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Returning 35 results for 'potent alike and his creating'.
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Monsters
The Book of Many Things
a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the lair, creatures that aren’t members of the
villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison
Monsters
The Book of Many Things
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more
on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
Monsters
The Book of Many Things
action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the
lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When
Monsters
The Book of Many Things
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the
Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, devotees and subjects alike are forced to slake Graz’zt’s thirst for
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Intelligent
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst for pageantry and pleasure.
Lair Actions
On
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion
Monsters
Fizban's Treasury of Dragons
manipulates negative energy. And they are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child
Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Magic Items
The Book of Many Things
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
Equipment
Combat
Utility
Whimsy
12
14
17
The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many
monsters
lasted for nights on end. Doomed now to walk his rotting forest, the Tall Man finds pleasure where he can by tempting travelers and forest denizens alike to play hide and seek with him—with
he now haunts, where his forgotten Fey court once thrived. The region containing the Tall Man’s lair is changed by his presence, creating the following effects:
Deepening Shadows. Within 1 mile
races
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
their mental powers within the endless chaos of Limbo have imbued githzerai with the ability to shape psionic energy to protect themselves and probe minds.
Creating Your Character
At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet Weirds Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating elementals that were more stable than the norm and easier to
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet Weirds Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating elementals that were more stable than the norm and easier to
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spellcaster, but her insights into alchemy allow her to create chemically potent mind-altering effects. Ivana’s chemical arsenal includes drinks that convey illusory sensations, perfumes that charm
. The following example combines an inhaled poison and the dream spell, creating a tool Ivana uses to manipulate her agents. Ivana’s Whisper (Inhaled). This poison bears a distinct scent and chemical
classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that
merchants, her influence spans legitimate and underhanded commerce alike, and she receives occasional worship from thieves. Despite this, most consider her a god of fair dealing; supplicants pray she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spellcaster, but her insights into alchemy allow her to create chemically potent mind-altering effects. Ivana’s chemical arsenal includes drinks that convey illusory sensations, perfumes that charm
. The following example combines an inhaled poison and the dream spell, creating a tool Ivana uses to manipulate her agents. Ivana’s Whisper (Inhaled). This poison bears a distinct scent and chemical
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that
merchants, her influence spans legitimate and underhanded commerce alike, and she receives occasional worship from thieves. Despite this, most consider her a god of fair dealing; supplicants pray she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
against the domain.
The Nightmare Court’s members share one commonality: all are the living nightmares of Caroline Dinwiddy, a potent psychic who repressed memories of her own heartless deeds. These
memories torment her sleeping mind, creating the Nightmare Court. Deep within the City of Nod, inside a warped reimagining of the clinic where she once worked, Dinwiddy sleeps without waking, refusing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
against the domain.
The Nightmare Court’s members share one commonality: all are the living nightmares of Caroline Dinwiddy, a potent psychic who repressed memories of her own heartless deeds. These
memories torment her sleeping mind, creating the Nightmare Court. Deep within the City of Nod, inside a warped reimagining of the clinic where she once worked, Dinwiddy sleeps without waking, refusing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
damage and ignoring all but the most potent spells. A golems can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
damage and ignoring all but the most potent spells. A golems can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20. Regional Effects The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
environment. Although no two layers are alike, they are all harsh and inhospitable. Each layer also reflects the entropic nature of the Abyss. In fact, much of what one sees or touches on the plane
burial sites dug into the sheer slopes of narrow valleys, creating a tiered necropolis. The Demonweb. Lolth’s layer is an immense network of thick, magical webbing that forms passageways and cocoon-like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
environment. Although no two layers are alike, they are all harsh and inhospitable. Each layer also reflects the entropic nature of the Abyss. In fact, much of what one sees or touches on the plane
burial sites dug into the sheer slopes of narrow valleys, creating a tiered necropolis. The Demonweb. Lolth’s layer is an immense network of thick, magical webbing that forms passageways and cocoon-like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
inform the choices of the present, creating a world of peace and order. She plays things by the book and frowns on students who embark on Dean Plargg’s dangerous field trips. Characters have ample
history, Plargg is known for his perfect recall of historical stories, as well as his potent scroll magic. Blind himself, he invented a form of magical embossing called heat lettering, which provides a