Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'poison arrows and his chanting'.
Other Suggestions:
person arrows and his charging
person arrows and his chasing
poison arrows and his clanging
person arrows and his changing
poison arrows and his changing
Monsters
Mythic Odysseys of Theros
":"Scimitar","rollDamageType":"poison"} poison damage.
Longbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7
","rollDamageType":"poison"} poison damage.Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
","rollAction":"Bite","rollDamageType":"poison"} poison damage.
Constrict. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Constrict"} to hit, reach 5 ft., one
types are possible. Malisons form the middle caste of yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies&rsquo
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Spells 1st Level Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Fog Cloud
Goodberry
Hail of Thorns
Hunter’s Mark
Jump
Longstrider
Speak with Animals
2nd Level Animal Messenger
Barkskin
Beast Sense
Cordon of Arrows
Darkvision
Find Traps
Lesser Restoration
Locate Animals or Plants
Locate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Spells 1st Level Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Fog Cloud
Goodberry
Hail of Thorns
Hunter’s Mark
Jump
Longstrider
Speak with Animals
2nd Level Animal Messenger
Barkskin
Beast Sense
Cordon of Arrows
Darkvision
Find Traps
Lesser Restoration
Locate Animals or Plants
Locate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies’ surrender. Yuan-ti Malison
Medium monstrosity (shapechanger, yuan
)
Skills Deception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies’ surrender. Yuan-ti Malison
Medium monstrosity (shapechanger, yuan
)
Skills Deception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
frees Uni. Sprites. Willowbrush and Knock perch on high branches to keep out of melee. The Sprites target the puffball mushrooms with their arrows, hoping the exploding fungi will poison nearby bullywugs
Poison and Psychic damage. When a puffball is reduced to 0 Hit Points, it explodes and releases a cloud of sickening spores in a 10-foot Emanation (see appendix A) originating from it. Each creature in
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
frees Uni. Sprites. Willowbrush and Knock perch on high branches to keep out of melee. The Sprites target the puffball mushrooms with their arrows, hoping the exploding fungi will poison nearby bullywugs
Poison and Psychic damage. When a puffball is reduced to 0 Hit Points, it explodes and releases a cloud of sickening spores in a 10-foot Emanation (see appendix A) originating from it. Each creature in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lie. Poison Brewers. In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to
persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
containing 1d10 silvered arrows 61–62 A gold nugget the size of a dwarf’s fist (50 gp) 63–64 A stoppered vial of serpent venom (see chapter 8 of the Dungeon Master’s Guide) 65–66 An engraved ivory
–72 Potion of animal friendship 73–74 Potion of vitality 75–76 Spell scroll (choose a 1st-level spell) 77–78 A stoppered vial of wyvern poison (see chapter 8 of the Dungeon Master’s Guide) 79–80 An
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
weapons with nature’s fury.
Level 3: Elemental Arrows As a Bonus Action, you can imbue a Longbow or Shortbow with elemental energy for 1 minute. Choose one of the following damage types: Acid, Cold, Fire
of the following damage types of your choice until you finish a Long Rest: Acid, Cold, Fire, Lightning, or Thunder. Level 11: Witching Arrows You gain the ability to imbue curses into your arrows. Once
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
containing 1d10 silvered arrows 61–62 A gold nugget the size of a dwarf’s fist (50 gp) 63–64 A stoppered vial of serpent venom (see chapter 8 of the Dungeon Master’s Guide) 65–66 An engraved ivory
–72 Potion of animal friendship 73–74 Potion of vitality 75–76 Spell scroll (choose a 1st-level spell) 77–78 A stoppered vial of wyvern poison (see chapter 8 of the Dungeon Master’s Guide) 79–80 An
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
d8 Name
1 Spears of Iroas
2 Iron Fangs
3 Arrows of Anax
4 The Unbroken
5 Anvil of Purphoros
6 Skewering Squad
7 Shield of Akros
8 Cymede’s Heart
Keepers of Pyrgnos
8 The Skysworn
Setessan Hoplite Unit Names d8 Name
1 Nylea’s Arrows
2 The Watchers
3 Fangs of Ophis
4 The Swiftswords
5 Karametra’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
d8 Name
1 Spears of Iroas
2 Iron Fangs
3 Arrows of Anax
4 The Unbroken
5 Anvil of Purphoros
6 Skewering Squad
7 Shield of Akros
8 Cymede’s Heart
Keepers of Pyrgnos
8 The Skysworn
Setessan Hoplite Unit Names d8 Name
1 Nylea’s Arrows
2 The Watchers
3 Fangs of Ophis
4 The Swiftswords
5 Karametra’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lie. Poison Brewers. In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to
persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slits looking onto the exterior of the building. Characters who specialize in ranged attacks and magic can use the arrow slits to launch arrows, bolts, and spells at the drowned ones as they approach
be battered down (AC 15, 30 hit points, immunity to poison and psychic damage). This fact helps slow the undead, since they are forced to fight their way through doors. Rigging the Roof The aging slate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slits looking onto the exterior of the building. Characters who specialize in ranged attacks and magic can use the arrow slits to launch arrows, bolts, and spells at the drowned ones as they approach
be battered down (AC 15, 30 hit points, immunity to poison and psychic damage). This fact helps slow the undead, since they are forced to fight their way through doors. Rigging the Roof The aging slate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ballista arrows are stacked and secured near each. Mangonels. Two mangonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult. Naval Ram
)
STR
24 (+7)
DEX
4 (-3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ballista arrows are stacked and secured near each. Mangonels. Two mangonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult. Naval Ram
)
STR
24 (+7)
DEX
4 (-3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
following action options are restricted to certain kinds of yuan-ti.
Bite (Pureblood Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) piercing damage plus 3 (1d6) poison
same as that of the yuan-ti’s Innate Spellcasting ability.
Sticks to Snakes (Abomination or Malison Only; Recharge 6). The yuan-ti transforms a pile of sticks, arrows, or similar-sized pieces of wood
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immunity to poison and psychic damage. D4a–D4b: Kitchen and Pantry The kitchen is tidy, with dishware, cookware, and utensils neatly placed on shelves. A dome-shaped stone oven stands near the east wall
room’s south wall. When a creature opens this chest’s lid, poison-tipped darts shoot from a spring-loaded mechanism attached to the lid’s underside. Each creature within 10 feet of the chest that isn’t