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Returning 35 results for 'present aid and his cover'.
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present aid and his core
presence aid and his comes
present aid and his comes
presence aid and his coven
presented aid and his color
Magic Items
Tasha’s Cauldron of Everything
, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
weaponry, a foresworn maintains the martial prowess it had in life and can call on magic and its fallen brethren for aid.
Like revenant;revenants, foresworn fixate on a singular purpose, and they
Nonmagical AttacksPhantasmic Battalion (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Phantasmic Battalion"}. The foresworn summons a battalion of ghostly soldiers to its aid
Classes
Xanathar's Guide to Everything
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
Monsters
The Wild Beyond the Witchlight
Endelyn, Bavlorna is called Slack-jawed Lorna because her wide mouth is prone to hang agape. Flies flit in and out of it. She is the hag of the present, the here and now, the moment to moment. Those
Trait. “I detest chores and would rather have other creatures do them for me.”
Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very
Classes
Xanathar's Guide to Everything
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
social insects such as ants. They are divided into worker and warrior castes; choldriths, when present, occupy the top levels of a colony’s hierarchy. Each chitine has a social position that comes
tasked to dig pit traps and cover them with fragile webbing disguised with loose dirt to appear as a solid surface.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
monsters
great viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages, supporting themselves with ease by the aid of black rubbery wings of singularly monstrous
", "rollDamageType":"Necrotic"} Necrotic damage to the target automatically.
This effect ends if the target is ever outside the range, if it has Total Cover from the hunting horror, if it is on a different plane of existence, or if hunting horror uses this Bonus Action on a different creature.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover
from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover
from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wizardry. The archmage’s quarters have been declared off limits by Matron Mother Quenthel Baenre, who’s trying to cover up Gromph’s involvement in the devastating attack on Menzoberranzan. The
adventurers can safely enter Sorcere with the aid of Matron Mother Quenthel Baenre, Jarlaxle Baenre, or members of the Council of Spiders. Once inside, the characters on their own, as none of these NPCs or their agents want to be connected to the adventurers if things go awry.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wizardry. The archmage’s quarters have been declared off limits by Matron Mother Quenthel Baenre, who’s trying to cover up Gromph’s involvement in the devastating attack on Menzoberranzan. The
adventurers can safely enter Sorcere with the aid of Matron Mother Quenthel Baenre, Jarlaxle Baenre, or members of the Council of Spiders. Once inside, the characters on their own, as none of these NPCs or their agents want to be connected to the adventurers if things go awry.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
present as events unfold. Since the Zhentarim controls the Bargewright Inn, any number of scouts, spies, and thugs might be present in the inn complex. These agents could be at rest or on special missions. In any case, all of them look out for Zhentarim interests.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Master of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ aid, they offer to reinforce the party’s expeditionary force with twelve deep gnomes. Chief Dorbo Diggermattock can also be persuaded to lend additional aid and troops, if the heroes present a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ aid, they offer to reinforce the party’s expeditionary force with twelve deep gnomes. Chief Dorbo Diggermattock can also be persuaded to lend additional aid and troops, if the heroes present a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
tall. Some of the puffballs glow with an eerie green phosphorescence.
Most of the fungi is harmless, and the green-glowing fungi allow creatures to see the entire cavern without the aid of darkvision
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
present as events unfold. Since the Zhentarim controls the Bargewright Inn, any number of scouts, spies, and thugs might be present in the inn complex. These agents could be at rest or on special missions. In any case, all of them look out for Zhentarim interests.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Reckless Steps Difficulty: Easy This puzzle features a word search on floor tiles, which might present a barrier to exploration in myriad scenarios. To cross safely, characters must first uncover
what words they’re searching for and then find them in the tiles. You enter a cobweb-filled room lit by torches on opposite walls. Dust on the floor has collected in grooves that cover rows of five-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Master of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
tall. Some of the puffballs glow with an eerie green phosphorescence.
Most of the fungi is harmless, and the green-glowing fungi allow creatures to see the entire cavern without the aid of darkvision
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Reckless Steps Difficulty: Easy This puzzle features a word search on floor tiles, which might present a barrier to exploration in myriad scenarios. To cross safely, characters must first uncover
what words they’re searching for and then find them in the tiles. You enter a cobweb-filled room lit by torches on opposite walls. Dust on the floor has collected in grooves that cover rows of five-foot
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
the dock hold flying fortresses in place. A horned devil named Bazelsteen manages the dock for Zariel but yearns for the freedom to carry out its mechanical experiments. To earn its aid, visitors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
the dock hold flying fortresses in place. A horned devil named Bazelsteen manages the dock for Zariel but yearns for the freedom to carry out its mechanical experiments. To earn its aid, visitors
Orc
Legacy
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Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
. If the characters attack the nothics, any will-o’-wisps in area 20a come to the nothics’ aid. 20c. East Atrium This side chamber is unoccupied.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
characters that the Red Wizards have agreed to aid the factions of the Sword Coast, and that she will accompany them as Thay’s ambassador to the council. When the characters have gathered their belongings
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
characters that the Red Wizards have agreed to aid the factions of the Sword Coast, and that she will accompany them as Thay’s ambassador to the council. When the characters have gathered their belongings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
owner isn’t present in the Bastion at the time. That means these events can be opportunities for the player to take on the role of the Bastion’s hirelings and roleplay their reactions to these events
Events 1d100 Event 01–50 All Is Well 51–55 Attack 56–58 Criminal Hireling 59–63 Extraordinary Opportunity 64–72 Friendly Visitors 73–76 Guest 77–79 Lost Hirelings 80–83 Magical Discovery 84–91 Refugees 92–98 Request for Aid 99–00 Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
owner isn’t present in the Bastion at the time. That means these events can be opportunities for the player to take on the role of the Bastion’s hirelings and roleplay their reactions to these events
Events 1d100 Event 01–50 All Is Well 51–55 Attack 56–58 Criminal Hireling 59–63 Extraordinary Opportunity 64–72 Friendly Visitors 73–76 Guest 77–79 Lost Hirelings 80–83 Magical Discovery 84–91 Refugees 92–98 Request for Aid 99–00 Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
. If the characters attack the nothics, any will-o’-wisps in area 20a come to the nothics’ aid. 20c. East Atrium This side chamber is unoccupied.