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Returning 26 results for 'poison are and his clans'.
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Magic Items
Dungeon Master’s Guide (2024)
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
to Poison damage and Resistance to Fire damage.
Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.
Conjure Earth Elemental. While holding the axe
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Nivix Cyclops Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the
)
DEX
9(−1)
CON
22(+6)
INT
7(−2)
WIS
10(+0)
CHA
9(−1)
Saving Throws Con +9, Wis +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Nivix Cyclops Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the
)
DEX
9(−1)
CON
22(+6)
INT
7(−2)
WIS
10(+0)
CHA
9(−1)
Saving Throws Con +9, Wis +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
, Mason’s Tools, and Smith’s Tools. One with the Forge. You have Immunity to Poison damage and Resistance to Fire damage. Sunder. When you hit an object with the axe, the object takes the maximum amount of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Dwarvish Lords. Axe of the Dwarvish Lords Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Dwarvish Lords. Axe of the Dwarvish Lords Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
, Mason’s Tools, and Smith’s Tools. One with the Forge. You have Immunity to Poison damage and Resistance to Fire damage. Sunder. When you hit an object with the axe, the object takes the maximum amount of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
darkvision out to 120 feet. He has advantage on saving throws against poison and resistance to poison damage. He gains the Enlarge and Invisibility action options described below. Enlarge (Recharges after a
carries is invisible with him. Archmages are exceedingly rare in duergar society, and Valtagar’s gift for wizardry never sat well with the clans of Gracklstugh. He doesn’t put himself in harm’s way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
darkvision out to 120 feet. He has advantage on saving throws against poison and resistance to poison damage. He gains the Enlarge and Invisibility action options described below. Enlarge (Recharges after a
carries is invisible with him. Archmages are exceedingly rare in duergar society, and Valtagar’s gift for wizardry never sat well with the clans of Gracklstugh. He doesn’t put himself in harm’s way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
about any secret goals. The Caravan The caravan is made up of three horse-drawn carriages and bears sixteen dwarves to Horn Enclave for a wedding that will unite the Dhargun and Thunderwind clans
Thunderwind Clan. Wedding Guests Each of the guests in the wedding party is a dwarf, including the happy couple, their family members and wedding party attendants, and various retainers to both clans
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 24
Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Common, thieves’ cant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
about any secret goals. The Caravan The caravan is made up of three horse-drawn carriages and bears sixteen dwarves to Horn Enclave for a wedding that will unite the Dhargun and Thunderwind clans
Thunderwind Clan. Wedding Guests Each of the guests in the wedding party is a dwarf, including the happy couple, their family members and wedding party attendants, and various retainers to both clans
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 24
Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Common, thieves’ cant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
of wild nature N Nature Oak leaf Sune, goddess of love and beauty CG Life, Light Face of a beautiful red-haired woman Talona, goddess of disease and poison CE Death Three teardrops on a triangle Talos
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
factions can be based on many other aspects of dragon identity in addition to those above. The five dragon-ruled clans of Tarkir, for example, each identify with one aspect of draconic nature—the scale
different dragons’ breath weapons, so a fire-based faction would include red, gold, and brass dragons, while green dragons would have a poison-based faction all to themselves. The gem dragons would also be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
factions can be based on many other aspects of dragon identity in addition to those above. The five dragon-ruled clans of Tarkir, for example, each identify with one aspect of draconic nature—the scale
different dragons’ breath weapons, so a fire-based faction would include red, gold, and brass dragons, while green dragons would have a poison-based faction all to themselves. The gem dragons would also be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
of wild nature N Nature Oak leaf Sune, goddess of love and beauty CG Life, Light Face of a beautiful red-haired woman Talona, goddess of disease and poison CE Death Three teardrops on a triangle Talos
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Stealth +8
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 22 (41,000 XP
(3d6) poison damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Stealth +8
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 22 (41,000 XP
(3d6) poison damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
underneath it; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Beneath the altar is a rough-hewn niche containing the skeletal remains of a half
political turmoil in Citadel Abdar, the elders of Adbar’s dwarven clans hired a doppelganger to impersonate King Harnoth. True power in Citadel Adbar now lies with the clan elders, who meet in secret
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
underneath it; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Beneath the altar is a rough-hewn niche containing the skeletal remains of a half
political turmoil in Citadel Abdar, the elders of Adbar’s dwarven clans hired a doppelganger to impersonate King Harnoth. True power in Citadel Adbar now lies with the clan elders, who meet in secret
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check, see the decanter anchored behind coral branches, which must be smashed to free it. The sculpture stands 20 feet tall and has AC 11, 50 hit points, and immunity to psychic and poison damage
submarine. The third crate contains hundreds of trinkets recovered from the sea floor — tribute from various sea elf clans that pledge fealty to the storm giant king. The trinkets include everything
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check, see the decanter anchored behind coral branches, which must be smashed to free it. The sculpture stands 20 feet tall and has AC 11, 50 hit points, and immunity to psychic and poison damage
submarine. The third crate contains hundreds of trinkets recovered from the sea floor — tribute from various sea elf clans that pledge fealty to the storm giant king. The trinkets include everything
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Athletics) check. The altar can be broken in half to get at the ground underneath; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Uthgar’s early followers
Graypeak Mountains are named for the clans of gray-skinned stone giants who dwell here. The expanse is riddled with abandoned mines of both dwarven and Netherese origin. Grayvale Nestled in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Athletics) check. The altar can be broken in half to get at the ground underneath; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Uthgar’s early followers
Graypeak Mountains are named for the clans of gray-skinned stone giants who dwell here. The expanse is riddled with abandoned mines of both dwarven and Netherese origin. Grayvale Nestled in the