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Returning 35 results for 'powers alter and his chief'.
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Monsters
Journeys through the Radiant Citadel
Innate Spellcasting. Jijibisha’s innate spellcasting ability is Charisma (spell save DC 17). Jijibisha can innately cast the following spells, requiring no material components:
At will: alter
see.Jijibisha Manivarshi, a vicious soul from the land’s past, lurks in the nearby forest. Long ago she made a deal with wicked otherworldly forces that gave her longevity and fiendish powers, a
Monsters
Curse of Strahd
laughter
2nd level (2 slots): alter self, invisibilityClaws (Requires Alter Self). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target
","rollDamageType":"piercing"} piercing damage.The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in
Monsters
Van Richten’s Guide to Ravenloft
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
sword. Finally, the Order of Tristian endeavored to use intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented
Monsters
Van Richten’s Guide to Ravenloft
days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to
ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Warlocks of the Fiend gain their powers through magical pacts forged with archfiends of the Lower
Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical
manifestations of your might?
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the
Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
formed a coven dedicated to claiming Sylvarie’s temple and making it a base for their nefarious plans.
The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa
Monsters
Van Richten’s Guide to Ravenloft
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
by this failure. He schemes of ways to reclaim his former status, but every time he enters the Nine Hells, he is demoted to an imp (see the Monster Manual) and can’t regain his normal powers
Monsters
Eberron: Rising from the Last War
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Planar Influences The Outer Planes are home to powerful forces of good and evil, chaos and order. Over time, these forces can alter creatures exposed to them. Due to their proximity to the Outer
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Planar Influences The Outer Planes are home to powerful forces of good and evil, chaos and order. Over time, these forces can alter creatures exposed to them. Due to their proximity to the Outer
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Athasian Cult Elemental cults are widespread in Athas. In a world without gods, people instead worship the powers they see in the world around them: air, earth, fire, and water. Elemental priests
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Athasian Cult Elemental cults are widespread in Athas. In a world without gods, people instead worship the powers they see in the world around them: air, earth, fire, and water. Elemental priests
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with a hint of fiendish ancestry, cambions are inherently tied to or remade by the wicked magic of the Lower Planes. Many cambions serve the malevolent forces that are the source of their powers
. Others seek to claim the might of whatever created them or to seize otherworldly powers of their own. Among the most notorious of such cambions is Iuz, a villain who became an evil demigod and whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with a hint of fiendish ancestry, cambions are inherently tied to or remade by the wicked magic of the Lower Planes. Many cambions serve the malevolent forces that are the source of their powers
. Others seek to claim the might of whatever created them or to seize otherworldly powers of their own. Among the most notorious of such cambions is Iuz, a villain who became an evil demigod and whose
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises. Some genies can veil themselves in illusion
how unwise it is to defy a creature that can alter reality at a whim. A genie isn’t beholden to any noble genie, however, and will sometimes choose to defy a noble genie’s will and risk the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises. Some genies can veil themselves in illusion
how unwise it is to defy a creature that can alter reality at a whim. A genie isn’t beholden to any noble genie, however, and will sometimes choose to defy a noble genie’s will and risk the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
look younger, Eris’s invisibility has persisted for decades. She uses avant-garde fashion and gallons of makeup to create the face she presents publicly, as well as presenting numerous alter egos
Mists, his own domain, Darkon, took shape around him.
Few understood the nature of the Domains of Dread and the Dark Powers more astutely than Azalin. The lich considered the Dark Powers his personal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
look younger, Eris’s invisibility has persisted for decades. She uses avant-garde fashion and gallons of makeup to create the face she presents publicly, as well as presenting numerous alter egos
Mists, his own domain, Darkon, took shape around him.
Few understood the nature of the Domains of Dread and the Dark Powers more astutely than Azalin. The lich considered the Dark Powers his personal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
these entities. Warlock of the Archfey Warlocks of the Archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser Fey creatures such
a spell.
Warlock of the Fiend Warlocks of the Fiend gain their powers through magical pacts forged with archfiends of the Lower Planes. These warlocks often keep imps or quasits (see the Monster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
these entities. Warlock of the Archfey Warlocks of the Archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser Fey creatures such
a spell.
Warlock of the Fiend Warlocks of the Fiend gain their powers through magical pacts forged with archfiends of the Lower Planes. These warlocks often keep imps or quasits (see the Monster
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
constrictor snake, giant elk, griffon, merrow, myconid sovereign, ogre, peryton, sea hag, swarm of poisonous snakes, treant sapling (WW), will-o’-wisp 3 Basilisk, bugbear chief, bullywug knight (WW
fanatic stat block) seeking an audience with the domain’s archfey in the hope of gaining its patronage 8 A friendly arcanaloth using alter self spells to assume Humanoid form as it searches the Feywild for one of the Books of Keeping
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
constrictor snake, giant elk, griffon, merrow, myconid sovereign, ogre, peryton, sea hag, swarm of poisonous snakes, treant sapling (WW), will-o’-wisp 3 Basilisk, bugbear chief, bullywug knight (WW
fanatic stat block) seeking an audience with the domain’s archfey in the hope of gaining its patronage 8 A friendly arcanaloth using alter self spells to assume Humanoid form as it searches the Feywild for one of the Books of Keeping
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
. Nikki Dawes Farrow and Their Alter
Ego Josbert Plum Farrow, Shadar-kai Spy Farrow was once a member of a covert network of shadar-kai—elves shaped by the magic of the Shadowfell—on a Material
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
. Nikki Dawes Farrow and Their Alter
Ego Josbert Plum Farrow, Shadar-kai Spy Farrow was once a member of a covert network of shadar-kai—elves shaped by the magic of the Shadowfell—on a Material
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall