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Returning 21 results for 'pours about and his class'.
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powers about and his class
peers about and his class
pores about and his class
Cleric
Legacy
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Intervention Improvement
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Class Features
As a cleric, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
water surge pours from area 7 down to area 1. The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
The flood threatens all creatures in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
water surge pours from area 7 down to area 1. The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
The flood threatens all creatures in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with these two shields, the dreadnought can present a fiery wall to any attacker. When the
, Typically Lawful Evil
Armor Class 21 (plate, Dual Shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27 (+8)
DEX
9 (−1)
CON
23 (+6)
INT
8 (−1)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with these two shields, the dreadnought can present a fiery wall to any attacker. When the
, Typically Lawful Evil
Armor Class 21 (plate, Dual Shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27 (+8)
DEX
9 (−1)
CON
23 (+6)
INT
8 (−1)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their own; they require creatures to move them, as well as to load, aim, and fire them. Ballista Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive
: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Cannon Large object Armor Class: 19 Hit Points: 75 Damage Immunities: poison, psychic A cannon uses gunpowder to propel heavy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their own; they require creatures to move them, as well as to load, aim, and fire them. Ballista Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive
: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Cannon Large object Armor Class: 19 Hit Points: 75 Damage Immunities: poison, psychic A cannon uses gunpowder to propel heavy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Undead, Typically Neutral
Armor Class 17 (Deflection)
Hit Points 168 (16d12 + 64)
Speed 0 ft., fly 80 ft. (hover)
STR
1 (−5)
DEX
12 (+1)
CON
18 (+4)
INT
22
. or range 120 ft., one target. Hit: 15 (2d8 + 6) force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Undead, Typically Neutral
Armor Class 17 (Deflection)
Hit Points 168 (16d12 + 64)
Speed 0 ft., fly 80 ft. (hover)
STR
1 (−5)
DEX
12 (+1)
CON
18 (+4)
INT
22
. or range 120 ft., one target. Hit: 15 (2d8 + 6) force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
human bartender. She pours ale for a half-elf seated at the bar, quietly engaging him in conversation.
Friends of Dran Enterprises Fryer (N female human commoner) is the owner of the Fishbone Tavern
person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arla’s story and provide directions to her shop. Working-Class Rumors The two fishers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
human bartender. She pours ale for a half-elf seated at the bar, quietly engaging him in conversation.
Friends of Dran Enterprises Fryer (N female human commoner) is the owner of the Fishbone Tavern
person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arla’s story and provide directions to her shop. Working-Class Rumors The two fishers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
water. The air is damp, and the walls are covered with slimy green moss.
Dim light streams from an archway near the top of one side of the shaft. A narrow, roaring waterfall pours from the archway into
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
water. The air is damp, and the walls are covered with slimy green moss.
Dim light streams from an archway near the top of one side of the shaft. A narrow, roaring waterfall pours from the archway into
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
magical healing. Nikki Dawes Sildar Hallwinter Sildar Hallwinter Medium Humanoid (Human), Neutral Good
Armor Class 16 (chain mail)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
made from Underdark mushrooms, which she pours from a jug on the table before her. Grandolpha has no stake in Xardorok’s plot to conquer Icewind Dale and does nothing to help or hinder his efforts. If
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
made from Underdark mushrooms, which she pours from a jug on the table before her. Grandolpha has no stake in Xardorok’s plot to conquer Icewind Dale and does nothing to help or hinder his efforts. If
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
magical healing. Nikki Dawes Sildar Hallwinter Sildar Hallwinter Medium Humanoid (Human), Neutral Good
Armor Class 16 (chain mail)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
10
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A stream pours from the west wall before tumbling into the rift and flowing to the north. Secured to iron stakes along on the western edge of the rift are several ropes leading to the chasm floor. A
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A stream pours from the west wall before tumbling into the rift and flowing to the north. Secured to iron stakes along on the western edge of the rift are several ropes leading to the chasm floor. A
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14