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Returning 35 results for 'present argument and his counsel'.
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Classes
Player’s Handbook
Learn the Secrets of the Multiverse
The counsel of a Diviner is sought by those who want a clearer understanding of the past, present, and future. As a Diviner, you strive to part the veils of space
School of Divination
Legacy
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Classes
Player’s Handbook (2014)
The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the drow priestess of Lolth is relaxing in her parlor while receiving counsel from her yochlol advisor, which appears in its natural form. Standing near Vlonwelv is her champion, Zress (see “Zress
Orlezziir”). Council Room. The room to the west contains a large spider-shaped table of sculpted stone. No chairs are present, since Vlonwelv expects her captains to stand as they deliver their briefings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the drow priestess of Lolth is relaxing in her parlor while receiving counsel from her yochlol advisor, which appears in its natural form. Standing near Vlonwelv is her champion, Zress (see “Zress
Orlezziir”). Council Room. The room to the west contains a large spider-shaped table of sculpted stone. No chairs are present, since Vlonwelv expects her captains to stand as they deliver their briefings
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
characters don’t have the ring or refuse to present it, Xedalli loses her claim to the throne. Xeleth laughs, after which Andavier declares, “Xeleth is the rightful heir!” Skip ahead to the “All Hail
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
characters don’t have the ring or refuse to present it, Xedalli loses her claim to the throne. Xeleth laughs, after which Andavier declares, “Xeleth is the rightful heir!” Skip ahead to the “All Hail
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
their ill fortune or that other shops might also be affected. Kusa and Lamai stop bickering either when the characters interrupt them or when their argument meets an appropriately ludicrous climax. At
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
their ill fortune or that other shops might also be affected. Kusa and Lamai stop bickering either when the characters interrupt them or when their argument meets an appropriately ludicrous climax. At
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Rose, but if the players come up with a strong argument (possibly supported with high rolls on Charisma checks), the harpy cooperates. These tactics are the most likely to convince the harpy to leave
agree to leave in exchange for the return of its treasure. If the characters are 2nd level and two harpies are present (see below), characters can play on the distrust between the two harpies and might
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Rose, but if the players come up with a strong argument (possibly supported with high rolls on Charisma checks), the harpy cooperates. These tactics are the most likely to convince the harpy to leave
agree to leave in exchange for the return of its treasure. If the characters are 2nd level and two harpies are present (see below), characters can play on the distrust between the two harpies and might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the area yields no treasure. Corpses d10 Corpse Present 1 1 dead behir 2–3 1d4 dead drow and 1d4 − 1 dead giant lizards 4–5 3d8 dead giant fire beetles (their glands are no longer glowing) 6–7 2d4
loud argument that has a 50 percent chance of attracting nearby monsters (roll on the Creature Encounters table in chapter 2) 3–4 Theft or dispute over the division of spoils 5–6 Brawl or other outbreak
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the area yields no treasure. Corpses d10 Corpse Present 1 1 dead behir 2–3 1d4 dead drow and 1d4 − 1 dead giant lizards 4–5 3d8 dead giant fire beetles (their glands are no longer glowing) 6–7 2d4
loud argument that has a 50 percent chance of attracting nearby monsters (roll on the Creature Encounters table in chapter 2) 3–4 Theft or dispute over the division of spoils 5–6 Brawl or other outbreak
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
present, they are in the midst of a scholarly argument when the characters arrive, but they clam up as soon as others appear. If Rath Modar is alone, he is standing at a lectern, reading a book (see
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
present, they are in the midst of a scholarly argument when the characters arrive, but they clam up as soon as others appear. If Rath Modar is alone, he is standing at a lectern, reading a book (see
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
make personal visits to the main shrines and offer thanks to the gods. This procession often includes Bruenor’s visitors or those ambassadors from the surface who come to Gauntlgrym to seek counsel with
ghosts quickly attacks. Start with a total number of ghosts equal to the number of intruders present, then add two new ghosts for each ghost destroyed. Iron Tabernacle Random Encounters The Iron
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
following goals in their pursuit of that effort: Provide Aid and Counsel. When they find a Deck of Many Things, in the hands of hapless mortals, knights of the Solar Bastion do everything they can to warn
). Knights of the Solar Bastion try to reach those who come into possession of a deck before the Grim Harrow does, to warn them of the threat the Undead present. They also sometimes take action against
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
following goals in their pursuit of that effort: Provide Aid and Counsel. When they find a Deck of Many Things, in the hands of hapless mortals, knights of the Solar Bastion do everything they can to warn
). Knights of the Solar Bastion try to reach those who come into possession of a deck before the Grim Harrow does, to warn them of the threat the Undead present. They also sometimes take action against
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
make personal visits to the main shrines and offer thanks to the gods. This procession often includes Bruenor’s visitors or those ambassadors from the surface who come to Gauntlgrym to seek counsel with
ghosts quickly attacks. Start with a total number of ghosts equal to the number of intruders present, then add two new ghosts for each ghost destroyed. Iron Tabernacle Random Encounters The Iron
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
wisdom and counsel. A portal hidden in the temple complex is the only means of reaching her. The oracle sends her attendant, Alessia, through the portal regularly to convey and receive messages. Three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
wisdom and counsel. A portal hidden in the temple complex is the only means of reaching her. The oracle sends her attendant, Alessia, through the portal regularly to convey and receive messages. Three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Ralvald is in dire need of advice. He takes the counsel of any characters who seem genuinely invested in his plight. The characters might discuss these options with him: Depart the Lair. If the
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Ralvald is in dire need of advice. He takes the counsel of any characters who seem genuinely invested in his plight. The characters might discuss these options with him: Depart the Lair. If the
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
group to argument. At last, the leader dismounted and approached me, giving her name as Gyrt. Glad was I then that I took the time to learn the language from a learned friend in Evereska! In
as nomads.
Though the Red Tigers are less than comfortable with the present situation, they consider Beorunna’s Well their holy site, so they make the best of things. Bands of Red Tiger tribespeople
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
group to argument. At last, the leader dismounted and approached me, giving her name as Gyrt. Glad was I then that I took the time to learn the language from a learned friend in Evereska! In
as nomads.
Though the Red Tigers are less than comfortable with the present situation, they consider Beorunna’s Well their holy site, so they make the best of things. Bands of Red Tiger tribespeople
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
them in battle. Once those are defeated, other options present themselves. Quell the Curse. Any character caught up in the zombie attack who succeeds on a DC 12 Intelligence (Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
them in battle. Once those are defeated, other options present themselves. Quell the Curse. Any character caught up in the zombie attack who succeeds on a DC 12 Intelligence (Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its present height. The beanstalk is 80 feet high, elevating the floor of the tower 20 feet above the palace roof. A creature that can fly can reach the tower easily enough. A creature can climb the
jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell