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Returning 35 results for 'positions among and his crushing'.
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positions among and his crouching
positions among and his causing
Monsters
Spelljammer: Adventures in Space
.
Crushing Tentacle. The horror crushes one creature it is grappling. The grappled creature must make a DC 22 Constitution saving throw, taking 18 (3d6 + 8);{"diceNotation":"3d6+8","rollType":"damage
","rollAction":"Crushing Tentacle","rollDamageType":"force"} force damage on a failed save, or half as much damage on a successful one.
Poison Jet (Costs 2 Actions). Foul gas squirts from the horror in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Genasi
Legacy
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Backgrounds
Sword Coast Adventurer's Guide
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
monsters
damage.
Legendary Resistance (6/day). If Great Cthulhu fails a saving throw, it can choose to succeed instead.Multiattack. Great Cthulhu makes six Crushing Claw attacks.
Crushing Claw. Melee Attack
Roll: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Crushing Claw"}, reach 25 ft. Hit: 28 (4d8 + 10);{"diceNotation":"4d8+10", "rollType":"damage", "rollAction":"Crushing Claw
monsters
expended uses at the start of each of its turns.
Gnashing Teeth. The hunting horror makes one Bite attack.
Crushing Horror. A creature Grappled by the hunting horror takes 22 (4d10);{"diceNotation
":"4d10", "rollType":"damage", "rollAction":"Crushing Horror", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Pursuit of Prey. The hunting horror moves up to its Speed.
And in the air about him were
races
acquiring useful positions such as merchants, advisors, teachers, or scholars. Even though the halflings did not agree with the violent ways of humans, they kept their silence and ensured their survival
standing against foes they cannot elude or escape, and accounts of halfling adventurers seeking ancient and hidden knowledge are some of the most famous stories among their kind.
Halflings have long used
races
’s life is thus usually spent searching for somewhere to belong, whether fitting into mortal society or trying to appease their blood-drinking forebears.
A dhampir who chooses life among mortals
position among the nobility of Ostoya. Despite lacking conventional parentage, a dhampir may form a familial bond with the vampire they regard as their sire. Vampires who exploit this relationship can
monsters
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
rely on culling the weak among their own numbers. The community seeks outsiders. Brutal and vicious cults rely on raids, but more cunning ones lure strangers to their lands with promises of food and
monsters
-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter. Still came that eldritch, mocking
... no voice save the imitated accents of their bygone masters.
—H.P. Lovecraft, At the Mountains of Madness
Shoggoths are among the most powerful and loathsome of Mythos monsters. As vast
monsters
bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic
masters.
—H.P. Lovecraft, At the Mountains of Madness
Shoggoths are among the most powerful and loathsome of Mythos monsters. As vast sacks of protoplasm, these amphibious creatures form
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Foremost among the constructs that occupy Trobriand’s Graveyard are the scaladar (see appendix A). Resembling massive scorpions with crushing claws and electrified stingers, scaladar act autonomously until forced to obey the commands of a creature that wears one of Trobriand’s metal control rings.
Triton
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Foremost among the constructs that occupy Trobriand’s Graveyard are the scaladar (see appendix A). Resembling massive scorpions with crushing claws and electrified stingers, scaladar act autonomously until forced to obey the commands of a creature that wears one of Trobriand’s metal control rings.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Keeper of Tomes The Keeper is the highest-ranking member of the Avowed and the governor of Candlekeep, who selects scholars to fill vacant leadership positions. The Keeper’s word is law, and each
votes to determine who among them is elevated to the position. Tie votes are broken by the First Reader. In 1492 DR, the Keeper of Tomes is the human archmage Janussi, a devoted follower of Deneir.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Keeper of Tomes The Keeper is the highest-ranking member of the Avowed and the governor of Candlekeep, who selects scholars to fill vacant leadership positions. The Keeper’s word is law, and each
votes to determine who among them is elevated to the position. Tie votes are broken by the First Reader. In 1492 DR, the Keeper of Tomes is the human archmage Janussi, a devoted follower of Deneir.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Spy’s Letter The characters have a problem in Red Larch: Justran Daehl, the cellarer (ale buyer) of the Helm at Highsun, is a spy for the Cult of the Crushing Wave. He’s been reporting on the
party’s comings and goings since they arrived in the region. Justran doesn’t sign his letters, but if the characters find one of his reports in Rivergard or in the Temple of the Crushing Wave, they might
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Spy’s Letter The characters have a problem in Red Larch: Justran Daehl, the cellarer (ale buyer) of the Helm at Highsun, is a spy for the Cult of the Crushing Wave. He’s been reporting on the
party’s comings and goings since they arrived in the region. Justran doesn’t sign his letters, but if the characters find one of his reports in Rivergard or in the Temple of the Crushing Wave, they might
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demon Prince of Undeath in a crushing grip, slithering across the maggot-riddled flesh of the horned demon, as they tighten inexorably. A strangled gasp issues from the demon lord’s throat as a horrific
lord searches for another target.
Determine the characters’ starting positions based on their actions during the battle. Demogorgon should be at least 80 feet away from them initially, unless the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demon Prince of Undeath in a crushing grip, slithering across the maggot-riddled flesh of the horned demon, as they tighten inexorably. A strangled gasp issues from the demon lord’s throat as a horrific
lord searches for another target.
Determine the characters’ starting positions based on their actions during the battle. Demogorgon should be at least 80 feet away from them initially, unless the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
else during combat. Don’t worry about tracking their specific positions unless you want to add that complexity. You can assume that the crew is evenly divided among the upper two decks of a ship. Crew
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
maintain the balance among them. Years later, in 10,075 ZC, the Izzet guildmaster discovered that Azor, founder of the Azorius Senate, had created a contingency plan that would take effect if the magic of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
else during combat. Don’t worry about tracking their specific positions unless you want to add that complexity. You can assume that the crew is evenly divided among the upper two decks of a ship. Crew
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
Exile When giants are separated from or shunned by their own kind, they often end up living as exiles among other peoples. Giants who are very low in the ordning might leave their own kind to lord
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surprise, and look for chances to launch sudden attacks from positions of concealment whenever possible. The soldiers of the Crushing Wave cult are highly loyal to the cult priests, but they rarely fight to
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
Exile When giants are separated from or shunned by their own kind, they often end up living as exiles among other peoples. Giants who are very low in the ordning might leave their own kind to lord
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
maintain the balance among them. Years later, in 10,075 ZC, the Izzet guildmaster discovered that Azor, founder of the Azorius Senate, had created a contingency plan that would take effect if the magic of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surprise, and look for chances to launch sudden attacks from positions of concealment whenever possible. The soldiers of the Crushing Wave cult are highly loyal to the cult priests, but they rarely fight to
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Salamander As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders, which move across the
soften and shape iron and steel with their bare hands. Although not as meticulous as azers, salamanders number among the greatest metalsmiths in all the planes. Powerful creatures summon them as warriors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
party, while others serve as lieutenants. Likewise, the adventurers might appoint some of the NPCs to command positions. Without a clear chain of command, information might not go to the right people
, and decisions might not get made quickly enough — or at all. Adding to the challenge of maintaining discipline is the ever-present threat of demonic madness growing among the ranks, creating problems