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Returning 35 results for 'present archfey and his casting'.
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Monsters
Van Richten’s Guide to Ravenloft
, but not without casting a spell that made Isolde forget about Zybilna and her Feywild domain, thus preventing the eladrin from divulging the archfey’s secrets. As a further punishment, Zybilna
archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend
Monsters
The Wild Beyond the Witchlight
Endelyn, Bavlorna is called Slack-jawed Lorna because her wide mouth is prone to hang agape. Flies flit in and out of it. She is the hag of the present, the here and now, the moment to moment. Those
Trait. “I detest chores and would rather have other creatures do them for me.”
Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate
Monsters
The Wild Beyond the Witchlight
, teleport, wishNegate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or
lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.Iggwilv can take 3 legendary
Monsters
The Wild Beyond the Witchlight
reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha
, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
difference is the lack of a mind flayer’s ever-present mucus coating. Without that protection, an alhoon’s skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
into earning trust from those it encounters, casting itself as a helpless creature pleading for aid even as it looks for the opportunity to betray and overpower. Or it might seek to dominate the weak
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
recipient’s consent. After a specified period of time, the refuge vanishes. 6 Resurrection. The archfey offers one free casting of the true resurrection spell, which they can cast as an action without
benefits of training). 8 Transformation. The archfey offers one free casting of the true polymorph spell, which they can cast without material components. The spell’s effect can be made permanent, if you wish.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
recipient’s consent. After a specified period of time, the refuge vanishes. 6 Resurrection. The archfey offers one free casting of the true resurrection spell, which they can cast as an action without
benefits of training). 8 Transformation. The archfey offers one free casting of the true polymorph spell, which they can cast without material components. The spell’s effect can be made permanent, if you wish.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
friends. The archfey speaks to each character of the character’s individual exploits as if the Gardener witnessed them all, with sincere excitement and admiration. If anyone asks the Gardener about the
other garden denizens’ belief that Juliana and Orlando are the reincarnations of the gardens’ creators, the archfey smiles and requests the characters allow the others to hold onto their beliefs, and to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
friends. The archfey speaks to each character of the character’s individual exploits as if the Gardener witnessed them all, with sincere excitement and admiration. If anyone asks the Gardener about the
other garden denizens’ belief that Juliana and Orlando are the reincarnations of the gardens’ creators, the archfey smiles and requests the characters allow the others to hold onto their beliefs, and to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Prismeer. On some worlds, the archfey is seen as a fairy godmother of sorts, casting wish spells for the benefit of the lost, the forsaken, or the betrayed. Sometimes her wishes would bring
Chapter 5: Palace of Heart’s Desire The archfey Zybilna is known to grant wishes to mortals brave enough to visit her abode: the Palace of Heart’s Desire. Zybilna’s fairytale palace sits at the heart
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Prismeer. On some worlds, the archfey is seen as a fairy godmother of sorts, casting wish spells for the benefit of the lost, the forsaken, or the betrayed. Sometimes her wishes would bring
Chapter 5: Palace of Heart’s Desire The archfey Zybilna is known to grant wishes to mortals brave enough to visit her abode: the Palace of Heart’s Desire. Zybilna’s fairytale palace sits at the heart
classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other threats. In time, her heroics caught the eye of an archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde
, Zybilna was impressed by her. She enlisted a powerful fiend known only as “the Caller” to corrupt and slay all of Isolde’s companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Guide to Everything). Hermit and outlander are natural backgrounds, but you could be an acolyte or a sage who consults spirits instead of books. Warriors and shamans both wear masks to present a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other threats. In time, her heroics caught the eye of an archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde
, Zybilna was impressed by her. She enlisted a powerful fiend known only as “the Caller” to corrupt and slay all of Isolde’s companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Guide to Everything). Hermit and outlander are natural backgrounds, but you could be an acolyte or a sage who consults spirits instead of books. Warriors and shamans both wear masks to present a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one
poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Coven’s betrayal. Ringlerun, a human wizard, was frozen in area P23 while casting a cone of cold spell. Strongheart was frozen just as Warduke blasted him through the wall of Zybilna’s study (area P47). He
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incite Greed 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a gem worth at least 50 gp) Duration: Concentration, up to 1 minute When you cast this spell, you present
within 5 feet of you, it cannot move, but simply stares greedily at the gem you present. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Coven’s betrayal. Ringlerun, a human wizard, was frozen in area P23 while casting a cone of cold spell. Strongheart was frozen just as Warduke blasted him through the wall of Zybilna’s study (area P47). He
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Protection from Poison 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one
poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one
poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incite Greed 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a gem worth at least 50 gp) Duration: Concentration, up to 1 minute When you cast this spell, you present
within 5 feet of you, it cannot move, but simply stares greedily at the gem you present. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.