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Returning 35 results for 'pool arcane and his contrast'.
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Monsters
Fizban's Treasury of Dragons
with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds.
Young Amethyst Dragon Connections
about the multiverse.
3
A young amethyst dragon wants to take over the cavern lair of a hydra.
4
A deep pool in a young amethyst dragon;young amethyst dragon's lair leads to the underground
Monsters
Fizban's Treasury of Dragons
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Druid
Legacy
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Classes
Basic Rules (2014)
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
Ashbound, for example, believe that arcane magic is an abomination against nature, the Children of Winter venerate the forces of death, and the Gatekeepers preserve ancient traditions meant to protect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Dura The aptly named Precarious district in Lower Dura leans out over the edge of the cliffs, and the Skydocks—a system using gigantic arcane cranes and levitation—carry material up from
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Dura The aptly named Precarious district in Lower Dura leans out over the edge of the cliffs, and the Skydocks—a system using gigantic arcane cranes and levitation—carry material up from
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.9. Map 5.9: Predator Pools Pools. The saltwater pools in this sector are 50 feet deep, and the surface of each pool is 1 foot below the surrounding floor. It takes 5 extra feet of
movement to move from a pool onto the floor. Unless otherwise noted, transmutation magic in each pool keeps the water clean. The pools also exude enchantment magic. Living in the water causes hypnotic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.9. Map 5.9: Predator Pools Pools. The saltwater pools in this sector are 50 feet deep, and the surface of each pool is 1 foot below the surrounding floor. It takes 5 extra feet of
movement to move from a pool onto the floor. Unless otherwise noted, transmutation magic in each pool keeps the water clean. The pools also exude enchantment magic. Living in the water causes hypnotic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
General Features Each floor inside the Phylactery Vault has the following features. Dark Pools. A dark pool is 1 foot deep and difficult terrain. Any creature that starts its turn in a dark pool
takes 9 (2d8) necrotic damage. A creature in a dark pool can’t regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
General Features Each floor inside the Phylactery Vault has the following features. Dark Pools. A dark pool is 1 foot deep and difficult terrain. Any creature that starts its turn in a dark pool
takes 9 (2d8) necrotic damage. A creature in a dark pool can’t regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Star as it is shown on the Comet card in a Deck of Many Things. In the northwest corner of the house, an antechamber serves as a place where aspirants gather before the rite of initiation begins. Arcane
allow easy passage. A few natural columns remain. Two natural pools are incorporated into the initiation rite: new initiates bathe in the larger pool and then drink from the smaller pool, whose cold and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Star as it is shown on the Comet card in a Deck of Many Things. In the northwest corner of the house, an antechamber serves as a place where aspirants gather before the rite of initiation begins. Arcane
allow easy passage. A few natural columns remain. Two natural pools are incorporated into the initiation rite: new initiates bathe in the larger pool and then drink from the smaller pool, whose cold and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Wizard spells. Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Wizard spells. Sanguine Thief Spellcasting Rogue Level Prepared Spells Spell Slots per Spell Level
Inquisitor’s Ordinance
Level 3: Stolen Power You draw magic from blood. It is represented by your Sangromancy Dice, which fuel powers you have from this subclass. You have a pool of d8s that you can use on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in. If a dungeon doesn’t have some internal logic to it, adventurers will find it difficult to make reasonable decisions within that environment. For example, characters who find a pool of fresh water
in a dungeon might make the logical assumption that many of the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, locked doors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in. If a dungeon doesn’t have some internal logic to it, adventurers will find it difficult to make reasonable decisions within that environment. For example, characters who find a pool of fresh water
in a dungeon might make the logical assumption that many of the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, locked doors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
organization as you’ve defined it. Consider the motto of the Harpers: “Down with tyranny. Fairness and equality for all.” The Harpers have a straightforward message of freedom and prosperity. Contrast
:
One can never have too much information or arcane knowledge. Too much power leads to corruption, and the abuse of magic in particular must be closely monitored. No one should be powerless. Goals
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
bright and perpetually busy with trade. It is home to the White Fleet, Castinella’s navy, arguably one of the strongest in all of Etharis. The Inquisition is vigilant here, ensuring that no arcane
arcane focuses cannot be procured legally, but they can be found if one knows where to ask the right questions. Since arcane magic is illegal, many arcanists surviving in Castinella can make a good
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
organization as you’ve defined it. Consider the motto of the Harpers: “Down with tyranny. Fairness and equality for all.” The Harpers have a straightforward message of freedom and prosperity. Contrast
:
One can never have too much information or arcane knowledge. Too much power leads to corruption, and the abuse of magic in particular must be closely monitored. No one should be powerless. Goals
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
robed figures, as small as ants, stand around the circle and murmur arcane words, their heads bowed in concentration. Impossibly, the stone colossus begins to levitate.
