Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'point adopt and his caste'.
Other Suggestions:
point about and his cast
point about and his castle
point about and his cost
point about and his casts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} piercing damage.
Fire Burst (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Burst"}. The giant strider hurls a gout of flame at a point it can see within 60 feet of
it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Fire Burst
Monsters
Quests from the Infinite Staircase
", "rollDamageType":"radiant"} radiant damage.
Grenade Launcher (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grenade Launcher"}. The robot fires a grenade at a point it can
see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot’s choice):
Concussion Grenade. Each creature
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into
Monsters
Fizban's Treasury of Dragons
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
ancient crystal dragon;ancient crystal dragon's lair. The dwarves mine the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the
Monsters
Fizban's Treasury of Dragons
.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the central spire—the highest point in the local landscape—to
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build&rdquo
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them to give it to him, Darrett’s touched and thanks the characters profusely. From this point on, Darrett wears his Solamnic armor often and does his best to comport himself as he believes Becklin
would have. If a character is affiliated with the Knights of Solamnia, he strives to emulate their virtuous deeds and might even adopt them as a mentor.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them to give it to him, Darrett’s touched and thanks the characters profusely. From this point on, Darrett wears his Solamnic armor often and does his best to comport himself as he believes Becklin
would have. If a character is affiliated with the Knights of Solamnia, he strives to emulate their virtuous deeds and might even adopt them as a mentor.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warriors (in this book). Out of
Burst (Recharge 5–6). The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warriors (in this book). Out of
Burst (Recharge 5–6). The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
a hunt. Such supplicants pray to Malar for two reasons: to beg the aid of his peerless skill as a hunter, or to adopt his fearsome mantle and thus ward off other predators. Malar is the god of those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
a hunt. Such supplicants pray to Malar for two reasons: to beg the aid of his peerless skill as a hunter, or to adopt his fearsome mantle and thus ward off other predators. Malar is the god of those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Devourers have spent their days consuming the flesh and blood of the monsters they slay, and, over time, their metabolism has changed to tolerate this disgusting practice. Devourers adopt mutations
monster remains, which causes your body to adopt powerful and frightening mutations. These appear in the “Mutations” section later in the subclass’s description.
Salvaging Portions. As a Utilize
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival has to offer. Entry to the attraction costs 1 ticket punch. Jeremy encourages the characters to adopt pixie names before entering; refer to the table below for ideas. The carnival’s mood rises
Cotton Candy
4 Dimple
d8 Name
5 Jellybean Starfish
6 Panache
7 Puddlemud
8 Toadhop
Whether or not the characters agree to adopt their pixie names
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival has to offer. Entry to the attraction costs 1 ticket punch. Jeremy encourages the characters to adopt pixie names before entering; refer to the table below for ideas. The carnival’s mood rises
Cotton Candy
4 Dimple
d8 Name
5 Jellybean Starfish
6 Panache
7 Puddlemud
8 Toadhop
Whether or not the characters agree to adopt their pixie names
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in San Citlán Molded through generations of cosmopolitan mingling, San Citlán’s culture is ever-evolving but not without honored traditions. Food and Recreation Food is a particular point of
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in San Citlán Molded through generations of cosmopolitan mingling, San Citlán’s culture is ever-evolving but not without honored traditions. Food and Recreation Food is a particular point of
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mile of the lair, the creature must succeed on a DC 20 Constitution saving throw or have its Hit Point maximum reduced by 1d4. This reduction lasts until the creature finishes a Long Rest outside that
demilich can see within 120 feet. Failure: The target’s Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can’t take this action again until the start of its next turn.
Grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mile of the lair, the creature must succeed on a DC 20 Constitution saving throw or have its Hit Point maximum reduced by 1d4. This reduction lasts until the creature finishes a Long Rest outside that
demilich can see within 120 feet. Failure: The target’s Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can’t take this action again until the start of its next turn.
Grave
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, you can’t do so again until you finish a Short or Long Rest unless you spend 1 Sorcery Point (no action required) to restore your use of it.
Thabiso Mhlaba
Level 3: Blood Ties Your senses
) checks to escape notice by moving quietly. In addition, your Hit Point maximum increases by 1, and it increases by 1 whenever you gain another Sorcerer level. Finally, you count as one size larger when
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
point, no effective attacks, an Intelligence score of 10, and other ability scores of 1. Killing more than half of a ring’s toadstools renders the ring unusable.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, you can’t do so again until you finish a Long Rest. Level 10: Unearthly Countenance As a Bonus Action, you adopt an infernal or celestial countenance for 10 minutes. For the duration, your appearance
command to call forth warring celestials and infernals. As a Magic action, you summon a manifestation of the war between Arch Daemons and Arch Seraphs in a 30-foot-radius Sphere centered on a point within
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and its versatility has long been valued during times of war and peace.
Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with alchemist’s supplies. If you
points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point). You can cast lesser restoration without expending a spell slot and without preparing the spell, provided you use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
point, no effective attacks, an Intelligence score of 10, and other ability scores of 1. Killing more than half of a ring’s toadstools renders the ring unusable.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
energy to burst in a 10-foot-radius Sphere centered on a point within 60 feet of yourself. Choose a damage type: Acid, Cold, Fire, or Lightning.
Lucas Torquato
Each creature in the Sphere
Incarnate As a Bonus Action, you can expend a use of your Wild Shape to adopt an aspect of entropy and the inevitable end of all things for 10 minutes. You gain the following benefits. All Things Pass. You
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point). You can cast lesser restoration without expending a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point). You can cast lesser restoration without expending a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and its versatility has long been valued during times of war and peace.
Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with alchemist’s supplies. If you
points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point). You can cast lesser restoration without expending a spell slot and without preparing the spell, provided you use
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Undead finishes a long rest within the Mothwing Grove, that creature must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by 5. This reduction lasts until ended by
to spawn from the lonely and fractured souls of the grove’s other Undead inhabitants—adopt the shapes of moths or butterflies, and flitter through the thick mist. This grove is also home to flocks of