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Returning 35 results for 'player armor and his caste'.
Other Suggestions:
planes armor and his cause
plates armor and his cast
planes armor and his cast
placed armor and his cast
places armor and his cast
Monsters
Thieves’ Gallery
Wild Magic Surge table in the Player’s Handbook.Multiattack. Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Quarterstaff. Melee
":"thunder"}.
Spellcasting. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Spellcasting (Wild Magic)"}. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player’s
Backgrounds
Mythic Odysseys of Theros
unarmed combat)
7
Hoplite race (racing in full armor with a unit)
8
Pentathlon (running, long jump, discus, javelin, wrestling)
Feature: Echoes of Victory
You have attracted admiration
comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.
Backgrounds
Sword Coast Adventurer's Guide
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Backgrounds
Sword Coast Adventurer's Guide
Suggested Characteristics
Use the tables for the soldier background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
Classes
Tasha’s Cauldron of Everything
If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose artificer as one of your classes.
Ability Score Minimum. As a
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish gray when they are born, but each individual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish gray when they are born, but each individual
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
wildling stat block to represent members of the red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Pureblood Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood can’t pass for human under close scrutiny because there’s always some hint of its
, kidnap prisoners for interrogation and sacrifice, and trade with anyone who has something that can further their myriad plots. Yuan-ti Pureblood
Medium humanoid (yuan-ti), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
wildling stat block to represent members of the red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Pureblood Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood can’t pass for human under close scrutiny because there’s always some hint of its
, kidnap prisoners for interrogation and sacrifice, and trade with anyone who has something that can further their myriad plots. Yuan-ti Pureblood
Medium humanoid (yuan-ti), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Abomination Monstrous serpents with burly humanoid torsos and arms, abominations form the highest caste of yuan-ti society, and they most closely resemble the race as the serpent gods
intended it. They mastermind elaborate schemes and perform dark rites in the hope of one day ruling the world. Yuan-ti Abomination
Large monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Abomination Monstrous serpents with burly humanoid torsos and arms, abominations form the highest caste of yuan-ti society, and they most closely resemble the race as the serpent gods
intended it. They mastermind elaborate schemes and perform dark rites in the hope of one day ruling the world. Yuan-ti Abomination
Large monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, the +5 bonus is added, and the final total for the attack roll is 15.
How does the player know if their roll succeeds or fails? That’s determined by the Armor Class or Difficulty Class, which are
character attacks. The higher the number, the more likely the attack is to succeed.
Armor Class and Hit Points. Each character has an Armor Class (also called AC) and Hit Points (also called HP). A
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, the +5 bonus is added, and the final total for the attack roll is 15.
How does the player know if their roll succeeds or fails? That’s determined by the Armor Class or Difficulty Class, which are
character attacks. The higher the number, the more likely the attack is to succeed.
Armor Class and Hit Points. Each character has an Armor Class (also called AC) and Hit Points (also called HP). A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, if a player wants his or her character to take a swing at an orc, you say, “Make an attack roll” while looking up the orc’s Armor Class. The rules don’t account for every possible situation
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, if a player wants his or her character to take a swing at an orc, you say, “Make an attack roll” while looking up the orc’s Armor Class. The rules don’t account for every possible situation
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Malison A malison is a hideous blend of human and serpentine features. Three different types of malisons are known to exist, and other types are possible. Malisons form the middle caste of
-ti), neutral evil
Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humans Transformed The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Malison A malison is a hideous blend of human and serpentine features. Three different types of malisons are known to exist, and other types are possible. Malisons form the middle caste of
-ti), neutral evil
Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humans Transformed The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t