Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'power adepts and his captors'.
Other Suggestions:
power adept and his casters
power adept and his capture
power agents and his casters
power adopt and his casters
power adepts and his casters
Classes
Player’s Handbook
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
power to gladden the downtrodden and undermine oppressors.
College of Glamour Features
Bard Level
Feature
3rd
Mantle of Inspiration, Enthralling Performance
6th
Mantle of Majesty
14th
Unbreakable Majesty
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. Faith is a part of daily life in Thrane, and divine adepts provide many important services. However, arcane magic is still a
; it’s simply that ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. There is a small fraction of the population who would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thrane Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is also common in Thrane. Everbright lanterns light the streets while
system of nobility remains in place, but ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. A small fraction of the population would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thrane Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is also common in Thrane. Everbright lanterns light the streets while
system of nobility remains in place, but ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. A small fraction of the population would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. Faith is a part of daily life in Thrane, and divine adepts provide many important services. However, arcane magic is still a
; it’s simply that ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. There is a small fraction of the population who would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city’s seat of government. Within the enchanted halls of the Argent
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city’s seat of government. Within the enchanted halls of the Argent
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sea of chaos that is the plane of Limbo. Githzerai Monk Psionic Adepts. The progenitors of the githzerai adapted to — and were transformed by — the psychic environment imposed on them by their illithid
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sea of chaos that is the plane of Limbo. Githzerai Monk Psionic Adepts. The progenitors of the githzerai adapted to — and were transformed by — the psychic environment imposed on them by their illithid
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
instead use this power to gladden the downtrodden and undermine oppressors. Illusions? How quaint. Before I destroy you, make one that looks like a really big goldfish — like as big as me! Hmm. That’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
instead use this power to gladden the downtrodden and undermine oppressors. Illusions? How quaint. Before I destroy you, make one that looks like a really big goldfish — like as big as me! Hmm. That’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
monks that tried to leave or otherwise got into trouble, and they look to curry favor with their captors by reporting subversive activity.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
monks that tried to leave or otherwise got into trouble, and they look to curry favor with their captors by reporting subversive activity.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sacrifice themselves to ensure that his plans come to fruition. They are martial arts adepts (see appendix B), with these changes: Havia and Mookie are lawful evil. They have 49 (11d6 + 11) hit points each
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sacrifice themselves to ensure that his plans come to fruition. They are martial arts adepts (see appendix B), with these changes: Havia and Mookie are lawful evil. They have 49 (11d6 + 11) hit points each
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
areas U2 and U3. See “Treasure” below for his other possessions. Stonky’s Plots. If he’s captured and interrogated, Stonky is delighted to share his master plan with his captors. That plan entails
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
areas U2 and U3. See “Treasure” below for his other possessions. Stonky’s Plots. If he’s captured and interrogated, Stonky is delighted to share his master plan with his captors. That plan entails
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
crevasse that runs through it, once served as the last line of defense for Khundrukar’s dwarves. Creatures. Two orcs guard the eastern side of the room. They do everything in their power to prevent the
captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. Opening the cage door requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
crevasse that runs through it, once served as the last line of defense for Khundrukar’s dwarves. Creatures. Two orcs guard the eastern side of the room. They do everything in their power to prevent the
captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. Opening the cage door requires a successful DC 12