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Returning 35 results for 'presence after and his consumes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
lightly obscured;lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a
pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the demon’s essence
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Presence. Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can
succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet’s Frightful Presence for the next 24 hours.Baphomet can take 3 legendary actions, choosing from the
Intellect Devourer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the
monsters
star paths through the heavens is a deadly poison to the White Worm if it consumes that memory.The White Worm’s Lair
The White Worm’s lair is a secluded lake and the shores surrounding
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into burrows, holes, or crevices, climbing up to ledges, or coiling around stalactites to drop on unwary prey. A grick consumes virtually anything that moves except for other gricks. It targets the
become aware of their presence and plot alternate routes around their lairs. When prey is scarce in the Underdark, gricks venture aboveground to hunt in the wilderness, lurking in trees or on cliff
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into burrows, holes, or crevices, climbing up to ledges, or coiling around stalactites to drop on unwary prey. A grick consumes virtually anything that moves except for other gricks. It targets the
become aware of their presence and plot alternate routes around their lairs. When prey is scarce in the Underdark, gricks venture aboveground to hunt in the wilderness, lurking in trees or on cliff
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(a broken portal key, which the spell consumes) Duration: 24 hours You fortify the fabric of the planes in a 30-foot cube you can see within range. Within that area, portals close and can’t be opened
leaf) Duration: Concentration, up to 1 minute For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself. If you detect a portal in this way, you can use your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(a broken portal key, which the spell consumes) Duration: 24 hours You fortify the fabric of the planes in a 30-foot cube you can see within range. Within that area, portals close and can’t be opened
leaf) Duration: Concentration, up to 1 minute For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself. If you detect a portal in this way, you can use your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intellect devourer consumes a creature’s mind and memories, then turns the host body into a puppet under its control. An intellect devourer typically uses its puppet host to lure others into the
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intellect devourer consumes a creature’s mind and memories, then turns the host body into a puppet under its control. An intellect devourer typically uses its puppet host to lure others into the
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Frightful Presence. Each creature of Baphomet’s choice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage.
Frightful Presence. Each creature of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Frightful Presence. Each creature of Baphomet’s choice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage.
Frightful Presence. Each creature of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cruelty. A wastrilith pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the
clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cruelty. A wastrilith pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the
clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Lairs A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects: Sapping Mist
expending 5,000 GP, which the ritual consumes.
Actions
Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Lairs A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects: Sapping Mist
expending 5,000 GP, which the ritual consumes.
Actions
Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
properties.) Anyone who consumes the sap regains 2d4 + 2 hit points. The tree has enough sap for four doses. 14–16 Three human berserkers pass nearby while on a hunt, pursuing a family of deer. If
the characters make their presence known, the berserkers attack them instead. 17–20 Four injured wolves come upon the party but keep their distance. Each has 1d8 hit points remaining. If approached
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
actions is spent.
Regeneration. If Tiamat has at least 1 hit point, she regains 30 hit points at the start of her turn.
Actions
Multiattack. Tiamat can use her Frightful Presence. She then makes
, reach 25 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of Tiamat’s choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
actions is spent.
Regeneration. If Tiamat has at least 1 hit point, she regains 30 hit points at the start of her turn.
Actions
Multiattack. Tiamat can use her Frightful Presence. She then makes
, reach 25 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of Tiamat’s choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Any other creature that consumes a compound must succeed on a Constitution saving throw (DC 8 plus your Intelligence modifier plus Proficiency Bonus) or have the Poisoned condition for 1 minute. Level
presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
properties.) Anyone who consumes the sap regains 2d4 + 2 hit points. The tree has enough sap for four doses. 14–16 Three human berserkers pass nearby while on a hunt, pursuing a family of deer. If
the characters make their presence known, the berserkers attack them instead. 17–20 Four injured wolves come upon the party but keep their distance. Each has 1d8 hit points remaining. If approached
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
message. Others spot the message’s presence with a successful DC 15 Intelligence (Investigation) check but can’t decipher it without magic. Level 1: Primal Order You have dedicated yourself to one of the
Material component with a cost specified or that consumes its Material component. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Others spot the message’s presence with a successful DC 15 Intelligence (Investigation) check but can’t decipher it without magic. Level 1: Primal Order You have dedicated yourself to one of the
increases to 2d8. Level 18: Beast Spells While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
message. Others spot the message’s presence with a successful DC 15 Intelligence (Investigation) check but can’t decipher it without magic. Level 1: Primal Order You have dedicated yourself to one of the
Material component with a cost specified or that consumes its Material component. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Others spot the message’s presence with a successful DC 15 Intelligence (Investigation) check but can’t decipher it without magic. Level 1: Primal Order You have dedicated yourself to one of the
increases to 2d8. Level 18: Beast Spells While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material