Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'powers adopt and his culture'.
Other Suggestions:
powers about and his cultures
powers adept and his cultures
powers about and his culture
power adopt and his culture
powers adopt and his cultures
Monsters
Eberron: Rising from the Last War
their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
types are possible. Malisons form the middle caste of yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies&rsquo
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc
name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc Names Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs
with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc Names Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs
with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc Names Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs
with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc Names Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs
with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
are born from human parents, and they use the same naming conventions as their native culture.
Subrace
Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 2: Classes & Subclasses Anastasia Fedorova Adventurers specialize in their abilities and outlooks based on the culture in which they train and advance. Characters in the world of Etharis are
influenced by dark and sometimes malevolent powers, delving into areas others might avoid. The new class, the Monster Hunter and its subclasses, as well as the other subclasses here, reflect back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Life in San Citlán Molded through generations of cosmopolitan mingling, San Citlán’s culture is ever-evolving but not without honored traditions. Food and Recreation Food is a particular point of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Life in San Citlán Molded through generations of cosmopolitan mingling, San Citlán’s culture is ever-evolving but not without honored traditions. Food and Recreation Food is a particular point of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Characters As you develop a Mror character or NPC, consider the following: Clan Focus. The dwarf clan is the heart of Mror culture. Is your clan known for mercantile power or martial skill? Are
dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Characters As you develop a Mror character or NPC, consider the following: Clan Focus. The dwarf clan is the heart of Mror culture. Is your clan known for mercantile power or martial skill? Are
dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
Magic and Metaphysics Eerie vendors such as those at the Carnival’s
Litwick Market deal in unique Mist talismans The Dark Powers manipulate the domains and creatures within their grasp in the most
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into forbidden lore.
Wizard. Study arcane magic and master spells for every purpose