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Returning 35 results for 'presence adept and his consult'.
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Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Classes
Tasha’s Cauldron of Everything
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Item Adept
8
4
3
4
3
2
—
—
11th
+4
Spell-Storing Item
8
4
3
4
3
3
—
&mdash
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distances. Consult the Immortal Communication table to determine what mysterious method your patron uses to direct your party. Immortal Communication d10 Means of Contact 1 A party member speaks to
you. 4 You have a sending stone connected to one in your patron’s possession. 5 You are adept at interpreting your patron’s messages from the movement of smoke in the air. 6 A secretive cabal of other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distances. Consult the Immortal Communication table to determine what mysterious method your patron uses to direct your party. Immortal Communication d10 Means of Contact 1 A party member speaks to
you. 4 You have a sending stone connected to one in your patron’s possession. 5 You are adept at interpreting your patron’s messages from the movement of smoke in the air. 6 A secretive cabal of other
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
4
3
2
—
—
10th
+4
Magic Item Adept
8
4
3
4
3
2
—
—
11th
+4
Spell-Storing Item
8
4
3
4
3
3
—
—
12th
+4
Ability Score Improvement
8
4
3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
4
3
2
—
—
10th
+4
Magic Item Adept
8
4
3
4
3
2
—
—
11th
+4
Spell-Storing Item
8
4
3
4
3
3
—
—
12th
+4
Ability Score Improvement
8
4
3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
of her way. They know the following information about her: Iymrith lives in the desert of Anauroch and is known as the Doom of the Desert. The dragon is a spellcaster and a shapechanger. She and Klauth know each other, but rarely meet. Her presence in Klauth’s domain is provocative.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
of her way. They know the following information about her: Iymrith lives in the desert of Anauroch and is known as the Doom of the Desert. The dragon is a spellcaster and a shapechanger. She and Klauth know each other, but rarely meet. Her presence in Klauth’s domain is provocative.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
2 of the Hag Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw. Stage 2 Boon: Adept of the Green Sisterhood Hag Stage 2 Boon Prerequisite: The Green Sisterhood As your connection
finishing a Long Rest. Stage 2 Boon: Adept of the Red Sisterhood Hag Stage 2 Boon Prerequisite: The Red Sisterhood As your connection to your Red Sisterhood grows, your body and your magical skills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Sylkress, and Pellanonia, on level 3, and her daughter, Melith, on level 4. The priestess is a diplomat through and through. Although incensed by the presence of adventurers in her fortress, she treats
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
into the sewers if Korgstrod is attacked and cower in his presence otherwise. Treasure Chest An old, locked chest in the back of area B11b can be opened by someone who makes a successful DC 13
they find the fake stone or not, characters have little recourse but to consult with “Laeral” at the Seven Masks Theater in the Dock Ward. If they go there, proceed with encounter 6, “Theater.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
into the sewers if Korgstrod is attacked and cower in his presence otherwise. Treasure Chest An old, locked chest in the back of area B11b can be opened by someone who makes a successful DC 13
they find the fake stone or not, characters have little recourse but to consult with “Laeral” at the Seven Masks Theater in the Dock Ward. If they go there, proceed with encounter 6, “Theater.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Sylkress, and Pellanonia, on level 3, and her daughter, Melith, on level 4. The priestess is a diplomat through and through. Although incensed by the presence of adventurers in her fortress, she treats
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
figures, while Dwarves are known for their stout and sturdy forms. But as an adventurer in Etharis, you are anything but typical. Feel free to play an Elf defined by an intimidating physical presence. Play
heritage, consult that section to assess whether the benefits a trait provides fit your character concept—and read through other available traits to get a sense of the many aptitudes, instincts, and innate abilities your character might embrace.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishai Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets. Black
, up to 30 feet to an unoccupied space that it can see.
Green Abishai Green abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishai Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets. Black
, up to 30 feet to an unoccupied space that it can see.
Green Abishai Green abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept You can cast any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept You can cast any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on itself on a success. Cult of Haask the Voice of Hargut Haask’s Presence (1/Day). The cultist transforms into a Tiny, leech-like being and teleports onto the shoulder of a humanoid that it can see
martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who seeks to unite the disparate tribes. She leads the Caerilcarn, the “Council of the Wood,” which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
satyrs, dryads, and treants — inhabit the High Forest. Small wonder that one almost immediately feels the presence of unseen watchers upon entering the woods. Nowhere in the forest is this feeling more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-Father. Characters spot the circle and the rune as soon as they come within 5 feet of either. Otherwise, the frost must be cleared away to reveal the presence of the circle and its rune. The oracle
” if Iymrith has left Maelstrom to consult with the oracle; see the “Encounter with Iymrith” section later in this chapter.)
How do we reach Maelstrom? “King Hekaton’s conch will take you there. The