Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'present aid and his charging'.
Other Suggestions:
present aid and his clanging
present aid and his changing
present aid and his chanting
present aid and his churning
prevent aid and his chasing
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
weaponry, a foresworn maintains the martial prowess it had in life and can call on magic and its fallen brethren for aid.
Like revenant;revenants, foresworn fixate on a singular purpose, and they
Nonmagical AttacksPhantasmic Battalion (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Phantasmic Battalion"}. The foresworn summons a battalion of ghostly soldiers to its aid
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
present as events unfold. Since the Zhentarim controls the Bargewright Inn, any number of scouts, spies, and thugs might be present in the inn complex. These agents could be at rest or on special missions. In any case, all of them look out for Zhentarim interests.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ aid, they offer to reinforce the party’s expeditionary force with twelve deep gnomes. Chief Dorbo Diggermattock can also be persuaded to lend additional aid and troops, if the heroes present a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ aid, they offer to reinforce the party’s expeditionary force with twelve deep gnomes. Chief Dorbo Diggermattock can also be persuaded to lend additional aid and troops, if the heroes present a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
present as events unfold. Since the Zhentarim controls the Bargewright Inn, any number of scouts, spies, and thugs might be present in the inn complex. These agents could be at rest or on special missions. In any case, all of them look out for Zhentarim interests.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
the dock hold flying fortresses in place. A horned devil named Bazelsteen manages the dock for Zariel but yearns for the freedom to carry out its mechanical experiments. To earn its aid, visitors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
the dock hold flying fortresses in place. A horned devil named Bazelsteen manages the dock for Zariel but yearns for the freedom to carry out its mechanical experiments. To earn its aid, visitors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
. If the characters attack the nothics, any will-o’-wisps in area 20a come to the nothics’ aid. 20c. East Atrium This side chamber is unoccupied.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
characters that the Red Wizards have agreed to aid the factions of the Sword Coast, and that she will accompany them as Thay’s ambassador to the council. When the characters have gathered their belongings
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
characters that the Red Wizards have agreed to aid the factions of the Sword Coast, and that she will accompany them as Thay’s ambassador to the council. When the characters have gathered their belongings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
owner isn’t present in the Bastion at the time. That means these events can be opportunities for the player to take on the role of the Bastion’s hirelings and roleplay their reactions to these events
Events 1d100 Event 01–50 All Is Well 51–55 Attack 56–58 Criminal Hireling 59–63 Extraordinary Opportunity 64–72 Friendly Visitors 73–76 Guest 77–79 Lost Hirelings 80–83 Magical Discovery 84–91 Refugees 92–98 Request for Aid 99–00 Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
owner isn’t present in the Bastion at the time. That means these events can be opportunities for the player to take on the role of the Bastion’s hirelings and roleplay their reactions to these events
Events 1d100 Event 01–50 All Is Well 51–55 Attack 56–58 Criminal Hireling 59–63 Extraordinary Opportunity 64–72 Friendly Visitors 73–76 Guest 77–79 Lost Hirelings 80–83 Magical Discovery 84–91 Refugees 92–98 Request for Aid 99–00 Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
. If the characters attack the nothics, any will-o’-wisps in area 20a come to the nothics’ aid. 20c. East Atrium This side chamber is unoccupied.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
life and can call on magic and its fallen brethren for aid. Like revenants, foresworn fixate on a singular purpose, and they refuse to abandon their undead state until the duty they had in life is
each: command, detect evil and good
1/day: wall of force
Bonus Actions
Phantasmic Battalion (Recharge 5–6). The foresworn summons a battalion of ghostly soldiers to its aid. The ghostly soldiers
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
life and can call on magic and its fallen brethren for aid. Like revenants, foresworn fixate on a singular purpose, and they refuse to abandon their undead state until the duty they had in life is
each: command, detect evil and good
1/day: wall of force
Bonus Actions
Phantasmic Battalion (Recharge 5–6). The foresworn summons a battalion of ghostly soldiers to its aid. The ghostly soldiers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Atmosphere What do the adventurers first notice as they approach or enter a settlement? The towering wall bristling with soldiers? The beggars with hands outstretched, pleading for aid outside the
cities present a distinct aesthetic, clearly identifiable in contrast to human-built ones. Soldiers patrol the streets to quell any hint of dissent in a city ruled by a tyrant, while a city fostering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
impressions of the faction representatives, before their later efforts to negotiate with those representatives for the factions’ aid. If you want to add some intrigue or action, consider having one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Though it was a fortress, some commerce and art was present, with a rudimentary bazaar and dwarven skalds filling the air with chanted verse. With the aid of a friendly djinni, the dwarves constructed a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Atmosphere What do the adventurers first notice as they approach or enter a settlement? The towering wall bristling with soldiers? The beggars with hands outstretched, pleading for aid outside the
cities present a distinct aesthetic, clearly identifiable in contrast to human-built ones. Soldiers patrol the streets to quell any hint of dissent in a city ruled by a tyrant, while a city fostering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Though it was a fortress, some commerce and art was present, with a rudimentary bazaar and dwarven skalds filling the air with chanted verse. With the aid of a friendly djinni, the dwarves constructed a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
impressions of the faction representatives, before their later efforts to negotiate with those representatives for the factions’ aid. If you want to add some intrigue or action, consider having one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Master of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
. You can present false thoughts by making a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check. Additionally, no matter what you say, magic that would determine if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
number by 1d3. If they’re bunched up, you can increase the number by 1d3. Of course, an area can’t encompass more creatures than are present in an encounter. Your judgment always outweighs these
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
success lies in deceit and subterfuge. A loyal cleric might be tempted to disobey the orders of his or her faith. If you present this quandary, be sure to provide an opportunity for a character to
can’t follow both courses, and whichever ally they choose, the other loses respect for them and might no longer aid them.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
8. Sculptors’ Workroom This workspace is used by a number of neutral human sculptors creating objects for use in the tomb. Five are present when the characters first enter this area, watched over and
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
number by 1d3. If they’re bunched up, you can increase the number by 1d3. Of course, an area can’t encompass more creatures than are present in an encounter. Your judgment always outweighs these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
. You can present false thoughts by making a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check. Additionally, no matter what you say, magic that would determine if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
success lies in deceit and subterfuge. A loyal cleric might be tempted to disobey the orders of his or her faith. If you present this quandary, be sure to provide an opportunity for a character to
can’t follow both courses, and whichever ally they choose, the other loses respect for them and might no longer aid them.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
8. Sculptors’ Workroom This workspace is used by a number of neutral human sculptors creating objects for use in the tomb. Five are present when the characters first enter this area, watched over and
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Master of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom