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Returning 35 results for 'power artists and his charging'.
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Monsters
Fizban's Treasury of Dragons
from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets
wonders? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But
Monsters
Fizban's Treasury of Dragons
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are
Monsters
Fizban's Treasury of Dragons
in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6
Power
into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powerful monster 12 Mysterious, anonymous cabal 13 Contested leadership, open fighting 14 Cabal seized power openly 15 Doltish lout 16 On deathbed, claimants compete for power 17–18 Iron-willed but
graveyard 20 Built atop ancient ruins Known For Its… d20 Feature 1 Delicious cuisine 2 Rude people 3 Greedy merchants 4 Artists and writers 5 Great hero/savior 6 Flowers 7 Hordes of beggars 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powerful monster 12 Mysterious, anonymous cabal 13 Contested leadership, open fighting 14 Cabal seized power openly 15 Doltish lout 16 On deathbed, claimants compete for power 17–18 Iron-willed but
graveyard 20 Built atop ancient ruins Known For Its… d20 Feature 1 Delicious cuisine 2 Rude people 3 Greedy merchants 4 Artists and writers 5 Great hero/savior 6 Flowers 7 Hordes of beggars 8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, where the citizens espouse the principles of ambition, self-reliance, and “buyer beware.” Those who take Cyric as their patron tend to be sadists, con artists, power-mad connivers, and worse. Other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deneir The Lord of All Glyphs and Images, the First Scribe, the Scribe of Oghma Deneir is the god of literature and literacy, the patron of the artist and the scribe. His is the power to accurately
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact. In the tower hands’ absence, Shalfey’s power-hungry successor, the sage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fantastic and ludicrous wonders? (Chaotic)
4 Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5 Inspiration. Great are history’s artists and
creators. But greater still are those who inspire them. (Any)
6 Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, where the citizens espouse the principles of ambition, self-reliance, and “buyer beware.” Those who take Cyric as their patron tend to be sadists, con artists, power-mad connivers, and worse. Other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fantastic and ludicrous wonders? (Chaotic)
4 Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5 Inspiration. Great are history’s artists and
creators. But greater still are those who inspire them. (Any)
6 Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deneir The Lord of All Glyphs and Images, the First Scribe, the Scribe of Oghma Deneir is the god of literature and literacy, the patron of the artist and the scribe. His is the power to accurately
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact. In the tower hands’ absence, Shalfey’s power-hungry successor, the sage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
Foundation The guildhall for this legendary association of explorers. Korranath Upper Central Brelish Museum of Fine Art The museum displays work produced by Brelish artists and relics recovered from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
Foundation The guildhall for this legendary association of explorers. Korranath Upper Central Brelish Museum of Fine Art The museum displays work produced by Brelish artists and relics recovered from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
family, run a professional guild, or rise to prominence in a temple. Key The Child; Prominent in Late Spring Many artists’ interpretations of this constellation show a child holding a silver Key in one
hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
Mourning struck, or they were farmers and merchants who escaped before their nation was consumed. Former nobles now have nothing but rags, and scholars or artists live in alleyways. Cities and towns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
Mourning struck, or they were farmers and merchants who escaped before their nation was consumed. Former nobles now have nothing but rags, and scholars or artists live in alleyways. Cities and towns
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
family, run a professional guild, or rise to prominence in a temple. Key The Child; Prominent in Late Spring Many artists’ interpretations of this constellation show a child holding a silver Key in one
hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
), and create tales and hymns to stoke their deities’ egos. But other Humanoids might also feel (or at least feign) religious devotion to a dragon, sometimes even manifesting magical power as a result
of their piety. (The dragon blessed follower, described in chapter 6, is an example of a Humanoid manifesting such power.) Dragons can be benevolent patrons who genuinely care for those who worship
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
), and create tales and hymns to stoke their deities’ egos. But other Humanoids might also feel (or at least feign) religious devotion to a dragon, sometimes even manifesting magical power as a result
of their piety. (The dragon blessed follower, described in chapter 6, is an example of a Humanoid manifesting such power.) Dragons can be benevolent patrons who genuinely care for those who worship
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling