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Returning 35 results for 'power advances and his clubs'.
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Monsters
Acquisitions Incorporated
with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power of that plane as it destroys all in its path. The
quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances relentlessly toward its prey.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dotted with floating platforms of stone supporting enormous structures. An ancient empire of giants achieved magical and technological advances that outshine those of the present age: spanning worlds
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
magic, they take time to reach full power. Curses develop across stages. Whenever a cursed creature fails an Escalation Check, the curse advances to the next stage. The effects of a new stage are in
curse to awaken. The curse immediately advances to Stage 1. Stage 1. This stage hints at what is in store for the cursed target. The effects of this stage are usually cosmetic. Daily at dawn, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
government. The true rulers of the nation conduct business in the offices of faceless mercantile ventures and the back rooms of avant-garde clubs. The commoners of Levkarest glimpse this world of toxic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
government. The true rulers of the nation conduct business in the offices of faceless mercantile ventures and the back rooms of avant-garde clubs. The commoners of Levkarest glimpse this world of toxic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dotted with floating platforms of stone supporting enormous structures. An ancient empire of giants achieved magical and technological advances that outshine those of the present age: spanning worlds
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
Druid
Legacy
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Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper SocietiesHoly Symbol of Ravenkind Beyond Barovia, where the eldest wereraven members of the Keepers of the Feather keep a low profile, Keepers organize into small social clubs with shared
. Some among the Keepers don’t know the true power of these tools, but this doesn’t dull their enthusiasm. Knowing the threats that Darklords and other evils pose, wereravens of the Keepers typically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wizard Wizardry requires understanding. The knowledge of how and why magic works, and our efforts to broaden that understanding, have brought about the key advances in civilization over the centuries
the highest echelons of the profession, the studying never ends, nor does the quest for knowledge and power. If you’re playing a wizard, take advantage of the opportunity to make your character more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wizard Wizardry requires understanding. The knowledge of how and why magic works, and our efforts to broaden that understanding, have brought about the key advances in civilization over the centuries
the highest echelons of the profession, the studying never ends, nor does the quest for knowledge and power. If you’re playing a wizard, take advantage of the opportunity to make your character more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper SocietiesHoly Symbol of Ravenkind Beyond Barovia, where the eldest wereraven members of the Keepers of the Feather keep a low profile, Keepers organize into small social clubs with shared
. Some among the Keepers don’t know the true power of these tools, but this doesn’t dull their enthusiasm. Knowing the threats that Darklords and other evils pose, wereravens of the Keepers typically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chaos Quadrapod A cluster of four suckered tentacles with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power
of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
power
d8
Wisdom
Wisdom & Charisma
Light and medium armor, shields, simple weapons
Druid
A priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
power
d8
Wisdom
Wisdom & Charisma
Light and medium armor, shields, simple weapons
Druid
A priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chaos Quadrapod A cluster of four suckered tentacles with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power
of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
your character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1 character
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
your character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1 character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
world needs heroes to take up the cause. Nations compete on many levels—over economic dominance, political influence, territory, magical power, and more—each looking to maintain or improve its status
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
world needs heroes to take up the cause. Nations compete on many levels—over economic dominance, political influence, territory, magical power, and more—each looking to maintain or improve its status
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
more of Limbo’s essence, left in raw form until it’s needed. Then, in an eruption of psionic and arcane power that only Menyar-Ag can produce, the citadel and its accompanying githzerai are
? Going on the Attack The githzerai know full well that they can’t make progress in the war against their enemies by staying inside their fortresses on Limbo. To check the advances of the illithids and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
more of Limbo’s essence, left in raw form until it’s needed. Then, in an eruption of psionic and arcane power that only Menyar-Ag can produce, the citadel and its accompanying githzerai are
? Going on the Attack The githzerai know full well that they can’t make progress in the war against their enemies by staying inside their fortresses on Limbo. To check the advances of the illithids and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroy them. Armies of the Dead. A death tyrant that embraces undeath becomes an engine of destruction. Driven by a hunger for power and security, it advances against humanoid settlements, using its eye
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroy them. Armies of the Dead. A death tyrant that embraces undeath becomes an engine of destruction. Driven by a hunger for power and security, it advances against humanoid settlements, using its eye
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
parcel out lore only when doing so advances their plans. Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
items that harness the power of the elemental nodes themselves. These items rely on energy siphoned from a node, and some of them must be recharged inside the appropriate type of node, as noted in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
parcel out lore only when doing so advances their plans. Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
items that harness the power of the elemental nodes themselves. These items rely on energy siphoned from a node, and some of them must be recharged inside the appropriate type of node, as noted in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to chronomancy, the art of magically manipulating time. Activating the Obelisk. If the characters retrieved Iriolarthas’s staff of power and Veneranda is with them, she insists that the staff be used
to activate the dormant obelisk. Any character who succeeds on a DC 20 Intelligence (Arcana) check can verify that this task is not beyond the staff’s power, although it would take at least half of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to chronomancy, the art of magically manipulating time. Activating the Obelisk. If the characters retrieved Iriolarthas’s staff of power and Veneranda is with them, she insists that the staff be used
to activate the dormant obelisk. Any character who succeeds on a DC 20 Intelligence (Arcana) check can verify that this task is not beyond the staff’s power, although it would take at least half of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
skull which is Snurre’s own device, flanked by fire giants with clubs over their shoulders. The northern one of these inlaid giant-images conceals a secret door hidden in the wall; a cresset to the left
. 10B. East Arsenal. The eastern wing has another supply of throwing rocks, five massive clubs, nine fire giant helmets, two chain shirts, eight shields, and eight studded leather jacks—all giant-sized