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Returning 26 results for 'presented agent and his clans'.
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backgrounds
thralls. You were one of those taken by the clans because you had skills that the clan lacked in their cold northern home. Once you arrived, you were given a choice: join the clan or find your own way home
threats, hiding when danger presented itself. No place is safe, and you must take every opportunity to advance toward your goals.
Human
Legacy
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Raid Against the Machine Immediately after the missing components are installed and Lum is presented, the other agent launches a surprise raid against the first agent’s manor. Read the following
, adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Raid Against the Machine Immediately after the missing components are installed and Lum is presented, the other agent launches a surprise raid against the first agent’s manor. Read the following
, adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ending the Goliath Feud The chieftains of the Akannathi and Thuunlakalaga clans will never come to terms on their own. Characters who want to end the feud between the goliaths of Skytower Shelter and
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ending the Goliath Feud The chieftains of the Akannathi and Thuunlakalaga clans will never come to terms on their own. Characters who want to end the feud between the goliaths of Skytower Shelter and
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strength of the orc and the cunning of the human. The rise of House Tharashk has brought prosperity to the Marches. Many of the Marcher clans work for the house in some capacity, and you could be an
agent of the house even if you don’t carry the Mark of Finding, working as a bounty hunter or a clever investigator. But there are other paths you could follow. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Completing the Machine When the characters first see the workshop, they become aware of the scope of what the agent is hoping to achieve. The entire workshop is filled with a massive magical
—but whether those humans would be the machine’s operators or the targets for its magic is unknown.
When the components the characters collected are presented, the agent’s assistants (six cultists in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Completing the Machine When the characters first see the workshop, they become aware of the scope of what the agent is hoping to achieve. The entire workshop is filled with a massive magical
—but whether those humans would be the machine’s operators or the targets for its magic is unknown.
When the components the characters collected are presented, the agent’s assistants (six cultists in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strength of the orc and the cunning of the human. The rise of House Tharashk has brought prosperity to the Marches. Many of the Marcher clans work for the house in some capacity, and you could be an
agent of the house even if you don’t carry the Mark of Finding, working as a bounty hunter or a clever investigator. But there are other paths you could follow. The Gatekeeper druids of the Shadow
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
many things: food, goods, weapons, and thralls. You were one of those taken by the clans because you had skills that the clan lacked in their cold northern home. Once you arrived, you were given a
. You had to be ever watchful of other threats, hiding when danger presented itself. No place is safe, and you must take every opportunity to advance toward your goals.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Valikan Clans. Each of the clans speaks a slightly different dialect of Valiki, but each dialect is similar enough to make themselves understood.
Ostoy: The dominant language of Ostoya.
Low Bürach
dialect they learn.
I’ve not seen a merchant or sailor that doesn’t speak most languages. With the sailors, they only know the curses though.
—Morencian Agent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
— Andwe Cururen, agent of the Lords’ Alliance
The Lords’ Alliance isn’t a nation unto itself, but
in Silver (a member of the city’s army), and now serves as an emissary and, when necessary, an active agent for the Lords’ Alliance. She travels the North on behalf of the Alliance, representing its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
— Andwe Cururen, agent of the Lords’ Alliance
The Lords’ Alliance isn’t a nation unto itself, but
in Silver (a member of the city’s army), and now serves as an emissary and, when necessary, an active agent for the Lords’ Alliance. She travels the North on behalf of the Alliance, representing its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
as slavers. Ned Shakeshaft is a Scarlet Brotherhood agent. He makes an attempt to foil the characters, but his true intent is to surrender and implicate Gellan Primewater as a key villain. The
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolk’s preference for eating humans. If presented
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
as slavers. Ned Shakeshaft is a Scarlet Brotherhood agent. He makes an attempt to foil the characters, but his true intent is to surrender and implicate Gellan Primewater as a key villain. The
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolk’s preference for eating humans. If presented
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
man falls from a high bridge, striking the ground near them and dying instantly. He’s carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
man falls from a high bridge, striking the ground near them and dying instantly. He’s carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tethyrian human bandits). A Harper agent named Ilkara Levari (CG female half-elf spy) serves as the ship’s bosun. The ship is docked in Waterdeep. The Order of the Gauntlet hires a merchant ship owned by a
Black Network, should the opportunity arise. The Lost Cause is anchored in Waterdeep’s bay. Other ships that might be available to the characters are presented in the “Reaching Svardborg” section in chapter 7.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tethyrian human bandits). A Harper agent named Ilkara Levari (CG female half-elf spy) serves as the ship’s bosun. The ship is docked in Waterdeep. The Order of the Gauntlet hires a merchant ship owned by a
Black Network, should the opportunity arise. The Lost Cause is anchored in Waterdeep’s bay. Other ships that might be available to the characters are presented in the “Reaching Svardborg” section in chapter 7.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, that’s clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril is quite attached to her chain shirt, but she’s not unreasonable when presented with good arguments
Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, that’s clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril is quite attached to her chain shirt, but she’s not unreasonable when presented with good arguments
Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
shamans of the Gruul Clans are wildly aggressive.
True to their name, the Gruul Clans include a number of different groups with their own leaders and traditions. Beyond the six most prominent clans
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
shamans of the Gruul Clans are wildly aggressive.
True to their name, the Gruul Clans include a number of different groups with their own leaders and traditions. Beyond the six most prominent clans
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor still the talk of the town, the characters have no problem finding people with opinions on the fate of the previous Acquisitions Incorporated franchise. The information presented in the
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor still the talk of the town, the characters have no problem finding people with opinions on the fate of the previous Acquisitions Incorporated franchise. The information presented in the
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue