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Returning 10 results for 'poised across and his caste'.
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Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana Boritsi Ivana Boritsi welcomes guests to the
poisonous conservatories of Misericordia The firstborn of the fantastically wealthy Boritsi aristocrats, Ivana was clever, poised, and—in her
to inform the Dilisnyas. Ivana only laughed as a toxic mist poured across the Boritsi estate. Having expected her father’s pettiness, she had manufactured a disaster that turned all the estate’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana Boritsi Ivana Boritsi welcomes guests to the
poisonous conservatories of Misericordia The firstborn of the fantastically wealthy Boritsi aristocrats, Ivana was clever, poised, and—in her
to inform the Dilisnyas. Ivana only laughed as a toxic mist poured across the Boritsi estate. Having expected her father’s pettiness, she had manufactured a disaster that turned all the estate’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to march fifty dwarves standing abreast. The mines of Gauntlgrym produced endless tides of iron, silver, gold, and mithral, and booming trade brought goods and wealth to the city from across Faerûn
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to march fifty dwarves standing abreast. The mines of Gauntlgrym produced endless tides of iron, silver, gold, and mithral, and booming trade brought goods and wealth to the city from across Faerûn
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
dragonborn to abandon their ancestral lands and scatter across Etharis, searching for the answers as to why their gods fell silent. It was in this same period human missionaries began teaching their
region of their ancestral land to call their own. From this humble start, they rebuilt the ancient city of Ember Cairn. Those who were scattered across the continent began to undertake pilgrimages to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in mainland markets. Ruined Mezro stands across the sea from Calimshan, waiting for explorers and its displaced people to cleanse the city of its undead inhabitants and uncover the treasures that lie
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in mainland markets. Ruined Mezro stands across the sea from Calimshan, waiting for explorers and its displaced people to cleanse the city of its undead inhabitants and uncover the treasures that lie
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Winding Way are denoted by letters on the map. Each type is described below. A. Trip Wire A wire stretches across the floor at ankle height. A character who has a passive Perception score of 16 or higher
notices the trip wire and the stone block in the ceiling above it that is poised to fall when it is triggered. A character who searches carefully and who makes a successful DC 14 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Winding Way are denoted by letters on the map. Each type is described below. A. Trip Wire A wire stretches across the floor at ankle height. A character who has a passive Perception score of 16 or higher
notices the trip wire and the stone block in the ceiling above it that is poised to fall when it is triggered. A character who searches carefully and who makes a successful DC 14 Wisdom (Perception