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Returning 35 results for 'player array and his commune'.
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Goliath
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races
Mordenkainen Presents: Monsters of the Multiverse
essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Creating Your Character
At 1st level
agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&
races
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
it. The Citadel is a place of beauty and wonder, with a vast array of vegetation and a multitude of sites and inhabitants. Map 1.1: radiant citadel View Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
it. The Citadel is a place of beauty and wonder, with a vast array of vegetation and a multitude of sites and inhabitants. Map 1.1: radiant citadel View Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Hundreds of rivers flow through Shankhabhumi, creating natural paths to its three great cities. Map 9.2: shankhabhumiView Player Version Ashwadhatu The Mehul River flows from the
is sea trade. A wide array of goods can be purchased in the city’s sprawling markets, and seafaring foreigners and inland travelers from Tippurika and Ashwadhatu mingle with locals in Sagorpur’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Hundreds of rivers flow through Shankhabhumi, creating natural paths to its three great cities. Map 9.2: shankhabhumiView Player Version Ashwadhatu The Mehul River flows from the
is sea trade. A wide array of goods can be purchased in the city’s sprawling markets, and seafaring foreigners and inland travelers from Tippurika and Ashwadhatu mingle with locals in Sagorpur’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
for the player to continue playing that character, you can have the player create a new character. A replacement character should be the same level as the rest of the party. Chult attracts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
for the player to continue playing that character, you can have the player create a new character. A replacement character should be the same level as the rest of the party. Chult attracts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Brambles
Map 3.4: Bone Brambles View Player Version The following descriptions correspond to areas marked on map 3.4. B1. Entrances Characters who circle the tangled stretch of
ghastliness you can conceive. Her divinations replicate the effects of a commune spell, although Red Ruth provides the answers to the questions without needing to appeal to a divine being. Red Ruth’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
come from a vast array of origins and have widely varied appearances. Dapper orcs and down-on-their-luck drow would be equally at home in this fairytale domain. The naming conventions often take broad
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
come from a vast array of origins and have widely varied appearances. Dapper orcs and down-on-their-luck drow would be equally at home in this fairytale domain. The naming conventions often take broad
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Locations While in Kalaman, the characters might visit any of the locations in this section. These sites appear on map 4.1. Map 4.1: kalaman View Player Version Castle Kalaman A symbol of
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Brambles
Map 3.4: Bone Brambles View Player Version The following descriptions correspond to areas marked on map 3.4. B1. Entrances Characters who circle the tangled stretch of
ghastliness you can conceive. Her divinations replicate the effects of a commune spell, although Red Ruth provides the answers to the questions without needing to appeal to a divine being. Red Ruth’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Locations While in Kalaman, the characters might visit any of the locations in this section. These sites appear on map 4.1. Map 4.1: kalaman View Player Version Castle Kalaman A symbol of
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
array of piled bones, many of which clearly once belonged to humanoids — far more bones than could be accounted for by the crew of a single sunken ship.
A shallow alcove opens up to the north, with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
array of piled bones, many of which clearly once belonged to humanoids — far more bones than could be accounted for by the crew of a single sunken ship.
A shallow alcove opens up to the north, with a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
spray, and a weird array of colorful minerals and strange lichens lend an unearthly beauty to this spot. A fast-moving stream runs south from the pool at the base of the falls, and a nearby natural
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
spray, and a weird array of colorful minerals and strange lichens lend an unearthly beauty to this spot. A fast-moving stream runs south from the pool at the base of the falls, and a nearby natural
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride Locations The areas of Dragon’s Pride are keyed to map 8.4. Dyson Logos Map 8.4: Dragon’s Pride View Player Version N1: Wyrmsong Cantina Lavish couches surround low tables in this
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride Locations The areas of Dragon’s Pride are keyed to map 8.4. Dyson Logos Map 8.4: Dragon’s Pride View Player Version N1: Wyrmsong Cantina Lavish couches surround low tables in this
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
allowing that character’s player to choose Zybilna as the warlock’s patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
Setting the Stage Identify which
forgotten childhood memory of her, which you can determine by having that character’s player roll on the Childhood Memories table. Childhood Memories d8 Memory 1 When you were a small child, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
allowing that character’s player to choose Zybilna as the warlock’s patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
Setting the Stage Identify which
forgotten childhood memory of her, which you can determine by having that character’s player roll on the Childhood Memories table. Childhood Memories d8 Memory 1 When you were a small child, a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Locations The following locations are keyed to map 6.5. Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
In this room, workers would charge
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Locations The following locations are keyed to map 6.5. Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
In this room, workers would charge
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
individual paths. Sunward Fortress Locations The following locations are keyed to map 5.3. Map 5.3: sunward fortress View Player Version D1: Entry Chamber A ramp of packed clay descends from the surface
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
individual paths. Sunward Fortress Locations The following locations are keyed to map 5.3. Map 5.3: sunward fortress View Player Version D1: Entry Chamber A ramp of packed clay descends from the surface
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
with the main kitchen during social functions. It is otherwise empty, and its doors are locked. Founders’ Day. The kitchen is bustling with activity as four chefs (human commoners) prepare an array
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
runs the Parted Veil, a bookstore on Forgotten Lane not far from the Shattered Temple. The shop contains a motley array of texts available for sale: histories, novels, atlases, dictionaries, maps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
with the main kitchen during social functions. It is otherwise empty, and its doors are locked. Founders’ Day. The kitchen is bustling with activity as four chefs (human commoners) prepare an array