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Returning 35 results for 'presence aspects and his court'.
Monsters
Mythic Odysseys of Theros
than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flocks and making
benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
Monsters
Planescape: Adventures in the Multiverse
Portal Sense. The bariaur can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each one. The bariaur knows the distance
Planes and frequently taking on aspects of those planes (see “Planar Influences” in Morte’s Planar Parade).Mighty Leap. The bariaur jumps a distance up to its walking speed.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1
minute. On a successful save, the creature becomes immune to any eladrin’s Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fearsome Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin
it, the creature is immune to any eladrin’s Fearsome Presence for the next 24 hours.
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical
Monsters
Storm King's Thunder
by those of the new form.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a
Monsters
Eberron: Rising from the Last War
.
Frightening Presence (Costs 2 Actions). Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1
, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.
Poison Breath (Costs 3 Actions). Illmarrow recharges her Poison Breath and uses it.Lady Illmarrow is a legend
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin
for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature
Monsters
The Wild Beyond the Witchlight
travels about Yon on her ornithopter of flying (see appendix A).
Endelyn’s Weakness
The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence
this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
monsters
he now haunts, where his forgotten Fey court once thrived. The region containing the Tall Man’s lair is changed by his presence, creating the following effects:
Deepening Shadows. Within 1 mile
and other magical effects.
Memory’s Dance. As a Bonus Action, a creature can perform some steps from a dance of the Tall Man’s court and make a DC 20 Charisma (Performance) check. On a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Reaches The fey have a strong presence in the Towering Woods. The region with the strongest ties to the Faerie Court is called The Twilight Demesne. The Gloaming is a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Reaches The fey have a strong presence in the Towering Woods. The region with the strongest ties to the Faerie Court is called The Twilight Demesne. The Gloaming is a
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
, the yuan-ti will do so—and they actually prefer these tactics to open warfare. Because abominations and malisons can change into the shapes of snakes, they can keep their presence hidden and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
and malice. Her presence prevents caravans from crossing the desert, and she enslaves Bedine tribes or turns them into undead thralls to serve her whims. Paladins, members of holy orders, and Harpers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
and malice. Her presence prevents caravans from crossing the desert, and she enslaves Bedine tribes or turns them into undead thralls to serve her whims. Paladins, members of holy orders, and Harpers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
might wither the grass under their feet or cause underground insects and worms to burrow to the surface. Birds chirp merrily in the presence of those who are joyous and squawk angrily at those who are
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
might wither the grass under their feet or cause underground insects and worms to burrow to the surface. Birds chirp merrily in the presence of those who are joyous and squawk angrily at those who are
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their city with rats. These vermin are a ubiquitous presence, and visitors become accustomed to the flash of sudden movement at the periphery of their vision. Some say they are Jacqueline Renier’s
visit it. Unknown to all but the Renier family and their staunchest allies, Chateau Delanuit stands above the inscrutable Inverted Court, a downward-spilling palace that connects to the vast sewer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their city with rats. These vermin are a ubiquitous presence, and visitors become accustomed to the flash of sudden movement at the periphery of their vision. Some say they are Jacqueline Renier’s
visit it. Unknown to all but the Renier family and their staunchest allies, Chateau Delanuit stands above the inscrutable Inverted Court, a downward-spilling palace that connects to the vast sewer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leather-bound book open across his lap and is mouthing the words he reads on the pages. Without looking up, he says, “Have you no herald to announce your presence before King Gullop the Nineteenth?” He
of the Soggy Court are allowed to speak with Bavlorna (a falsehood he knows to be untrue), and he invites the characters to join the group. If they accept, he instructs them to proceed to the palace
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leather-bound book open across his lap and is mouthing the words he reads on the pages. Without looking up, he says, “Have you no herald to announce your presence before King Gullop the Nineteenth?” He
of the Soggy Court are allowed to speak with Bavlorna (a falsehood he knows to be untrue), and he invites the characters to join the group. If they accept, he instructs them to proceed to the palace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-Father. Characters spot the circle and the rune as soon as they come within 5 feet of either. Otherwise, the frost must be cleared away to reveal the presence of the circle and its rune. The oracle
to stop the giants? “Find a magic conch of the storm giant king, Hekaton. Use it to visit Hekaton’s court. Root out the evil therein.” If the characters already have a conch of teleportation in their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-Father. Characters spot the circle and the rune as soon as they come within 5 feet of either. Otherwise, the frost must be cleared away to reveal the presence of the circle and its rune. The oracle
to stop the giants? “Find a magic conch of the storm giant king, Hekaton. Use it to visit Hekaton’s court. Root out the evil therein.” If the characters already have a conch of teleportation in their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
aspects of Tiamat, all surrounding a central apse. The apse and all five chapels rise in separate spires, culminating in the sanctuary atop the central spire. Level 2 is a zone 50 feet above ground
Severin (levitating) wearing the Mask of the Dragon Queen Any free wyrmspeakers the characters have previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that too. Do not do so too loudly, though. The City Watch has a heavy presence in this ward, in the form of both open patrols and officers working out of uniform. As befits a place of so much business
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer Planes and frequently taking on aspects of those planes
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Portal Sense. The bariaur can sense the presence of portals within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to
inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit’s personality might surface, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer Planes and frequently taking on aspects of those planes
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Portal Sense. The bariaur can sense the presence of portals within 30 feet of