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Returning 35 results for 'positions away and his conduct'.
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Monsters
Bigby Presents: Glory of the Giants
10 feet away from the giant.Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them
quickly rise to positions of leadership.
These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the followers of Lolth.
A matron
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.A star spawn seer is most
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
: Lolth’s Fickle Favor, Summon Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Backgrounds
Baldur’s Gate: Descent into Avernus
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn’t equate to evidence of it, and your sense certainly isn’t foolproof, your
Equipment
usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal
monsters
nearing. I noticed our Uldorian guides had slipped away, fleeing silent down the mountain. When I heard the distant growls erupt like approaching thunder, I had no choice but to follow the guides. We
its followers to conduct bizarre rites and bloody sacrifices, usually in honor of Mythos deities such as Ithaqua. The gnoph-keh acts as a herald, in its own inscrutable way, for these greater powers
feats
jovial mask and a fool’s, jester’s, or clown’s costume, you take on a new identity that hides your own. In the guise of the fool, you can get away with minor transgressions against
people in positions of authority or station.
Jester’s Repartee. You always have the Hideous Laughter spell prepared, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma
races
acquiring useful positions such as merchants, advisors, teachers, or scholars. Even though the halflings did not agree with the violent ways of humans, they kept their silence and ensured their survival
.
Halflings are a resilient but peaceful people. What most of these tiny folk seek in life is a quiet place to settle, far away from conflict and war. They enjoy good music, fine food, and a good laugh
monsters
their ambitions.
Bizarre Technologies. The mi-go dismissal of humans as truly sentient creatures leads them to conduct a variety of strange experiments on their minions. A particularly useful human
;The mi-go confers with a human brain it has sealed away in a jar. The specimen is specifically chosen for the knowledge it can provide to the mi-go, allowing it to adapt to a variety of situations. The
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
has taken him or her away from adventuring for a time, every paladin lives on the front lines of the cosmic struggle against evil. Fighters are rare enough among the ranks of the militias and armies
, and even the smallest victory against it can tilt the cosmic balance away from oblivion.
Creating a Paladin
The most important aspect of a paladin character is the nature of his or her holy quest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that each square is 30 feet. You don’t need to be precise about creatures’ positions, just their distance from each other. Dice as Range Counters. Do away with the grid and put miniatures in their
Tracking Position at Long Range If combat erupts between two groups that are hundreds of feet away from each other, try the following techniques to keep track of who’s where: Note Paper. List all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that each square is 30 feet. You don’t need to be precise about creatures’ positions, just their distance from each other. Dice as Range Counters. Do away with the grid and put miniatures in their
Tracking Position at Long Range If combat erupts between two groups that are hundreds of feet away from each other, try the following techniques to keep track of who’s where: Note Paper. List all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat
DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
Roll initiative. Everyone involved in the combat
DM determines whether anyone involved in the combat encounter is surprised.
Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat
DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
Roll initiative. Everyone involved in the combat
DM determines whether anyone involved in the combat encounter is surprised.
Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lord searches for another target.
Determine the characters’ starting positions based on their actions during the battle. Demogorgon should be at least 80 feet away from them initially, unless the
of battle finally die away, the ground before you stained black and red with demonic blood and ichor. In the terrible grip of Demogorgon, even the mighty Orcus looks almost small. Tentacles hold the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lord searches for another target.
Determine the characters’ starting positions based on their actions during the battle. Demogorgon should be at least 80 feet away from them initially, unless the
of battle finally die away, the ground before you stained black and red with demonic blood and ichor. In the terrible grip of Demogorgon, even the mighty Orcus looks almost small. Tentacles hold the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
three large gems of any sort are placed within the hands, the stony digits will close and crush them to powder, dump the remains on the floor, and return to their normal positions. If this process is
it can be seen or used. Note that if the arm is carelessly moved, the gem will fall out and roll away. See invisibility or any other sort of searching except by careful feeling will be useless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bullywugs hurl spears at the merrow, frightening them away (at least for a while). These bullywugs are glad to be of help and happily point characters in the direction of their king, Gullop XIX (at area D6
). If the characters offer the bullywugs nothing in return for their help, the bullywugs take no offense. They don’t expect foreigners to honor the rule of reciprocity (see “Rules of Conduct” earlier in the chapter).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
three large gems of any sort are placed within the hands, the stony digits will close and crush them to powder, dump the remains on the floor, and return to their normal positions. If this process is
it can be seen or used. Note that if the arm is carelessly moved, the gem will fall out and roll away. See invisibility or any other sort of searching except by careful feeling will be useless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bullywugs hurl spears at the merrow, frightening them away (at least for a while). These bullywugs are glad to be of help and happily point characters in the direction of their king, Gullop XIX (at area D6
). If the characters offer the bullywugs nothing in return for their help, the bullywugs take no offense. They don’t expect foreigners to honor the rule of reciprocity (see “Rules of Conduct” earlier in the chapter).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
? The final piece? I can tell from the spring in your step that you do! How exciting!
“While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
the Rod of Seven Parts in the wizards’ care. Kas wants to keep the characters away from the rod and the wizards for the next few hours. Ever the villain, Kas plans to take Alustriel and Tasha by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
. Especially with a small party, it can be good to have a majordomo fill a useful position that no character wants to take. No other NPCs can take company positions.
Untrained Hirelings As described
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
. Especially with a small party, it can be good to have a majordomo fill a useful position that no character wants to take. No other NPCs can take company positions.
Untrained Hirelings As described
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
? The final piece? I can tell from the spring in your step that you do! How exciting!
“While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
the Rod of Seven Parts in the wizards’ care. Kas wants to keep the characters away from the rod and the wizards for the next few hours. Ever the villain, Kas plans to take Alustriel and Tasha by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hallways coated with amber lead away from the temple to the west and east. Flanking these exits are alcoves that hold white marble statues of robed human wizards with pointed hats and golden staffs. One
darkness that envelops the statue’s face and head. Once the arcanaloth begins casting spells, the three flameskulls in area X17 take up positions behind the arrow slits that overlook the temple and cast
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hallways coated with amber lead away from the temple to the west and east. Flanking these exits are alcoves that hold white marble statues of robed human wizards with pointed hats and golden staffs. One
darkness that envelops the statue’s face and head. Once the arcanaloth begins casting spells, the three flameskulls in area X17 take up positions behind the arrow slits that overlook the temple and cast
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves increased
their patrols and fortified their positions. Discovering the truth will lead the adventurers to “Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves increased
their patrols and fortified their positions. Discovering the truth will lead the adventurers to “Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the dragon and knight toys from area 24 hover in the air before dissolving into vapor. She wants the characters to get the toys her children haunt away from the house. When the séance ends, review
what happens when the house wakes and look ahead to “Escaping the House” at the end of the adventure. Unless otherwise noted, should the party try to conduct additional séances at this point, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a