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Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Glacial Upheaval"}. The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of
scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants
monsters
some dreadful apotheosis by cultists is unclear. What is plain is that gnoph-kehs rule as vicious, hateful gods among the mountain tribes they enslave.
Terrible Deities. A gnoph-keh craves worship
and obedience. When it arrives in a mountainous region, it besieges the land with conjured blizzards, forcing local tribes into submission. It culls its new servants, brutally slaying those who display
Bard
Legacy
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Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
with immortality circulated among the martial orders. The three masters knew that many would seek out this power, and that circulating this knowledge would bring chaos to the world. Torn between the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
with immortality circulated among the martial orders. The three masters knew that many would seek out this power, and that circulating this knowledge would bring chaos to the world. Torn between the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
abiding disrespect, verging on hatred, for Ephara and Karametra. Ephara’s neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Ephara’s close
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal life, though, and between deadly creatures and dangerous otherworldly environments, the living might soon find themselves numbering among the dead. Characters can pursue all manner of goals to
various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most precise—followers of Erebos
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
abiding disrespect, verging on hatred, for Ephara and Karametra. Ephara’s neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Ephara’s close
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal life, though, and between deadly creatures and dangerous otherworldly environments, the living might soon find themselves numbering among the dead. Characters can pursue all manner of goals to
various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most precise—followers of Erebos
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Because purebloods can easily pass as human, their most important function is as agents of the yuan-ti in the outside world. They can live incognito among humans as diplomats, infiltrators, and spies
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Because purebloods can easily pass as human, their most important function is as agents of the yuan-ti in the outside world. They can live incognito among humans as diplomats, infiltrators, and spies
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
distant, but some individuals among both peoples hold giants in high regard and even worship the divine children of Annam—especially his daughters.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
distant, but some individuals among both peoples hold giants in high regard and even worship the divine children of Annam—especially his daughters.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation, are by all accounts no longer the cadre of thieves, assassins, and evil wizards they once were. And strangely enough, according to my source among the Zhentarim, that change in character can
the Yellow Snake Gorge. The role of the so-called Giant Emperors is still a matter of conjecture and discussion today. However, there are some, scattered among the giant tribes of the North, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation, are by all accounts no longer the cadre of thieves, assassins, and evil wizards they once were. And strangely enough, according to my source among the Zhentarim, that change in character can
the Yellow Snake Gorge. The role of the so-called Giant Emperors is still a matter of conjecture and discussion today. However, there are some, scattered among the giant tribes of the North, who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the page. If a book is removed from this library, all writing in it fades after 30 days, leaving the book blank. Among the titles found here are the following, which the characters can learn
there’s no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewel’s color, as noted in the Conjured Fey table. The jewel vanishes when the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the page. If a book is removed from this library, all writing in it fades after 30 days, leaving the book blank. Among the titles found here are the following, which the characters can learn
there’s no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewel’s color, as noted in the Conjured Fey table. The jewel vanishes when the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Thither has imbued him with a personality common among fairykind: boastful, impulsive, and full of mirth.
Alignment. Chaotic good.
Personality Trait. “I like to strike a different pose with every
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative of one of the town’s founding companies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative of one of the town’s founding companies
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Thither has imbued him with a personality common among fairykind: boastful, impulsive, and full of mirth.
Alignment. Chaotic good.
Personality Trait. “I like to strike a different pose with every
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to discern that an item of power was likely buried somewhere aboard the Marshal, he conjured a water elemental and sent it forth to uncover what it could. The elemental found the staff and, remaining
undetected, escaped the ship and returned to Keledek with its prize. Finding the Staff. If the characters search the crew quarters (area M5), they find an important piece of evidence among the debris
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Thither has imbued him with a personality common among fairykind: boastful, impulsive, and full of mirth.
Alignment. Chaotic good.
Personality Trait. “I like to strike a different pose with every
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Thither has imbued him with a personality common among fairykind: boastful, impulsive, and full of mirth.
Alignment. Chaotic good.
Personality Trait. “I like to strike a different pose with every
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to discern that an item of power was likely buried somewhere aboard the Marshal, he conjured a water elemental and sent it forth to uncover what it could. The elemental found the staff and, remaining
undetected, escaped the ship and returned to Keledek with its prize. Finding the Staff. If the characters search the crew quarters (area M5), they find an important piece of evidence among the debris
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon. The ship’s interior is decorated in draconic art, and platforms among the rigging are linked by silk ropes attached to pulleys. These might provide benefits to crew trained in their use if the ship
. However, they are magical creations similar to those conjured by the unseen servant spell, able to perform all the functions of such a creation and any other functions agreed to by the DM. Spectral
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon. The ship’s interior is decorated in draconic art, and platforms among the rigging are linked by silk ropes attached to pulleys. These might provide benefits to crew trained in their use if the ship
. However, they are magical creations similar to those conjured by the unseen servant spell, able to perform all the functions of such a creation and any other functions agreed to by the DM. Spectral
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
, Disengage, or Hide action.
Tyler Jacobson Among Little Calimshan’s most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
-Calishite kingpin, Rilsa Rael, naturally objects to this insult, and each night residents bar their doors tight as a turf war of thugs and thieves rages across their rooftops. Among Little Calimshan’s most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
-Calishite kingpin, Rilsa Rael, naturally objects to this insult, and each night residents bar their doors tight as a turf war of thugs and thieves rages across their rooftops. Among Little Calimshan’s most
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
, Disengage, or Hide action.
Tyler Jacobson Among Little Calimshan’s most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key