As silvery light swirls
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
robed figures, as small as ants, stand around the circle and murmur arcane words, their heads bowed in concentration. Impossibly, the stone colossus begins to levitate.
As silvery light swirls
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
any case, a few renegade mind flayers do pursue arcane magic. Using some of the items or spells they discover, they can shield their minds as they aspire to break free of the elder brain’s control
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
any case, a few renegade mind flayers do pursue arcane magic. Using some of the items or spells they discover, they can shield their minds as they aspire to break free of the elder brain’s control
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
near the center of a mind flayer community. From its pool, an elder brain telepathically dictates its desires to each individual mind flayer within 5 miles of it, for it is able to hold multiple mental
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area as covered in caltrops (see “Adventuring Gear” in the Player’s Handbook). T12. Sacred Pool The stairs behind the statue in the shrine lead down to a dimly lit chamber. A soft white glow rises from a
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area as covered in caltrops (see “Adventuring Gear” in the Player’s Handbook). T12. Sacred Pool The stairs behind the statue in the shrine lead down to a dimly lit chamber. A soft white glow rises from a
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
even say hello. I don’t know what I said to offend her.” Shard Solitaire Necklace. “That old thing? Zorhanna took it from the pool a few weeks ago for a dress fitting and hasn’t taken it off since. Oh
, dear, did I say pool? You know what? Forget I said anything.” The magic painting is a Small object with AC 11, 4 hit points, and immunity to poison or psychic damage. Reducing it to 0 hit points or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
near the center of a mind flayer community. From its pool, an elder brain telepathically dictates its desires to each individual mind flayer within 5 miles of it, for it is able to hold multiple mental
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
even say hello. I don’t know what I said to offend her.” Shard Solitaire Necklace. “That old thing? Zorhanna took it from the pool a few weeks ago for a dress fitting and hasn’t taken it off since. Oh
, dear, did I say pool? You know what? Forget I said anything.” The magic painting is a Small object with AC 11, 4 hit points, and immunity to poison or psychic damage. Reducing it to 0 hit points or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
arcanaloth melts into a pool of ichor, leaving behind its robes and horn-rimmed spectacles (see “Treasure” below). Alcove The alcove in the southwest corner of the room is empty. If the magic at the
library contains two hundred historical texts (50 gp each), sixty tomes of arcane lore (100 gp each), three dusty spell scrolls (create undead, fabricate, and resurrection), and six spellbooks. The first
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
arcanaloth melts into a pool of ichor, leaving behind its robes and horn-rimmed spectacles (see “Treasure” below). Alcove The alcove in the southwest corner of the room is empty. If the magic at the
library contains two hundred historical texts (50 gp each), sixty tomes of arcane lore (100 gp each), three dusty spell scrolls (create undead, fabricate, and resurrection), and six spellbooks. The first
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the hook horrors’ previous victims find 17 sp, four pieces of blue quartz (10 gp each), a silver hand mirror inlaid with lapis lazuli (270 gp), and a pearl of power. G11. Elemental Mud Pool A river of
thick mud gushes from a fissure in one wall, running a short way before gathering into a swirling pool. Standing next to the pool is an earth elemental encased in armor and several small creatures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the hook horrors’ previous victims find 17 sp, four pieces of blue quartz (10 gp each), a silver hand mirror inlaid with lapis lazuli (270 gp), and a pearl of power. G11. Elemental Mud Pool A river of
thick mud gushes from a fissure in one wall, running a short way before gathering into a swirling pool. Standing next to the pool is an earth elemental encased in armor and several small creatures