Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'presence apart and his crowd'.
Other Suggestions:
preserve afar and his crown
presence alert and his crown
presence afar and his crown
presence apart and his crown
preserve aware and his crown
Monsters
Monster Manual
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
Monsters
Guildmasters’ Guide to Ravnica
on the Crowd. Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of
":"psychic"} psychic damage.
Captivating Presence (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Captivating Presence"}. Each creature within 120 feet of the master must succeed
Monsters
Icewind Dale: Rime of the Frostmaiden
rest.Multiattack. The dragon uses its Malevolent Presence. It then makes three attacks: two with its claws and one with its tail. If the dragon isn’t flying, it can also make one attack with its
damage.
Malevolent Presence. Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 16 Wisdom saving throw or be charmed by it for 1 minute. A creature
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leader Zaerith Menyar-Ag-Gith are an ascetic people who live apart from the rest of the cosmos, within the confines of fortresses floating through the chaos of Limbo. Instead of imposing their will on
fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
.
Cult of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
turn.
Regional Effects
The territory within 5 miles of an elder brain is altered by the creature’s psionic presence, which creates one or more of the following effects:
Paranoia. Creatures
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
attracted to the sea within 6 miles of the lair, migrating and hunting there in large numbers.
Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
"} psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten
classes
Basic Rules (2014)
.
A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight—and his own tactical advantage. His
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
balcony, twelve armored, desiccated figures stand guard and keep the crowd from advancing any closer.
Map 11.3 depicts this location. Dyson Logos Map 11.3: Neverwinter Square If the characters make
their presence known, Lord Neverember orders the twelve wights below the balcony to apprehend the characters and place them in the gallows. Lord Neverember doesn’t join the fight unless the wights
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
balcony, twelve armored, desiccated figures stand guard and keep the crowd from advancing any closer.
Map 11.3 depicts this location. Dyson Logos Map 11.3: Neverwinter Square If the characters make
their presence known, Lord Neverember orders the twelve wights below the balcony to apprehend the characters and place them in the gallows. Lord Neverember doesn’t join the fight unless the wights
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Any Moonstars in Here? Furnishings. Along the room’s perimeter are padded wooden chairs and fine tapestries that have fallen apart with age, leaving piles of moldy lumber and tattered cloth. An
form looms in the middle of the room and tries to frighten away interlopers with its foreboding presence. Like the shadow dragon’s other projections, this one is harmless.
A character who examines
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Any Moonstars in Here? Furnishings. Along the room’s perimeter are padded wooden chairs and fine tapestries that have fallen apart with age, leaving piles of moldy lumber and tattered cloth. An
form looms in the middle of the room and tries to frighten away interlopers with its foreboding presence. Like the shadow dragon’s other projections, this one is harmless.
A character who examines
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-embrace as you make your presence known. At the back of the stage, musicians stare in shock but continue playing.
The audience area beyond is a profusion of colorful parasols held by people wearing
expensive clothes, all watching the performance with rapt attention.
Sitting on a raised dais in the center of the crowd is the White Jade Emperor, dressed in magnificent yellow and gold robes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hanging on to the dragon, but they drop down to engage the party in melee while the dragon circles above, attacking with its breath weapon and using its Frightful Presence on rounds when its breath is
still recharging. While the crowd inhibits the characters’ movement, mezzoloths can easily and rapidly teleport through it.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hanging on to the dragon, but they drop down to engage the party in melee while the dragon circles above, attacking with its breath weapon and using its Frightful Presence on rounds when its breath is
still recharging. While the crowd inhibits the characters’ movement, mezzoloths can easily and rapidly teleport through it.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
presence on stage—especially in romantic roles—critics have called his performances histrionic. To better perform his future roles in ancient plays, Quentillius has joined the Dead Languages Society. He
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
presence on stage—especially in romantic roles—critics have called his performances histrionic. To better perform his future roles in ancient plays, Quentillius has joined the Dead Languages Society. He
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-embrace as you make your presence known. At the back of the stage, musicians stare in shock but continue playing.
The audience area beyond is a profusion of colorful parasols held by people wearing
expensive clothes, all watching the performance with rapt attention.
Sitting on a raised dais in the center of the crowd is the White Jade Emperor, dressed in magnificent yellow and gold robes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Lairs Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life. The region
containing a vampire’s lair is warped by its presence, creating the following effects: Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Lairs Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life. The region
containing a vampire’s lair is warped by its presence, creating the following effects: Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
, tries to close the distance as quickly as possible. When the ships are within 50 feet of each other, Gargenhale makes his presence known: The galleon’s captain steps into view: a pallid, white-haired
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Threats by Air As the adventurers set off toward the caves, guardians serving the cultists of Talos sense their presence and attack. One invisible stalker flies down from the cliffs to attempt to
apart on the rocks. Flying creatures not sent by Talos must succeed on a DC 15 Strength saving throw at the start of each turn. On a failed save, severe winds drive them into the water. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spear-like weapon and the various other spindles she carries. Beneath her outward calm, Klothys seethes at the way mortals and gods alike have pulled apart and rearranged the threads of destiny to feed
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
, legendary magic items, or powerful supernatural beings.
Grick Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart
Compendium
- Sources->Dungeons & Dragons->Monster Manual
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
, legendary magic items, or powerful supernatural beings.
Grick Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Threats by Air As the adventurers set off toward the caves, guardians serving the cultists of Talos sense their presence and attack. One invisible stalker flies down from the cliffs to attempt to
apart on the rocks. Flying creatures not sent by Talos must succeed on a DC 15 Strength saving throw at the start of each turn. On a failed save, severe winds drive them into the water. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spear-like weapon and the various other spindles she carries. Beneath her outward calm, Klothys seethes at the way mortals and gods alike have pulled apart and rearranged the threads of destiny to feed
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
, tries to close the distance as quickly as possible. When the ships are within 50 feet of each other, Gargenhale makes his presence known: The galleon’s captain steps into view: a pallid, white-haired
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Despite its usefulness and the safety it enjoys, Mantol-Derith has never become a proper town. Those who maintain it as a trade hub have resisted any urge for expansion, apart from installing basic
a foothold in the Underdark. This presence grew into a power base that serves the Black Network well, and which is now being made available to the characters. Upon arrival, however, the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Despite its usefulness and the safety it enjoys, Mantol-Derith has never become a proper town. Those who maintain it as a trade hub have resisted any urge for expansion, apart from installing basic
a foothold in the Underdark. This presence grew into a power base that serves the Black Network well, and which is now being made available to the characters. Upon arrival, however, the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
) bludgeoning damage plus 3 (1d6) psychic damage.
The townspeople in the crowd quickly back away, leaving the characters to handle the situation. The townspeople beg the characters to subdue the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
) bludgeoning damage plus 3 (1d6) psychic damage.
The townspeople in the crowd quickly back away, leaving the characters to handle the situation. The townspeople beg the characters to subdue the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that might be. The mesmerizing presence of a master of cruelties draws every eye to the demon and commands an audience’s full attention. With every act of depraved torment the demon performs, onlookers
weapon if necessary.
Feed on the Crowd. Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and