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Returning 35 results for 'present active and his contain'.
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Monsters
The Book of Many Things
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature
Monsters
The Book of Many Things
must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe
the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing
Monsters
The Book of Many Things
creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While
remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it
Monsters
The Book of Many Things
enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use
) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone
Monsters
The Book of Many Things
contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar
it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a
Spells
Elemental Evil Player's Companion
direction, provided that wood or other fuel is present in the new location.
You instantaneously extinguish the flames within the cube.
You double or halve the area of bright light and dim light cast by the
flames and animate as you like. The shapes last for 1 hour.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
Monsters
Candlekeep Mysteries
, regaining all her hit points and becoming active again.
Spellcasting. Valin Sarnaster is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
monsters
damage. If Caustic Secretion is active, the target takes an extra 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Fist", "rollDamageType":"Acid"} Acid damage.
Cursed Gaze
otherwise sealed shut to contain the curse. Serum brutes are further enhanced with—and get their name from—a series of alchemical infusions, often delivered through implanted vessels and tubes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present; absent griffons are out hunting and return after 1d4 hours. Griffons that are present attack if they or their nests are disturbed. The griffons’ nests contain no treasure.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present; absent griffons are out hunting and return after 1d4 hours. Griffons that are present attack if they or their nests are disturbed. The griffons’ nests contain no treasure.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Downpour If the water node is still active, a torrential downpour begins while the adventurers are traveling in the Sumber Hills. This torrent lasts for 12 hours, producing an immense amount of rain
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Downpour If the water node is still active, a torrential downpour begins while the adventurers are traveling in the Sumber Hills. This torrent lasts for 12 hours, producing an immense amount of rain
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other vials that contain mundane liquids. 16c. Clean Room Antimagic. All magic is suppressed here, as if by an antimagic field spell.
Tapestry. A tapestry on the south wall depicts a landscape of
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other vials that contain mundane liquids. 16c. Clean Room Antimagic. All magic is suppressed here, as if by an antimagic field spell.
Tapestry. A tapestry on the south wall depicts a landscape of
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
siege and demonic assault of Blingdenstone, or any other part of the well-known history of Faerûn. Archives of the Present The rooms that contain the works of Urmas have inscriptions carved above the
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
School Is in Session The following four chapters present a series of Dungeons & Dragons adventures optimized for four to six characters. Each adventure takes place on and around the Strixhaven campus
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
School Is in Session The following four chapters present a series of Dungeons & Dragons adventures optimized for four to six characters. Each adventure takes place on and around the Strixhaven campus
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
siege and demonic assault of Blingdenstone, or any other part of the well-known history of Faerûn. Archives of the Present The rooms that contain the works of Urmas have inscriptions carved above the
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter
otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter
otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to. Skill
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to. Skill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
always with you. The Sovereign Onatar guides the hand of every smith who knows how to listen for his voice, and Dol Arrah and Dol Dorn are active on every battlefield, guiding every soldier. This
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
violet are all present in great swathes across the walls and ceiling here.
The chamber spans fifty feet across from the southwest (where you are) to the northeast, where you can see the wreckage of a
spot tiny movements hidden deep within the walls. Likewise, characters who succeed on an active DC 15 Wisdom (Perception) check as they enter the chamber will also spot the movements. Let the players
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
always with you. The Sovereign Onatar guides the hand of every smith who knows how to listen for his voice, and Dol Arrah and Dol Dorn are active on every battlefield, guiding every soldier. This
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
violet are all present in great swathes across the walls and ceiling here.
The chamber spans fifty feet across from the southwest (where you are) to the northeast, where you can see the wreckage of a
spot tiny movements hidden deep within the walls. Likewise, characters who succeed on an active DC 15 Wisdom (Perception) check as they enter the chamber will also spot the movements. Let the players
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.