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Returning 35 results for 'poison adopt and his contract'.
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Monsters
Ghosts of Saltmarsh
","rollAction":"Hand Crossbow","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar
","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Dagger","rollDamageType":"poison"} poison damage, and the target must
Monsters
Curse of Strahd
best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature
portrait has no effective melee attacks, but it has a repertoire of innate spells that it can cast. When it casts a spell, the figure painted on the canvas makes all the appropriate somatic gestures and verbal incantations for the spell.
Poison
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
failed save, the creature is bitten for 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"piercing"} piercing damage and fails to obtain the gem.
Poison, Psychic
Species
Eberron: Rising from the Last War
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Imp (Familiar Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Familiar. The imp can enter into a contract to
. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
throw or contract bluerot (see the “Bluerot” sidebar).
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target
)
INT
9 (−1)
WIS
9 (−1)
CHA
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Cosmic Enforcers. The Hall of Concordance is
— can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
throw or contract bluerot (see the “Bluerot” sidebar).
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target
)
INT
9 (−1)
WIS
9 (−1)
CHA
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other inevitables to bring order to dealings between planar folk. A wide array of disparate creatures, including yugoloths, will enter into a contract with inevitables if asked. The Hall of Concordance
have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Cosmic Enforcers. The Hall of Concordance is
— can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other inevitables to bring order to dealings between planar folk. A wide array of disparate creatures, including yugoloths, will enter into a contract with inevitables if asked. The Hall of Concordance
have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
, perhaps a crown or a throne, but also can be a more distinctive objects like a high-backed wolf saddle or colorful boots. The castes in a tribe also adopt symbols to indicate membership or kinship, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contract with the archdevil, trading the souls of their children for power, good health, and long life. The soul of Osvaldo, their eldest son, was taken immediately, and he was transformed into a chain
devil. The souls of the younger twins, Terenzio and Elzerina, will be taken when they turn nine years old. A provision in the contract allows the Cassalanters to buy their way out of it, but doing so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contract with the archdevil, trading the souls of their children for power, good health, and long life. The soul of Osvaldo, their eldest son, was taken immediately, and he was transformed into a chain
devil. The souls of the younger twins, Terenzio and Elzerina, will be taken when they turn nine years old. A provision in the contract allows the Cassalanters to buy their way out of it, but doing so
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3 (−4)
WIS
9 (−1)
CHA
5 (−3)
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it
makes two rusted longsword attacks.
Rusted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3 (−4)
WIS
9 (−1)
CHA
5 (−3)
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it
makes two rusted longsword attacks.
Rusted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws Dex +5
Damage Immunities poison
Condition Immunities poisoned
. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
Reactions
Dexterous Target. The drowned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
throw or contract an arcane blight. This magical disease transforms the humanoid into a nothic, but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws Dex +5
Damage Immunities poison
Condition Immunities poisoned
. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
Reactions
Dexterous Target. The drowned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the
drowned blade makes two rusted longsword attacks.
Rusted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the
drowned blade makes two rusted longsword attacks.
Rusted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elzerina. Under the terms of the contract, their souls will be forfeit on their ninth birthdays, and that day is fast approaching. But Victoro can buy his way out of the obligation by providing, as the
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Assassin Contract Killer Habitat: Any; Treasure: Implements, Individual Viko Menezes Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Mod Save Str 11 +0 +0 Dex 18 +4 +7 Con 14
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elzerina. Under the terms of the contract, their souls will be forfeit on their ninth birthdays, and that day is fast approaching. But Victoro can buy his way out of the obligation by providing, as the
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
throw or contract an arcane blight. This magical disease transforms the humanoid into a nothic, but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms