounter Slobberchops can try to befriend it (see area V5).
Map 1.5: Vanthampur Villa View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
despite his countless imperfections. The last member of the Vanthampur family is Slobberchops, a mean-looking tressym (winged cat) with a bobtail and numerous battle scars. Characters who encounter Slobberchops can try to befriend it (see area V5).
Map 1.5: Vanthampur Villa View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
everyone at the table laugh. In essence, you reward the player for roleplaying in a way that makes the game more enjoyable for everyone else. Take into account each player’s roleplaying style, and try
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
everyone at the table laugh. In essence, you reward the player for roleplaying in a way that makes the game more enjoyable for everyone else. Take into account each player’s roleplaying style, and try
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no such bounds: it believes that it is superior to every other creature, even including other beholders. A human chess player becomes a master by honing the ability to look several moves ahead during
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
items are constantly being introduced in new sourcebooks and online content. One option is for a DM to limit access to some or all of this new material. If a player wants to use a spell from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no such bounds: it believes that it is superior to every other creature, even including other beholders. A human chess player becomes a master by honing the ability to look several moves ahead during
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. There’d never been anything like it: a game in which each player made their own fantasy character and teamed up with their friends to go on quests. One person served as the narrator and referee—the
fearsome foes such as dragons, and build friendships forged amid fantastical dangers. Fueled by imagination and rules, D&D invites you to adopt a fantasy persona—a mighty Fighter, a cunning Rogue, a faithful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
recruits. A player character cursed with wererat lycanthropy becomes an NPC under the DM’s control on nights of the full moon. Wererat Lycanthropy Any humanoid creature cursed with wererat lycanthropy