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Returning 35 results for 'present allies and his craft'.
Magic Items
Dungeon Master’s Guide (2024)
You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a DC 15 Wisdom saving
throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its
Monsters
Mythic Odysseys of Theros
Pack Tactics. The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.Multiattack. The
military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing
Monsters
Quests from the Infinite Staircase
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold
Backgrounds
Baldur’s Gate: Descent into Avernus
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
Monsters
Mordenkainen Presents: Monsters of the Multiverse
coronation, everyone present understands that the creature is telling them the person so honored could become a great force for good. Ki-rins have also been known to appear at the sites of great battles
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
privateers, cursed treasure hunters, and others who seek riches and fame on the seas. Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and
coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
privateers, cursed treasure hunters, and others who seek riches and fame on the seas. Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and
coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Eons ago, a planar craft of unknown origin crashed within the Barrier Peaks. The scholar Kwalish would later find this craft, converting it into his laboratory and studying its technology
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Eons ago, a planar craft of unknown origin crashed within the Barrier Peaks. The scholar Kwalish would later find this craft, converting it into his laboratory and studying its technology
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
allies or commanded to do something contrary to its nature, a target ceases to be Charmed in this way. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
allies or commanded to do something contrary to its nature, a target ceases to be Charmed in this way. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
allies or commanded to do something contrary to its nature, a target ceases to be Charmed in this way. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
allies or commanded to do something contrary to its nature, a target ceases to be Charmed in this way. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
potential allies, the following representatives are present (with others in the vicinity). Lizardfolk. Two lizardfolk scaleshields (see appendix C) named Garurt and Vyth represent their queen’s interests
. They are severe, no-nonsense soldiers. The lizardfolk have set up a camp outside Saltmarsh where a dozen warriors are quartered, with the prospect of more to come. Assuming the lizardfolk are present
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
a detailed roleplaying session, with characters mixing and mingling with their potential allies and members of Gauntlgrym society, or just a brief description of the event and the characters’ initial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other tools you can use to craft an adventure involving giants and their worlds. “Campaigns” helps you establish the role of giants in your game world and place these mighty peoples—past or present—in the forefront of your campaign. Hinchel Or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
potential allies, the following representatives are present (with others in the vicinity). Lizardfolk. Two lizardfolk scaleshields (see appendix C) named Garurt and Vyth represent their queen’s interests
. They are severe, no-nonsense soldiers. The lizardfolk have set up a camp outside Saltmarsh where a dozen warriors are quartered, with the prospect of more to come. Assuming the lizardfolk are present
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
a detailed roleplaying session, with characters mixing and mingling with their potential allies and members of Gauntlgrym society, or just a brief description of the event and the characters’ initial
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other tools you can use to craft an adventure involving giants and their worlds. “Campaigns” helps you establish the role of giants in your game world and place these mighty peoples—past or present—in the forefront of your campaign. Hinchel Or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
and a museum of craft and design called the Hall of Wonders. Lantan had been the preeminent place of Gond’s worship in the world until a century ago, when the island nation disappeared, and since its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
and a museum of craft and design called the Hall of Wonders. Lantan had been the preeminent place of Gond’s worship in the world until a century ago, when the island nation disappeared, and since its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Approach As characters approach Greenest, they see that a blue dragon and its Cult of the Dragon allies are attacking the town. The cultists seek to collect treasure that they hope to present to
keep that rises above the center of the town. Greenest is being attacked by a dragon!
The sequence of events that follow is up to you and the characters. You can present them with as many of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Approach As characters approach Greenest, they see that a blue dragon and its Cult of the Dragon allies are attacking the town. The cultists seek to collect treasure that they hope to present to
keep that rises above the center of the town. Greenest is being attacked by a dragon!
The sequence of events that follow is up to you and the characters. You can present them with as many of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Running Allies Allies are an important part of any adventuring party’s career. However, whenever an ally joins the party for a significant amount of time, it’s important the ally doesn’t overshadow
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Running Allies Allies are an important part of any adventuring party’s career. However, whenever an ally joins the party for a significant amount of time, it’s important the ally doesn’t overshadow
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Gargosh Blusterhelm, a young shield dwarf from Mithral Hall, has made it his life’s quest to find the legendary axe Orcsplitter and present it to the elders of Clan Blusterhelm in the
glory. Drannin has put a separate plan into motion, one that involves stealing Gargosh’s diary and tricking Gargosh’s allies into doing all the dirty work before Drannin claims the axe himself
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters and any reasonable amount of equipment. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who pilot the boat but do not disembark when the
characters must decide where to disembark and how best to approach the fortress itself. If the lizardfolk are present, they recommend a daylight landing at the river mouth. In any event, the keelboat will not
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
damage.
67
As an action, you learn the direction and distance to the nearest magic item not in the possession of you or any of your allies.
Each creature within 30 feet of you automatically knows