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Returning 35 results for 'present ages and his charging'.
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Classes
Player’s Handbook
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Monsters
Planescape: Adventures in the Multiverse
end of each of its turns, ending the effect on itself on a success.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmlings are born with shining
-determining moments or to banish threats beyond the flow of time. As a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible
Monsters
Planescape: Adventures in the Multiverse
end of each of its turns, ending the effect on itself after it succeeds on two of these saves.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon
creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As a result of their ability to travel between ages, time dragons often seem unstuck
Magic Items
Out of the Abyss
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause
its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Monsters
Planescape: Adventures in the Multiverse
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
to an unoccupied space it can see.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and
Monsters
Planescape: Adventures in the Multiverse
harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master
a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and what will be.
Time dragons prize
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivan Dilisnya The Dilisnya family maintains a tradition of treachery. The land of Borca originates from the same world as Barovia’s conquerors, the von Zaroviches, and Dilisnyas were present at
Castle Ravenloft the night of Strahd von Zarovich’s transformation. Ages later, the siblings Boris and Camille Dilisnya each plotted to steal the prestige of their cousins, the Boritsis. Camille
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivan Dilisnya The Dilisnya family maintains a tradition of treachery. The land of Borca originates from the same world as Barovia’s conquerors, the von Zaroviches, and Dilisnyas were present at
Castle Ravenloft the night of Strahd von Zarovich’s transformation. Ages later, the siblings Boris and Camille Dilisnya each plotted to steal the prestige of their cousins, the Boritsis. Camille
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Even in a dungeon setting, you can present NPCs that aren’t meant to be fought but rather helped out, negotiated with, or just talked to. Think about your preferred style of play by considering these
center on a theme such as horror? Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ages, it seemed, and would have collapsed under the weight of neglect were it not for the magic wards placed on it long ago. Recently, the tower was taken over by the legendary vampire hunter Rudolph
his protégé, Ezmerelda d’Avenir, who has taken to living in the tower while she searches for her mentor. She isn’t present when the characters arrive, however. Van Richten has returned, the old fool
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ages, it seemed, and would have collapsed under the weight of neglect were it not for the magic wards placed on it long ago. Recently, the tower was taken over by the legendary vampire hunter Rudolph
his protégé, Ezmerelda d’Avenir, who has taken to living in the tower while she searches for her mentor. She isn’t present when the characters arrive, however. Van Richten has returned, the old fool
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Even in a dungeon setting, you can present NPCs that aren’t meant to be fought but rather helped out, negotiated with, or just talked to. Think about your preferred style of play by considering these
center on a theme such as horror? Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreos’s offerings back into the mortal world in the form of five coins. They promised Athreos that, once
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreos’s offerings back into the mortal world in the form of five coins. They promised Athreos that, once
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age. Becoming a Wizard... As a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age. Becoming a Wizard... As a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
him. This makes the fight in that area easier and may allow the characters to interrupt Gar in the actions described above. Otherwise, if Shoalar is dead or simply hasn’t encountered the characters, neither he nor his elementals will be present at this fight.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
him. This makes the fight in that area easier and may allow the characters to interrupt Gar in the actions described above. Otherwise, if Shoalar is dead or simply hasn’t encountered the characters, neither he nor his elementals will be present at this fight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
disappearance has stalled these plans. The Rise of Iuz Iuz is the offspring of the demon lord Graz’zt and a human archmage named Iggwilv. For ages, he ruled the lands from the Howling Hills to Lake Whyestil
Flanaess uses rice and potatoes alongside cheese and meat that is typically boiled or roasted. Central Flanaess Adventures The dual threats of Iuz and Elemental Evil present abundant opportunities for