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Returning 23 results for 'prayers from and domain'.
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Classes
Player’s Handbook
excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.
Gods of the War Domain watch over
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
War Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers
warriors in any circumstance.
War Domain Spells
Cleric Level
Spells
1st
divine favor, shield of faith
3rd
magic weapon, spiritual weapon
5th
crusader's
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
1st
+2
Spellcasting, Divine Domain
3
2
—
—
—
—
—
—
—
—
2nd
+2
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omnipresent. They weave prayers to Thassa into nearly everything they do. Among humans, Thassa is worshiped by those who rely on bountiful seas for sustenance or calm waters for safety. Sailors
offer prayers at high and low tide. If possible, they do so at the water’s edge. At low tide they walk barefoot out onto the tidal flats, relishing the touch of Thassa’s seabed. (JASON CHAN) MYTHS OF
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of the War Domain watch over
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omnipresent. They weave prayers to Thassa into nearly everything they do. Among humans, Thassa is worshiped by those who rely on bountiful seas for sustenance or calm waters for safety. Sailors
offer prayers at high and low tide. If possible, they do so at the water’s edge. At low tide they walk barefoot out onto the tidal flats, relishing the touch of Thassa’s seabed. (JASON CHAN) MYTHS OF
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of the War Domain watch over
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes, as Lolth does in the Abyss. Such deities can be encountered by mortals.
Quasi-deities have a divine origin, but they don’t hear or answer prayers, grant spells to clerics, or control aspects of
prayers and sacrifices to the same god regardless of what aspect of life is in need of divine assistance. Whether marching into war, setting off on a journey, or hoping to win someone’s affections, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes, as Lolth does in the Abyss. Such deities can be encountered by mortals.
Quasi-deities have a divine origin, but they don’t hear or answer prayers, grant spells to clerics, or control aspects of
prayers and sacrifices to the same god regardless of what aspect of life is in need of divine assistance. Whether marching into war, setting off on a journey, or hoping to win someone’s affections, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath Domain Trapped in a Dream Darklord: Tsien Chiang Genres: Body horror and cosmic horror Hallmarks: Endlessly changing labyrinth, deadly jiangshi, inescapable dreamworld Mist Talismans: Scrap of
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath Domain Trapped in a Dream Darklord: Tsien Chiang Genres: Body horror and cosmic horror Hallmarks: Endlessly changing labyrinth, deadly jiangshi, inescapable dreamworld Mist Talismans: Scrap of
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the power of her former deity Aurelia, Goddess of Protection; she can only offer aid to those already sick, wounded, or in distress. Her domain is healing and salvation—yet she cannot end suffering
the Arch Seraph’s followers. Rogues, assassins, and other shadowy warriors may whisper prayers to Venin so that her darkness may conceal their deeds.
Suzanne Helmigh
Sitri Arch Daemon of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
specifics, but when Golcuus was returned to the labyrinth, it was no longer a threat to Illithinoch. Rift in Reality. The rift leads to a Far Realm location called the Labyrinth of Eyes. Once the domain of an
homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
specifics, but when Golcuus was returned to the labyrinth, it was no longer a threat to Illithinoch. Rift in Reality. The rift leads to a Far Realm location called the Labyrinth of Eyes. Once the domain of an
homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to become clerics, missionaries, and
human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages whisper that it was human hubris. When there were no more realms to conquer