Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'pleasant insight'.
Other Suggestions:
peasant insight
Backgrounds
Eberron: Forge of the Artificer
Ability Scores: Dexterity, Wisdom, Charisma
Feat: Mark of Hospitality
Skill Proficiencies: Insight and Persuasion
Tool Proficiencies: Cook's Utensils
Equipment: Choose A or B: (A) Cook's
, good drink, and delicious food. You might be a charming and witty scion of the house who loves nothing more than a pleasant evening beside a warm hearth. Or you could be a schemer who exploits bonds of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Ghallanda Heir Cullen Cole Ability Scores: Dexterity, Wisdom, Charisma
Feat: Mark of Hospitality (see “Dragonmark Feats”)
Skill Proficiencies: Insight and Persuasion
Tool Proficiency
accustomed to creature comforts, lively conversation, good drink, and delicious food. You might be a charming and witty scion of the house who loves nothing more than a pleasant evening beside a warm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giants. The masks serve
Throws Con +10, Int +6, Cha +7
Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
Senses passive Perception 21
Languages Common, Giant
Challenge 11 (7,200 XP) Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
what’s frightening him.
1 Ability Checks. Phillip’s character, Gareth, makes a Wisdom (Insight) check to determine whether he reads Ismark’s unspoken cues. Wisdom is the ability that measures
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
)
INT
24 (+7)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
Skills Deception +13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Ezmerelda d’Avenir Ezmerelda d’Avenir, a Vistana, is the protégé of Rudolph van Richten—despite the fact that her first encounter with the vampire hunter was anything but pleasant. Witness to Tragedy
(+2)
DEX
19(+4)
CON
16(+3)
INT
16(+3)
WIS
11(+0)
CHA
17(+3)
Saving Throws Wis +3
Skills Acrobatics +7, Arcana +6, Deception +9, Insight +3, Medicine +3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
+13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
the characters. When Propha is asked any questions, characters can attempt a Wisdom (Insight) check contested by the doppelganger’s Charisma (Deception) check, which is usually made with advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure
)
INT
15(+2)
WIS
16(+3)
CHA
17(+3)
Saving Throws Con +10, Int +6, Cha +7
Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
Senses passive Perception 17
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
+3, Insight +5, Perception +5, Religion +4
Senses passive Perception 15
Languages Common, Elvish, Infernal
Challenge 1/8 (25 XP)
Dark Devotion. Thurstwell has advantage on saving throws
manor’s servants. The servants keep spare uniforms and other personal belongings in drawers under their beds. Nothing of value is kept here. V5. Kitchen Pleasant aromas fill this area throughout the day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pewter mug (no value) A lump of pink coral (10 gp) A leather bag containing five irregularly shaped stones (no value) 30. Subchief’s Living Quarters The furniture in this pleasant chamber is of high
a goblet.
The bowl is made of pure electrum and is worth 50 gp. The cask contains wine — quite pleasant to the human palate. The goblet is made of silver and is worth 7 gp, and the lantern is a






