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Returning 35 results for 'present allow and his charging'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
is present. When two or more matron mothers gather within a temple of their goddess, none of them can use it as their lair.
Lair Actions
On initiative count 20 (losing initiative ties), the drow
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
themselves in places where the characters can overhear them. A patron might say something like, “This inn keeps getting more expensive. With these fancy new meals, I’m surprised they aren’t charging a
copper per letter!” A too-helpful barmaid might take pity on the struggling characters and walk them through the various menu items in the order that would allow them to skip the anagram (ale and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
themselves in places where the characters can overhear them. A patron might say something like, “This inn keeps getting more expensive. With these fancy new meals, I’m surprised they aren’t charging a
copper per letter!” A too-helpful barmaid might take pity on the struggling characters and walk them through the various menu items in the order that would allow them to skip the anagram (ale and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, sharp bodkin impales her bundled-up mound of gray hair.
The dirt-caked windows allow very little light to enter this eight-foot-high chamber, most of which is taken up by a large millstone connected to
mind visitors, as long as they’ve come to do business. She tries to sell her latest batch of dream pastries, charging 1 gp for each one. She’s proud of her confections and claims that she uses only
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, sharp bodkin impales her bundled-up mound of gray hair.
The dirt-caked windows allow very little light to enter this eight-foot-high chamber, most of which is taken up by a large millstone connected to
mind visitors, as long as they’ve come to do business. She tries to sell her latest batch of dream pastries, charging 1 gp for each one. She’s proud of her confections and claims that she uses only
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
points or fewer and the other Cassalanter isn’t present, they try to negotiate with or bribe their assailants. The Cassalanters don’t fear being arrested, since they have faith that their wealth
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
day. If they’re indoors, he tries to charm or goad a character into inviting him inside (along with his vampire spawn, if they are present). Strahd and his minions never attack Ireena. These
encounters are meant to test the characters, not kill them. After a few rounds of toying with them, Strahd and his creatures withdraw. If the characters retreat, Strahd is likely to allow them to flee, savoring their fear and believing he has broken them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
points or fewer and the other Cassalanter isn’t present, they try to negotiate with or bribe their assailants. The Cassalanters don’t fear being arrested, since they have faith that their wealth
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
describing the present situation, what the bad guys are up to, and how the adventurers become involved in the story. Heroes Who Matter An adventure should allow the adventurers’ actions and decisions to
loot. A Clear Focus on the Present An adventure is about the here and now. A little bit of history might be needed to set the story in motion, and the adventurers might discover interesting lore of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
day. If they’re indoors, he tries to charm or goad a character into inviting him inside (along with his vampire spawn, if they are present). Strahd and his minions never attack Ireena. These
encounters are meant to test the characters, not kill them. After a few rounds of toying with them, Strahd and his creatures withdraw. If the characters retreat, Strahd is likely to allow them to flee, savoring their fear and believing he has broken them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
describing the present situation, what the bad guys are up to, and how the adventurers become involved in the story. Heroes Who Matter An adventure should allow the adventurers’ actions and decisions to
loot. A Clear Focus on the Present An adventure is about the here and now. A little bit of history might be needed to set the story in motion, and the adventurers might discover interesting lore of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
him. This makes the fight in that area easier and may allow the characters to interrupt Gar in the actions described above. Otherwise, if Shoalar is dead or simply hasn’t encountered the characters, neither he nor his elementals will be present at this fight.
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Finding the Children The other two members of the search party use the hounds to sniff out the children’s location. The giants never allow the hounds off leash, so a hound can’t move more than 20
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Finding the Children The other two members of the search party use the hounds to sniff out the children’s location. The giants never allow the hounds off leash, so a hound can’t move more than 20
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
him. This makes the fight in that area easier and may allow the characters to interrupt Gar in the actions described above. Otherwise, if Shoalar is dead or simply hasn’t encountered the characters, neither he nor his elementals will be present at this fight.
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Undead Forces The following undead are present in the gulch: Boneclaw. Near the top of the gulch, a boneclaw (see appendix A) is hiding among the shadowy trees. As the characters move into the gulch
attacks to allow the characters to escape from immediate danger.
Nine of the gnomes are guards, and the tenth is a priest. The priest, Favora Corehoarder, is a follower of Garl Glittergold, brave enough to put herself in danger to save others.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Undead Forces The following undead are present in the gulch: Boneclaw. Near the top of the gulch, a boneclaw (see appendix A) is hiding among the shadowy trees. As the characters move into the gulch
attacks to allow the characters to escape from immediate danger.
Nine of the gnomes are guards, and the tenth is a priest. The priest, Favora Corehoarder, is a follower of Garl Glittergold, brave enough to put herself in danger to save others.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.