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Returning 35 results for 'poison adept and his chanting'.
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person adept and his charging
poison adept and his clanging
poison adopt and his casting
poison adept and his changing
poison adept and his charging
Monsters
Mythic Odysseys of Theros
","rollDamageType":"poison"} poison damage.Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their
":"Scimitar","rollDamageType":"poison"} poison damage.
Longbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Fiendish Claw", "rollDamageType":"poison
"} poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The abishai
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Goblin
Legacy
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Species
Volo's Guide to Monsters
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Green Abishai Green abishais are adept at discovering secrets and other sensitive information. They use their diplomatic skills and magic to manipulate even the shrewdest opponents. Green Abishai
nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Green Abishai Green abishais are adept at discovering secrets and other sensitive information. They use their diplomatic skills and magic to manipulate even the shrewdest opponents. Green Abishai
nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 11 (7,200 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 11 (7,200 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Crab Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes
, as well as the ruined keeps giants have abandoned. Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Crab Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes
, as well as the ruined keeps giants have abandoned. Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison; Poisoned
Senses Blindsight 60 ft
Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison; Poisoned
Senses Blindsight 60 ft
Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, petrified
Senses darkvision 60 ft., tremorsense 60 ft.,
passive Perception 11
Languages Terran
Challenge 6 (2,300
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
2 of the Hag Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw. Stage 2 Boon: Adept of the Green Sisterhood Hag Stage 2 Boon Prerequisite: The Green Sisterhood As your connection
finishing a Long Rest. Stage 2 Boon: Adept of the Red Sisterhood Hag Stage 2 Boon Prerequisite: The Red Sisterhood As your connection to your Red Sisterhood grows, your body and your magical skills
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, petrified
Senses darkvision 60 ft., tremorsense 60 ft.,
passive Perception 11
Languages Terran
Challenge 6 (2,300
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and over the rotting flesh to hold the body together. Undead Nature. The lich doesn’t require air, food, drink, or sleep. STORREV
Storrev is a lich and a leader of the Erstwhile. She is adept at
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 18
Languages Common, Elvish, Kraul
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and over the rotting flesh to hold the body together. Undead Nature. The lich doesn’t require air, food, drink, or sleep. STORREV
Storrev is a lich and a leader of the Erstwhile. She is adept at
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 18
Languages Common, Elvish, Kraul
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
6 (−2)
WIS
6 (−2)
CHA
5 (−3)
Saving Throws Str +7, Con +5
Skills Athletics +7, Perception +1
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities exhaustion
, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Mounted Adept. While
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
6 (−2)
WIS
6 (−2)
CHA
5 (−3)
Saving Throws Str +7, Con +5
Skills Athletics +7, Perception +1
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities exhaustion
, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Mounted Adept. While
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immunity to poison and psychic damage. D4a–D4b: Kitchen and Pantry The kitchen is tidy, with dishware, cookware, and utensils neatly placed on shelves. A dome-shaped stone oven stands near the east wall
room’s south wall. When a creature opens this chest’s lid, poison-tipped darts shoot from a spring-loaded mechanism attached to the lid’s underside. Each creature within 10 feet of the chest that isn’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants
attacks or two longbow attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearer, you are increasingly adept at deciphering nature’s mysteries.
6 You have no idea why Pharika showed interest in you, and you might sometimes wish she hadn’t.
Devotion to Pharika In
a concrete way through acts such as these: Creating a cure for a dangerous affliction Defeating a powerful foe by using poison Discovering or documenting an unknown people or a poorly understood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants
attacks or two longbow attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearer, you are increasingly adept at deciphering nature’s mysteries.
6 You have no idea why Pharika showed interest in you, and you might sometimes wish she hadn’t.
Devotion to Pharika In
a concrete way through acts such as these: Creating a cure for a dangerous affliction Defeating a powerful foe by using poison Discovering or documenting an unknown people or a poorly understood
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immunity to poison and psychic damage. D4a–D4b: Kitchen and Pantry The kitchen is tidy, with dishware, cookware, and utensils neatly placed on shelves. A dome-shaped stone oven stands near the east wall
room’s south wall. When a creature opens this chest’s lid, poison-tipped darts shoot from a spring-loaded mechanism attached to the lid’s underside. Each creature within 10 feet of the chest that isn’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nonmagical attacks that aren’t silvered
Damage Immunities acid, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nonmagical attacks that aren’t silvered
Damage Immunities acid, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leads five werewolves in chanting “Water into blood, earth into bones!”
In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leads five werewolves in chanting “Water into blood, earth into bones!”
In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 8
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cook’s tools. Healer. Proficient with Medicine and herbalism kits. Spare the dying, detect poison and disease (ritual), lesser restoration (1-hour ritual, 40 gp component cost). Launderer. Mending
functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
Subclass Level 3: Assassinate You’re adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each